Sid Meier Warns the Games Industry About Monetization

Speaking to the BBC on the 30th anniversary of Civilization, American developer Sid Meier says if major companies continue to focus on monetization or other things that are not gameplay-focused, they risk losing the audience. From the report: “The real challenge and the real opportunity is keeping our focus on gameplay,” says American developer Sid Meier. “That is what is unique, special and appealing about games as a form of entertainment. When we forget that, and decide it’s monetization or other things that are not gameplay-focused, when we start to forget about making great games and start thinking about games as a vehicle or an opportunity for something else, that’s when we stray a little bit further from the path.”

The financial model that supports how games companies make their money has changed dramatically in the past decade or so. Now many developers and publishers rely on in-game purchases to help with their bottom line rather than solely on the up-front cost of buying a title to play. […] Some games companies are also exploring the introduction of non-fungible-tokens (NFTs) – a form of digital art that players can buy and own — into their games. […] Sid Meier says that if major companies continue to focus on ways like this to monetize gaming, they risk losing the audience: “People can assume that a game is going to be fun and what it needs for success are more cinematics or monetization or whatever — but if the core just is not there with good gameplay, then it won’t work. “In a sense gameplay is cheap… The game design part is critical and crucial but doesn’t require a cast of thousands in the way some of the other aspects do. So it’s perhaps easy to overlook how important the investment in game design and gameplay is.”

The global games market is reported to be worth around $175 billion and is forecast to almost double in five years. But Sid Meier says that continued growth isn’t guaranteed: “There are lots of other ways that people can spend their leisure time… I think the way the internet works, once a shift starts to happen, then everybody runs to that side of the ship. “I think we need to be sure that our games continue to be high quality and fun to play – there are so many forms of entertainment out there now. We’re in a good position… but we need to be sure we realize how critical gameplay is – and how that is the engine that really keeps players happy, engaged and having fun.”

Sid says he has no plans to retire just yet, and explains the most gratifying change he’s experienced during his more than 30 years in the industry, is the wider public’s shift in attitude when it comes to games. People were telling him back in 1991 that he was “wasting his time” working in games – now he smiles, as people say to him: “I wish I could get a job making games.”

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Satellite Outage Knocks Out Thousands of Enercon’s Wind Turbines

Germany’s Enercon on Monday said a “massive disruption” of satellite connections in Europe was affecting the operations of 5,800 wind turbines in central Europe. MarketScreener reports: It said the satellite connections stopped working on Thursday, knocking out remote monitoring and control of the wind turbines, which have a total capacity of 11 gigawatt (GW). “The exact cause of the disruption is not yet known. The communication services failed almost simultaneously with the start of the Russian invasion of Ukraine,” Enercon said in a statement.

Enercon has informed Germany’s cybersecurity watchdog BSI and is working with the relevant providers of the satellite communication networks to resolve the disruption, which it said affected around 30,000 satellite terminals used by companies and organisations from various sectors across Europe. “However, no effects on power grid stability are currently expected due to redundant communication capabilities of the responsible grid operators. Further investigations into the cause are being carried out by the company concerned in close exchange with the responsible authorities,” BSI said. There was no risk to the turbines as they continued to operate on “auto mode,” the company said. The report also notes that Viasat was “investigating a suspected cyberattack that caused a partial outage in its residential broadband services in Ukraine and other European countries”

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Why Swift Creator Chris Lattner Stepped Down From Its Core Team This Week

The creator of Apple’s Swift programming language stayed involved in the Swift core team and Evolution community… until this week. Though he’d left Apple more than five years ago, “Swift is important to me, so I’ve been happy to spend a significant amount of time to help improve and steer it,” Lattner wrote in an explanatory comment on the Swift community forum. “This included the ~weekly core team meetings (initially in person, then over WebEx)…”

The tech news site DevClass notes Lattner is also “the mind behind compiler infrastructure project LLVM,” but reports that “Apparently, Lattner hasn’t been part of the [Swift] core team since autumn 2021, when he tried discussing what he perceived as a toxic meeting environment with project leadership after an especially noteworthy call made him take a break in summer.”

“[…] after avoiding dealing with it, they made excuses, and made it clear they weren’t planning to do anything about it. As such, I decided not to return,” Lattner wrote in his explanation post. Back then, he planned to keep participating via the Swift Evolution community “but after several discussions generating more heat than light, when my formal proposal review comments and concerns were ignored by the unilateral accepts, and the general challenges with transparency working with core team, I decided that my effort was triggering the same friction with the same people, and thus I was just wasting my time.”

Lattner had been the steering force behind Swift since the language’s inception in 2010. However, after leaving Apple in 2017 and handing over his project lead role, design premises like “single things that compose” seem to have fallen by the wayside, making the decision to move on completely easier for language-creator Lattner.

The article points out Lattner’s latest endeavour is AI infrastructure company Modular.AI.

And Lattner wrote in his comment that Swift’s leadership “reassures me they ‘want to make sure things are better for others in the future based on what we talked about’ though….”
Swift has a ton of well meaning and super talented people involved in and driving it. They are trying to be doing the best they can with a complicated situation and many pressures (including lofty goals, fixed schedules, deep bug queues to clear, internal folks that want to review/design things before the public has access to them, and pressures outside their team) that induce odd interactions with the community. By the time things get out to us, the plans are already very far along and sometimes the individuals are attached to the designs they’ve put a lot of energy into. This leads to a challenging dynamic for everyone involved.

I think that Swift is a phenomenal language and has a long and successful future ahead, but it certainly isn’t a community designed language, and this isn’t ambiguous. The new ideas on how to improve things sounds promising — I hope they address the fundamental incentive system challenges that the engineers/leaders face that cause the symptoms we see. I think that a healthy and inclusive community will continue to benefit the design and evolution of Swift.

DevClass also reported on the aftermath:
Probably as a consequence of the move, the Swift core team is currently looking to restructure project leadership. According to Swift project lead Ted Kremenek… “The intent is to free the core team to invest more in overall project stewardship and create a larger language workgroup that can incorporate more community members in language decisions.”

Kremenek also used the announcement to thank Lattner for his leadership throughout the formative years of the project, writing “it has been one of the greatest privileges of my life to work with Chris on Swift.”

In 2017 Chris Lattner answered questions from Slashdot’s readers.

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Facebook and YouTube Block RT, Other Russian Channels From Earning Ad Dollars

Reuters reports:

YouTube on Saturday barred Russian state-owned media outlet RT and other Russian channels from receiving money for advertisements that run with their videos, similar to a move by Facebook, after the invasion of Ukraine.

Citing “extraordinary circumstances,” YouTube said in a statement that it was “pausing a number of channels’ ability to monetize on YouTube, including several Russian channels affiliated with recent sanctions.” Ad placement is largely controlled by YouTube. Videos from the affected channels also will come up less often in recommendations, YouTube spokesperson Farshad Shadloo said.

He added that RT and several other channels would no longer be accessible in Ukraine due to “a government request….” YouTube previously has said that it does not treat state-funded media channels that comply with its rules any differently than other channels when it comes to sharing ad revenue.

Meta Platforms Inc, owner of Facebook, on Friday barred Russian state media from running ads or generating revenue from ads on its services anywhere in the world.

CNN’s Ukraine-Russia updates point out that YouTube’s actions follow a warning letter to YouTube’s parent company Alphabet on Friday by Virginia Democratic Senator Mark Warner. “Warner said his staff was able to find instances of RT’s monetization on YouTube, and that he had alerted the Departments of Justice and Treasury to a report about YouTube allowing sanctioned entities to monetize on YouTube as well. “

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