Warner Bros. Issues DMCA’s After ‘Suicide Squad’ Game Cracked to Allow Playing as Unreleased Characters

“It appears the live-service shooter Suicide Squad: Kill The Justice League is, once again, suffering from a hacker problem,” reports Kotaku:

Instead of doing absolutely absurd amounts of damage, this time hackers have figured out how to gain access to unreleased characters and skins. And publisher WB Games is reportedly issuing DMCA takedown notices against any assets that have found their way online.

As reported by IGN, one hacker discovered how to play as Deathstroke, one of the four characters developer Rocksteady Studios teased for an upcoming Suicide Squad season… There were also unreleased skins for The Joker and King Shark that folks have somehow accessed, all of which began circulating on Reddit and X/Twitter on April 4.

Not long after, the assets were removed, with folks believing WB Games was behind the strikes. YouTuber TrixRidiculous, who primarily covers DC- and Marvel-related RPGs, had their posts on X/Twitter swiftly taken down by a DMCA strike.”I posted three pics to Twitter,” TrixRidiculous told Kotaku over email. “Within probably 30 minutes, I received a DMCA strike from WB Games [Kotaku saw a screenshot of this notice]. Please just bring attention to the fact that the leaderboard is riddled with hackers/cheaters that have gone unbanned since launch, as that’s all I was trying to do anyway.”

This sentiment is shared across the game’s official subreddit, with folks posting about “losing interest” in Suicide Squad due to hackers flooding the leaderboards.

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The Rise of DOOM Chronicled on Retro Site for ‘Shareware Heroes’ Book

SharewareHeroes.com recreates all the fonts and cursor you’d see after dialing up a local bulletin-board system in the early 1990s. It’s to promote a new book — successfully crowdfunded by 970 backers — to chronicle “a critical yet long overlooked chapter in video game history: the rise and eventual fall of the shareware model.

The book promises to explore “a hidden games publishing market” that for several years “had no powerful giants,” with games instead distributed “across the nascent internet for anyone to enjoy (and, if they liked it enough, pay for).”

And the site features a free excerpt from the chapter about DOOM:
It seemed there was no stopping id Software. Commander Keen had given them their freedom, and Wolfenstein 3D’s mega-success had earned them the financial cushion to do anything. But all they wanted was to beat the last game — to outdo both themselves and everyone else. And at the centre of that drive was a push for ever-better technology. By the time Wolfenstein 3D’s commercial prequel Spear of Destiny hit retail shelves, John Carmack had already built a new engine.

This one had texture-mapped floors and ceilings — not just walls. It supported diminished lighting, which meant things far away could recede into the shadows, disappearing into the distance. And it had variable-height rooms, allowing for elevated platforms where projectile-throwing enemies could hang out, and most exciting of all it allowed for non-orthogonal walls — which meant that rooms could be odd-shaped, with walls jutting out at any arbitrary angle from each other, rather than the traditional rectangular boxed design that had defined first-person-perspective games up until then.

It ran at half the speed of Wolfenstein 3D’s engine, but they were thinking about doing a 3D Keen game next — so that wouldn’t matter. At least not until they saw it in action. Everyone but Tom Hall suddenly got excited about doing another shooter, which meant Carmack would have to optimise the hell out of his engine to restore that sense of speed. Briefly they considered a proposal from 20th Century Fox to do a licensed Aliens shooter, but they didn’t like the idea of giving up their creative independence, so they considered how they could follow up Wolfenstein 3D with something new. Fighting aliens in space is old hat. This time it could be about fighting demons in space. This time it could be called DOOM.
The book’s title is Shareware Heroes: The Renegades Who Redefined Gaming at the Dawn of the Internet — here’s a page listing the people interviewed, as well as the book’s table of contents.

And this chapter culminates with what happened when the first version of DOOM was finally released. “BBSs and FTP servers around America crashed under the immense load of hundreds of thousands of people clamouring to download the game on day one.

“Worse for universities around the country, people were jumping straight into the multiplayer once they had the game — and they kept crashing the university networks…”

Read more of this story at Slashdot.

It’s DOOM’s 29th Anniversary. What’s Your Favorite Story?

It was 29 years ago today that DOOM was first released — and we’re still using it! Here in 2022, the latest mod reportedly converts its demons into the zombies and creepers from Minecraft. This week Hackaday wrote about a simple emulated RISC-V processor that runs DOOM. Last month someone even got DOOM running in Notepad. And recently WebTV enthusiasts not only jerry-rigged a contemporary TV to a WebTV unit, but then actually got it to play a 1990s-era WebTV version of DOOM on their TV screen.

The last 29 years have been a long, strange trip. A hidden Doom level appeared in Microsoft Excel. A Doom video was also used to promote Windows 95. And then there was that weird Doom movie starring The Rock and Karl Urban… By 2015 Doom was inducted into the World Video Game Hall of Fame. In 2016 John Romero created a new level. Later that year a new release of Doom even featured a mod with one of the the original Doom II levels from 1994.

In 2016 we’d asked Slashdot readers to share their own favorite stories about Doom — and the best thing about that post is those 351 comments. (“I went to the door, confused why the police were banging on my door…. They said they had reports of shots being fired.” )

Is anyone still playing Doom today? Share your own thoughts and memories in the comments.

And what’s your own favorite story about Doom?

Read more of this story at Slashdot.

Trailers Released for 2023 First-Person Shooter ‘Starship Troopers: Extermination’

You can read the news in Military Times magazine. “Coming just after the 25th anniversary of the release of the cult classic Starship Troopers (November 1997), Offworld Industries and Sony Pictures Consumer Projects are bringing the fight against the Arachnids to a computer near you.”

An official announcement and gameplay teaser were released for the upcoming game this week. “Starship Troopers: Extermination is a co-op FPS that puts you on the far-off front lines of an all-out battle against the Bugs!” explains its page on Steam. “Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper set to take back planets claimed by the Arachnid threat!”

The page says an “Early Access” launch is planned for 2023:
In Starship Troopers: Extermination, our vision is to show a galactic war between the Federation and the Arachnid Empire. After our initial launch and throughout the course of Early Access development, players will get to engage with exciting new updates that expand upon the in-game universe, and provide feedback through the Steam Community Hub that our developers can take into consideration…. [W]e will be sharing an exciting and robust roadmap with content already planned for 2023. Throughout Early Access we will provide players with more weapons, an updated class leveling system as well as progression achievements and unlockable skins for both weapons and armor. Additionally we will be adding vehicles special call in attacks including massive Orbital Strikes to help during missions. On the enemy side we will be adding more bugs, flying enemies, and boss battles that require complex player coordination to accomplish.

As we progress in development, our goal is to then begin ongoing planetary battles where the player can explore new items and enemies introduced in previous updates as an epic war breaks out. This transition adds a new world as we head to the completion of Early Access. The intent throughout Early Access is to convey that this part of our development cycle is the beginning of the war and the battle will only increase in complexity and ferocity as we move to full release.
Starship Troopers: Extermination is expected to be in Early Access for approximately 1 year. The full version of Starship Troopers: Extermination will span multiple worlds to liberate them from the Arachnid Threat. This will include additional weapons, enemies types, class progression upgrades, community events, and encounters. The player will have a more diverse roster of customization options allowing them to tailor their Troopers to fit their playstyle and experience.” Starship Troopers: Extermination will launch with a massive map on Planet Valaka. Up to twelve players can team up to complete side and main missions before escaping to the extraction zone. We’ll have more to share closer to the Early Access launch in 2023!
We plan to work closely with the community on Steam’s Community Hub and in the official Starship Troopers: Extermination Discord as we add features, tune gameplay, and develop new content.

“Starship Troopers is in a league of its own when it comes to 90s science fiction films,” writes Boing Boing’s Devin Nealy. “Despite serving as an adaptation of the Robert A. Heinlein book, Starship Troopers forges a unique identity through its striking visuals and deft use of satire.”

Noting the two “pretty weak” straight-to-video sequels (and two more CGI-animated films), Nealy argues that “Until the franchise finds a creative team that can properly capture the essence of the first film, a video game might be the best option for the series.”

Read more of this story at Slashdot.