Kien, the Most-Delayed Video Game in History, Released After 22 Years
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Sales And Repair
1715 S. 3rd Ave. Suite #1
Yakima, WA. 98902
Mon - Fri: 8:30-5:30
Sat - Sun: Closed
Sales And Repair
1715 S. 3rd Ave. Suite #1
Yakima, WA. 98902
Mon - Fri: 8:30-5:30
Sat - Sun: Closed
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For four years, the group advised the company on “hate raids” on marginalized groups and nudity policies, among other things. But in the afternoon of May 6, council members were called into a meeting after receiving an email that all existing contracts would conclude on May 31, 2024, and that they would not receive payment for the second half of 2024. The council was not made up of Twitch employees, but rather advisors, including Dr. Sameer Hinduja, co-director of the Cyberbullying Research Center; Emma LlansÃ, director of the Center for Democracy and Technology’s Free Expression Project; and Dr. T.L. Taylor, co-founder and director of AnyKey, which advocates for diversity and inclusion in gaming.
“Looking ahead, the Safety Advisory Council will primarily be made up of individuals who serve as Twitch Ambassadors,” the email, viewed by CNBC, stated. In a formal notice in the same email, the company wrote, “Pursuant to section 5(a) of the SAC advisor Agreement, we are writing to provide you with notice of termination… This means that the second 2024 payment won’t be issued.” Twitch Ambassadors are users of the streaming platform “chosen specifically because of the positive impact they’ve contributed to the Twitch community,” according to the company’s website. Payment depended on the length of the contract, but council members were paid between $10,000 and $20,000 per 12-month period, according to a source familiar with the contracts.
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Of course, if that combination isn’t your cup of tea, there are others that allow you to stay within the Pareto front’s optimal range. As Eurogamer points out, Donkey Kong, Wario (my old standby, mostly because he makes me laugh) and Princess Peach are often highlighted as drivers, and you can use Mayerowitz’s data fields to find the best matching vehicles. Keep in mind that others have identical stats, so racers like Villager (female), Inkling Girl and Diddy Kong are separated only by appearances.
To find your ideal racer, you can head over to Mayerowitz’s website. There, you can enter your most prized stats and view the combos that give you the best balance (those highlighted in yellow), according to Pareto’s theories.
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The SDK will open up this Activities section of Discord to many more developers, so we’re bound to see a lot more minigames that can be played directly inside Discord chats. […] Discord is also experimenting with a way to allow users to add apps to their accounts so they roam across servers. Developers will be able to enable their apps for accounts, and the experiment will launch alongside the app SDK on March 18th. Discord is also bringing back its app pitches, where developers can pitch prototype app ideas and secure up to $30,000 in funding.
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News of the Warner Bros. plan to potentially pull Adult Swim’s games from Steam and the PlayStation Store was first reported by developer Owen Reedy, who released puzzle-adventure game Small Radios Big Televisions through the label in 2016. Reedy said on X Tuesday the game was being “retired” by Adult Swim Games’ owner. He responded to the company’s decision by making the Windows PC version of Small Radios Big Televisions available to download for free from his studio’s website. Polygon reached out to other developers who had worked with Adult Swim Games as a publisher. Two studios responded to say that they’d received a similar warning from Warner Bros. Discovery, but they are still in the dark about what it means for their games. […]
Polygon reached out to 10 studios and solo developers who had their games published by Adult Swim Games to see what they’ve heard. Some say they haven’t been contacted by WB Discovery, but they expect to. “From what I’ve heard from others, I will probably be hearing from them soon,” developer Andrew Morrish, who published Kingsway and Super Puzzle Platformer Deluxe through Adult Swim, told Polygon. “It’s not looking good.” Molinari said that if and when his game Soundodger+ is pulled from Steam, he’ll republish it there “with as little downtime as possible between the two versions.” The game is also available from Molinari’s itch page.
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After crashing a GBA and recording it over four hours, the modder saw some telltale waveforms in a sound file at about the 1-hour, 50-minute mark. Later in the sound-out, you can hear the actual instrument sounds and audio samples the game contains, played in sequence. Otherwise, it’s 8-bit data at 13,100 Hz, and at times, it sounds absolutely deranged. “2 days of bugfixing later,” the modder had a Python script ready that could read the audio from a clean recording of the GBA’s crash dump. Did it work? Not without more troubleshooting. One issue with audio-casting ROM data is that there are large sections of 0-byte data in the ROM, which are hard to parse as mute sounds. After running another script that realigned sections based on their location in the original ROM, the modder’s ROM was 99.76 percent accurate but “still didn’t boot tho.” TheZZAZZGlitch later disclaimed that, yes, this is technically using known ROM data to surface unknown data, or “cheating,” but there are assumptions and guesses one could make if you were truly doing this blind.
The next fix was to refine the sound recording. By recording three times and merging them with a “majority vote” algorithm, their accuracy notched up to 99.979 percent. That output ROM booted — but with glitched text and a title screen crash. After seven different recordings are meshed and filtered for blank spaces, they achieve 100 percent parity. You can watch the video describing this feat here. Used source code is also available under the file name “gbacrashsound_dumper.zip.”
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This isn’t an “AI is coming for your jobs” type thing, but rather a mistake on Ubisoft’s part, as each and every other NPC is attached to a voice actor. IGN notes that Kalux doesn’t have a voice actor in the credits. Additionally, Kalux only has a few lines, so it likely won’t be a tough fix to assign an actor to deliver that dialogue. Ubisoft has readied a day-one patch, but it won’t handle the Kalux issue. Look for another patch in late January or early February that replaces the bot with a human.
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The other project is Portal 64, a demake of the 2009 puzzle game that ports it to run on an actual N64. Developer James Lambert had been working on the project for years, but it gained substantial notoriety this past December with the release of First Slice, a playable demo featuring the first 13 test chambers. It doesn’t appear that Valve issued a formal DMCA against Portal 64, but the end result is the same. In a Patreon post (which was eventually made public on X), Lambert said he had “been in communication with Valve about the future of the project. There is some news and it isn’t good. Because the project depends on Nintendo’s proprietary libraries, they have asked me to take the project down.”
I’m not fully clear on what “proprietary libraries” means here, but it seems likely that Portal 64 was developed using some variation of Nintendo’s official development tools for N64, which were never officially released to the public. Open-source alternatives to those tools do exist, but might not have been in use here. […] Given Valve’s historic acceptance of fan games, the moves have been pretty shocking to the community.
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Computer Space : “Nutting Associate’s Computer Space appeared in 1971 and was the first commercial video game. Inspired by the early minicomputer and previous World Video Game Hall of Fame inductee — Spacewar! (1962) — the coin-operated Computer Space proved that video games could reach an audience outside of computer labs. While not a best-seller, it was a trailblazer in the video game world and inspired its creators to go on to establish Atari Inc., a video game giant in the 1970s and 1980s.”
The Last of Us : “Released by Naughty Dog and Sony Interactive Entertainment in 2013, The Last of Us jumped into an oversaturated field of post-apocalyptic zombie games and quickly stood out among the rest with its in-depth storytelling, intimate exploration of humanity, thrilling game jumps and cutscenes, and its memorable characters. More than 200 publications named it the game of the year in 2013. Its story has since made the jump to Hollywood, inspiring an HBO adaptation in 2023 watched weekly by millions.”
Wii Sports : “Wii Sports launched with the Nintendo Wii home video game system in 2006 and introduced motion-based technology to living rooms across the world. With a simple swipe of the controller, players could serve a tennis ball, hurl a bowling bowl, throw a left hook, or drive a golf ball. The simple mechanics made the game accessible to almost anyone — allowing it to be played by young children and seniors alike — and helped to redefine the idea of who is a “gamer.” Ultimately, the game helped Nintendo to sell more than 100 million Wii consoles worldwide.” These titles managed to beat out several other incredibly popular titles, including Angry Birds, Age of Empires, Call of Duty 4: Modern Warfare, GoldenEye 007, NBA 2K, FIFA International Soccer, Quake, and Wizardry.
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Lazlow Jones, voice of GTA III’s Chatterbox FM and a longtime director, writer, and producer at Rockstar Games, agreed. But Rockstar itself made a gradual progression from the chaotic cities of GTA to the open natural worlds of Red Dead. Then the company brought the two together in GTA V. “When I was at Rockstar, we started off focusing on open world games set in urban areas because it gave us great density,” Lazlow began. “But over the years we expanded to rural environments while keeping them interesting and engaging.” […] Carly Kocurek, who teaches in the Game Design and Experiential Media program at Illinois Tech, says suburbs operate in the realm of “perceived beigeness” making it hard to imagine them as settings for the kinds of stories and worlds we see most often in open world games. To the extent that suburbia does show up strongly, these spaces often serve as a starting or transition point for a character, akin to maybe the first 10 minutes of a film, or the movie’s midpoint.
There are other design reasons why suburbs don’t feature prominently in video games and why sparse areas away from intriguing points of interest are often the first to get cut. “You’re really trying to compress a massive space in real life, into a virtual space which is actually really small. It’s like taking something and cutting it down by 10x,” explained Will Harris, who led the open world design team at Light Speed LA. Harris says that in world building, one of the first steps is thinking about defining features. What makes Chicago, for instance, feel different than Washington D.C.? Huge landmarks immediately orient us in a specific space and differentiate it from others. And woe unto you if you do try to architect suburbs in large numbers. Developers could try to build out distinct houses, began Erik Villarreal, an environmental artist at Visual Concepts/2K. “But this requires a developer to create homes that stand out from each other, which can be time consuming and tie up a lot of resources,” he said. Harris adds that there are only so many mechanics in sandbox gameplay and design. He calls the suburbs “interstitial spaces.” But the larger these spaces become, the more unwieldy, and the more quickly the player realizes that these spaces are superficial. We’ve all had the frustrating experience in gaming where we reach a certain part of a map, but then discover there’s nothing actually to do there. “So the Staten Island kit gets vaporized. We trim the fat.” Harris says.
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