‘Diablo IV’ Developers Work Long Hours, Bracing For Impending Release
“Crunching” in the video game industry is a common practice, but it’s become controversial in recent years, even while game developers continue working late into the evenings and weekends, sometimes secretly. Despite wishing to avoid crunch, some Blizzard employees in recent months find themselves facing down long hours again, unwilling to publish an unfinished product. They described consequences of crunch that included chronic back injuries, insomnia and anxiety, as well as less time to spend with family or to maintain romantic relationships. […] “We were never going to hit our date without crunch,” said a former Blizzard employee of a previously-intended “Diablo IV” internal release date. “And even with crunch, I don’t even know if we would have hit our date.” Activision Blizzard is offering “Diablo IV” developers a deal in which they will gain twice as many company stock shares when the game releases. Employees said they were offered more stock to stay on based on their position and seniority, from around $5,000 in value for entry-level workers to upward of $50,000 for more senior employees. […]
“Diablo IV” had multiple internal, unannounced release dates. At one point, 2021 was floated as an internal goal. A more specific date emerged — December 2022 — after the title was publicly announced in 2019 at the company’s annual gaming convention BlizzCon. Developers appealed for more time to avoid massive cuts to the game. After moving the date to April 2023, the team felt it still needed more time and was able to get the June date approved. The June date feels harder to move, several employees say. “We’re at the point where they’re not willing to delay the game anymore,” said a current Blizzard Albany employee. “So we all just have to go along and figure out how much we’re willing to hurt ourselves to make sure the game gets released in a good enough state.”
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