Xbox Transparency Report Reveals Up To 4.78 Million Accounts Were Proactively Suspended In Just Six Months

Microsoft has released its first Digital Transparency Report for the Xbox gaming platform, revealing that the company took proactive action against throwaway accounts that violated its community guidelines 4.78 million times within a six-month period, usually in the form of temporary suspension. The Verge reports: The report, which provides information regarding content moderation and player safety, covers the period between January 1st and June 30th this year. It includes a range of information, including the number of reports submitted by players and breakdowns of various “proactive enforcements” (i.e., temporary account suspensions) taken by the Xbox team. Microsoft says the report forms part of its commitment to online safety. The data reveals that “proactive enforcements” by Microsoft increased almost tenfold since the last reporting period and that 4.33 million of the 4.78 million total enforcements concerned accounts that had been tampered with or used suspiciously outside of the Xbox platform guidelines. These unauthorized accounts can impact players in a variety of ways, from enabling cheating to spreading spam and artificially inflating friend / follower numbers.

A further breakdown of the data reveals 199,000 proactive enforcements taken by Xbox involving adult sexual content, 87,000 for fraud, and 54,000 for harassment or bullying. The report also claims that 100 percent of all actions in the last six-month period relating to account tampering, piracy, and phishing were taken proactively by Xbox rather than via reports made by its player base, which suggests that either fewer issues are being reported by players or the issues themselves are being addressed before players are aware of them. As proactive action has increased, the report also reveals that reports made by players have decreased significantly despite a growing player base, noting a 36 percent decline in player reports compared to the same period in 2021. A total of 33.07 million reports were made by players during the last period, with the vast majority relating to either in-game conduct (such as cheating, teamkilling, or intentionally throwing a match) or communications.

Read more of this story at Slashdot.

Microsoft Unveils Surface Pro 9 With Choice of Intel or ARM Models, No Headphone Jack

Earlier today, Microsoft unveiled three new Surface computers: the Surface Pro 9, Surface Laptop 5, and Surface Studio 2+. While this year’s Surface Pro 9 remains very similar to last year’s Surface Pro 8, it’s being offered with refreshed Intel 12th-gen CPUs or a “new 5G-equipped model with a custom SQ 3 Arm chip,” reports Engadget. From the report: If that sounds confusing to you, well, it is. We last saw the company’s SQ chip in the 2020 Surface Pro X, a computer that we found both beautiful and frustrating, thanks to Windows’ crummy software compatibility with Arm chips. To shift that problem over to a computer with the same name as its Intel sibling is a recipe for disaster. (We can just imagine the frustrated Best Buy shoppers who are dazzled with the idea of a 5G Surface, only to learn they can’t run most of their traditional Windows apps.) The 5G Pro 9 is also broken down into millimeter-wave and Sub-6 variants, which will be sold in their respective markets. It’s understandable why Microsoft isn’t keen to keep the Surface Pro X moniker going — the Pro 8 lifted many of its modern design cues, after all. But from what we’ve seen, Windows 11 doesn’t solve the problems we initially had with the Pro X. After analyzing the product’s tech specs, The Verge discovered that the Surface Pro 9 no longer appears to have a headphone jack. From the report: This seems to be the direct result of Microsoft bringing the Intel and Arm versions of the Surface Pro 9 together in the same chassis. The Surface Pro X has never had a 3.5mm jack, so now, the Intel hardware is coming in line with that design direction. But I’d argue it’s a more controversial omission this time. Why? The new universal outer enclosure is essentially the same size as that of the Surface Pro 8.

The Surface Pro X hardware was quite a bit thinner than Microsoft’s Intel hardware at the time (and still now). So excising the 3.5mm jack made sense. But we’ve now lost the headphone jack for a chassis that’s basically identical in dimensions to last year’s model. They really couldn’t fit one on there somewhere? Further reading: Microsoft’s Surface Studio 2 Plus Ships With an RTX 3060 for $4,299

Read more of this story at Slashdot.

Microsoft Partners With Meta To Bring Teams, Office, Windows, and Xbox To VR

During Meta Connect today, Microsoft CEO Satya Nadella said the company is partnering with Meta to bring its biggest services — Teams, Office, Windows, and even Xbox Cloud Gaming — to Meta’s Quest VR headsets. The Verge reports: It’s a surprise partnership that will see Microsoft and Meta combine their strengths. Microsoft sees an opportunity to bring Teams and its other productivity experiences to a capable VR headset, and Meta gets a key partner in its grand metaverse plan. […] The Teams experience the new Quest Pro and Quest 2 headsets will even include Microsoft adapting Meta’s avatar system for Teams and Teams getting support within Meta’s own Horizon Workrooms. “People will be able to join a Teams meeting directly from Workrooms,” Meta CEO Mark Zuckerberg said during the event. “We think that this cross-device, cross-screen experience will be the foundation of the virtual office of the future.”

This virtual office of the future won’t just be about meetings. Microsoft is bringing Windows 365 to Quest, the company’s platform for streaming full versions of Windows to devices. “With Windows 365 coming to Quest, you’ll have a new way to securely stream the entire Windows experience, including all the personalized apps, content, and settings to your VR device with the full power of Windows and Windows applications,” Nadella said.

Microsoft is also bringing 2D versions of its Office apps to Quest through its Progressive Web Apps (PWA) technology. These won’t be full-blown 3D versions of Office designed for VR, but if there’s an appetite for VR in the enterprise, then it’s easy to imagine Microsoft adapting them in the future. Xbox Cloud Gaming will even make its way to Meta’s Quest VR headsets, allowing Xbox Game Pass Ultimate subscribers to stream games. It’s not going to be as immersive as a native VR experience for Xbox games, but you’ll be able to pick up an Xbox controller and play them on a giant screen projected inside a Quest headset. Earlier today, Meta announced the Meta Quest Pro: a $1,499 virtual reality headset it’s been teasing for the past year. They also announced a big addition to their updated higher-detail avatars: legs.

Read more of this story at Slashdot.

New Windows 11 Insider Build Supports Third-Party Widgets, Slick New Teams Video Feature

Microsoft is rolling out support for third-party widget development and new video calling functions for Chat from Microsoft Teams in its latest developer build of Windows 11. The new features in Preview Build 25217 are available for folks enrolled in the Windows Insider program. The Verge reports: Now, developers can create and test widgets that can be added to the Windows 11 widgets panel. New third-party widgets can only be tested locally on the latest Insider Preview build for now, but can later appear in the Microsoft Store for the shipping version of their apps once the build is formally released to the public. Microsoft says that Widgets can only be created for packaged Win32 apps at this time, but support for Progressive Web App (PWA) Widgets is planned as part of Microsoft Edge 108.

The Insider preview also includes a sneak peek (for a limited group of Insiders) at a new video calling experience for Chat from Microsoft Teams on Windows 11. When you open Chat from the taskbar, you’ll soon be able to see a preview of your own video feed, allowing you to fix your appearance or spot any background issues before starting a call. Microsoft hopes to make this experience more broadly available in the coming months, but a ‘small subset of users’ will already have access to the feature as part of a sneak preview release. You can launch Chat from your Windows 11 taskbar yourself to check if you’re one of the lucky few selected.

The Insider Preview Build 25217 also contains a few other feature updates, including improved cloud suggestions and integrated search suggestions for Simplified Chinese, and some design changes to the Microsoft Store. Now, the store makes it clearer if a game is included as part of Game Pass to spare you from accidentally purchasing a game you may have free access to. The Game Pass library is also getting a performance boost and some more simplified options.

Read more of this story at Slashdot.

Microsoft Employees Exposed Own Company’s Internal Logins

Multiple people who appear to be employees of Microsoft have exposed sensitive login credentials to the company’s own infrastructure on GitHub, potentially offering attackers a gateway into internal Microsoft systems, according to a cybersecurity research firm that found the exposed credentials. Motherboard reports: “We continue to see that accidental source code and credential leakages are part of the attack surface of a company, and it’s becoming more and more difficult to identify in a timely and accurate manner. This is a very challenging issue for most companies these days,” Mossab Hussein, chief security officer at cybersecurity firm spiderSilk which discovered the issue, told Motherboard in an online chat. Hussein provided Motherboard with seven examples in total of exposed Microsoft logins. All of these were credentials for Azure servers. Azure is Microsoft’s cloud computer service and is similar to Amazon Web Services. All of the exposed credentials were associated with an official Microsoft tenant ID. A tenant ID is a unique identifier linked to a particular set of Azure users. One of the GitHub users also listed Microsoft on their profile.

Three of the seven login credentials were still active when spiderSilk discovered them, with one seemingly uploaded just days ago at the time of writing. The other four sets of credentials were no longer active but still highlighted the risk of workers accidentally uploading keys for internal systems. Microsoft refused to elaborate on what systems the credentials were protecting when asked multiple times by Motherboard. But generally speaking, an attacker may have an opportunity to move onto other points of interest after gaining initial access to an internal system. One of the GitHub profiles with exposed and active credentials makes a reference to the Azure DevOps code repository. Highlighting the risk that such credentials may pose, in an apparently unrelated hack in March attackers gained access to an Azure DevOps account and then published a large amount of Microsoft source code, including for Bing and Microsoft’s Cortana assistant. “We’ve investigated and have taken action to secure these credentials,” said a Microsoft spokesperson in a statement. “While they were inadvertently made public, we haven’t seen any evidence that sensitive data was accessed or the credentials were used improperly. We’re continuing to investigate and will continue to take necessary steps to further prevent inadvertent sharing of credentials.”

Read more of this story at Slashdot.

Microsoft Claims Sony Pays Developers ‘Blocking Rights’ To Keep Games Off Xbox Game Pass

In a lengthy document submitted to the Brazilian government as part of its investigation into Microsoft’s acquisition of Activision Blizzard, Microsoft has claimed Sony pays developers “blocking rights” to prevent games from appearing on Xbox Game Pass. From a report: The accusation appears in a 27-page rebuttal of Sony’s recent objections to Microsoft’s Activision Blizzard buyout, made to Brazil’s Administrative Council for Economic Defense (CADE) as part of its investigation. Much of Sony’s argument had focused on Call of Duty – which it claimed had “no rival” and was “so popular that it influences users’ choice of console” — with the PlayStation maker suggesting, among other things, that the inclusion of Call of Duty on Microsoft’s Game Pass service would hamper its ability to compete.

Microsoft’s response is as wide-ranging as Sony’s initial objections, touching on everything from the fact it has previously managed to grow Game Pass without Activision Blizzard’s titles — suggesting Call of Duty mightn’t be quite as “essential” as Sony claims — to a reiteration of its assurances that it won’t be making Call of Duty an Xbox console exclusive. It’s here that Microsoft takes a swipe at Sony, pointing out (as per a Google-translated version of its filing) that for all its concerns around exclusivity, “the use of exclusive arrangements has been at the heart of Sony’s strategy to strengthen its presence in the gaming industry.” Microsoft says Sony’s concerns are “incoherent”, given that, by virtue of PlayStation’s dominant market share, the company is a leader in the distribution of digital games – especially when, as Microsoft claims, Sony has actively hampered the growth of Game Pass by paying for “‘blocking rights’ to prevent developers from adding content to Game Pass and other competing subscription services.” Further reading: Microsoft Justifies Activision Blizzard’s $69 Billion Acquisition By Telling Regulator Call of Duty Publisher Doesn’t Release ‘Unique’ Games.

Read more of this story at Slashdot.

What Makes Workers ‘Thrive’? Microsoft Study Suggests Shorter Workweeks and Less Collaboration

Microsoft describes “thriving” at work as being “energized and empowered to do meaningful work.”

So Microsoft’s “people analytics” chief and its “culture measurements” director teamed up for a report in Harvard Business Review exploring “as we enter the hybrid work era… how thriving can be unlocked across different work locations, professions, and ways of working.”

ZDNet columnist Chris Matyszczyk took special note of the researchers’ observation that “Employees who weren’t thriving talked about experiencing siloes, bureaucracy, and a lack of collaboration,” asking playfully, “Does that sound like Microsoft to you?”

Klinghoffer and McCune were undeterred in their search for the secret of happiness. They examined those who spoke most positively about thriving at work and work-life balance. They reached a startling picture of a happy Microsoft employee. They said: “By combining sentiment data with de-identified calendar and email metadata, we found that those with the best of both worlds had five fewer hours in their workweek span, five fewer collaboration hours, three more focus hours, and 17 fewer employees in their internal network size.”

Five fewer collaboration hours? 17 fewer employees in their internal network? Does this suggest that the teamwork mantra isn’t working so well? Does it, in fact, intimate that collaboration may have become a buzzword for a collective that is more a bureaucracy than a truly productive organism?

Klinghoffer and McCune say collaboration isn’t bad in itself. However, they say: “It is important to be mindful of how intense collaboration can impact work-life balance, and leaders and employees alike should guard against that intensity becoming 24/7.”

If you’re a leader, you have a way to stop it. If you’re an employee, not so much.

The Microsoft researchers’ conclusion? “Thriving takes a village” (highlighting the importance of managers), and that “the most common thread among those who were not thriving was a feeling of exclusion — from a lack of collaboration to feeling left out of decisions to struggling with politics and bureaucracy.”

Matyszczyk’s conclusion? “It’s heartening to learn, though, that perhaps the most important element to making an employee happy at work is giving them time to, well, actually work.”

Read more of this story at Slashdot.

Microsoft Tries Collaborating with Unions to Avoid ‘Public Disputes’

“Microsoft on Thursday announced a new strategy for dealing with organized labor…” reports the Washington Post (in a story republished on MSN.com):

In a blog post shared with The Washington Post, Microsoft President Brad Smith wrote that the company will respect workers’ rights to unionize and plans to work collaboratively with organized labor organizations to “make it simpler rather than more difficult” for employees to unionize if they so choose.

Microsoft is in the process of completing a $69 billion acquisition of Activision, a video game company where employees of a small subsidiary voted to unionize in March. That union, the Game Workers Alliance, is a division of the Communications Workers of America (CWA), which in a statement called Microsoft’s announcement “encouraging and unique among the major tech companies.” CWA Secretary-Treasurer Sara Steffens added that “to truly give workers a legally protected voice in decisions that affect them and their families, these principles must be put into action and incorporated into Microsoft’s day-to-day operations and its expectations for its contractors….”
Rebecca Givan, a Rutgers University professor of labor relations, said Microsoft’s announcement could mean the company is trying to smooth things over with employees interested in unionizing. “There’s a lot of actual organizing or talk or desire in the video game sector, and that’s a piece of what Microsoft does. That might be what they’re trying to get out in front of,” Givan said.

The article argues that Microsoft is “attempting to set itself apart from other Big Tech firms like Google and Amazon that have clashed publicly with employees seeking union representation.” And it provides specific examples where other big tech companies have “gotten into trouble” with America’s National Labor Relations Board:
“The labor board has repeatedly found that Amazon wrongfully terminated or retaliated against workers who were involved with union organizing.”
“Google, too, has had to settle charges with workers who said the company fired them in response to union organizing.”
“Workers at Apple told The Post in April that they were targeted by management for supporting the union and threatened with the loss of certain benefits and opportunities for promotion.”

The president of America’s largest federation of union, the AFL-CIO, tells the Post in a statement that “Microsoft’s collaborative approach to working with its employees who seek to organize is a best practice that we look forward to seeing implemented at Microsoft and other companies.”

Read more of this story at Slashdot.