Microsoft Offers Sony a 10-Year Deal On New CoD Games, Plans To Raise Game Prices Next Year

In an op-ed in the Wall Street Journal today, Microsoft president Brad Smith said the company has offered Sony a 10-year contract to make future Call of Duty games available on PlayStation if its proposed Activision Blizzard acquisition gets approved. Microsoft initially offered to keep the popular game series on PlayStation for three years after the current agreement expires, but that deal was deemed inadequate by Sony’s gaming chief Jim Ryan.

“The main supposed potential anticompetitive risk Sony raises is that Microsoft would stop making ‘Call of Duty’ available on the PlayStation. But that would be economically irrational,” Microsoft President Brad Smith said in the WSJ opinion piece.

Microsoft also plans to increase the prices of its upcoming first-party Xbox games next year. The Verge’s Tom Warren writes: From 2023 onward, new full-priced games from Xbox Game Studios like Redfall, Starfield, and Forza Motorsport will be priced at $69.99 instead of the usual $59.99. It’s a price increase that matches the pricing that competitors like Sony, Ubisoft, and Take-Two all offer their own games at.

Microsoft issued the following statement about the price increases: “We’ve held on price increases until after the holidays so families can enjoy the gift of gaming. Starting in 2023 our new, built for next-gen, full-priced games, including Forza Motorsport, Redfall, and Starfield, will launch at $69.99 USD on all platforms. This price reflects the content, scale, and technical complexity of these titles. As with all games developed by our teams at Xbox, they will also be available with Game Pass the same day they launch.”

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Over 50 Programmers Generate 50,000-Word Novels For 9th Annual ‘Nanogenmo’ Event

Long-time Slashdot reader destinyland writes: Since 1999 fiction writers have tried starting and finishing the composition of 50,000-word novels in November for “National Novel Writing Month”. But for the last nine years, programmers have instead tried generating 50,000 word novels — and this year’s edition received more than 50 entries.

“The only rule is that you share at least one novel and also your source code at the end,” explains the event’s official page on GitHub.

From the repository’s README file:

The “novel” is defined however you want. It could be 50,000 repetitions of the word “meow” (and yes it’s been done!). It could literally grab a random novel from Project Gutenberg. It doesn’t matter, as long as it’s 50k+ words.

Please try to respect copyright. We’re not going to police it, as ultimately it’s on your head if you want to just copy/paste a Stephen King novel or whatever, but the most useful/interesting implementations are going to be ones that don’t engender lawsuits.

This year’s computer-generated novels include ” sunday in the sunday in the,” mapping the colors from each dot in the Pointillist painting Sunday Afternoon on the Island of La Grande Jatte onto words from the lyrics of a musical about that painting. (“Rush blind. Link adds shallot again….”)

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Writers of ‘Rogue One: A Star Wars Story’ Had Imagined an Even Darker Sequel

The writers of Rogue One: A Star Wars Story “had an idea for a sequel that would have been even darker and more morally ambiguous,” writes Screen Rant:

Rogue One told the story of how the Rebel Alliance gained access to the Death Star plans, and further explored the sacrifices that needed to be made to defeat the Empire. Famously, the movie led straight into the events of Star Wars: A New Hope, and most of its main characters died, so there was never any true hope for a direct Rogue One sequel. However, the writers of Rogue One did once discuss an idea for a thematic sequel that would have delved into the moral ambiguity of the Rebellion.

Co-writers Gary Whitta and Chris Weitz conceptualized a Rogue One sequel show that would have involved a “Mossad-style Rebel team” tracking down fleeing Imperial war criminals after the fall of the Empire. This would have been an interesting continuation of Rogue One’s narrative; a Star Wars show in which the darker side of the Rebel victory could be explored. In that scenario, the Rebels would have had to fight on the offensive, not defensively, reversing the war’s dynamic entirely. The show could have explored how far the Rebels were willing to go to hold onto their hard-won freedom, and whether it mirrored anything the Empire did to hang onto its dictatorship.
At the time Lucasfilm was experimenting with “one-and-done stories within blockbuster movies,” the article point sout. But Solo: A Star Wars Story “was unable to replicate the same winning formula” as Rogue One. “After that, the ideas for Star Wars’ anthology movies fizzled out, essentially replaced with Star Wars TV once Disney+ launched in 2019.”
And in an earlier article, Screen Rant points out that The Mandalorian “has already filled in the story gaps that the Rogue One writers were looking to explore. That series dug deep into the criminal underbelly of the post-Empire galaxy and how the remaining imperial loyalists chose to spend their time.”

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Senator Urges Automakers to Keep Making Cars with AM Radio

The Boston Globe reports that U.S. Senator Ed. Markey just sent a letter to more than 20 car manufacturers asking them to continue including AM radios in future car models — including electric vehicles:
Some EV manufacturers have raised concerns even as far back as 2016 about how the battery power of an EV can interfere with AM radio signals. However, Markey addressed these concerns saying, “car manufacturers appear to have developed innovative solutions to this problem.”

“The last time I listened to AM radio was in the late 1970s,” writes long-time Slashdot reader non-e-moose. “And then it was mostly because there were either no FM stations in reception range, or I was riding my bicycle and only had a transistor radio.”

But the Senator sees it differently:
AM radio has long been an important source of information for consumers. Before the COVID-19 pandemic, nearly 90 percent of Americans ages 12 and older — totaling hundreds of millions of people — listened to AM or FM radio each week, higher than the percentage that watch television (56 percent) or own a computer (77 percent)…. Moreover, 33 percent of new car buyers say that AM radio is a very important feature in a vehicle — higher than dedicated Wi-Fi (31 percent), SiriusXM satellite radio (27 percent), and personal assistants such as Google Assistant (12 percent) and Amazon Alexa (9 percent). In other words, broadcast AM and FM radio remain an essential vehicle feature for consumers.

Moreover, broadcast AM radio, in particular, is a critical mechanism for government authorities to communicate with the public during natural disasters, extreme weather events, and other emergencies. AM radio operates at lower frequencies and has longer wavelengths than FM radio, so AM radio waves more easily pass through solid objects. As a result, AM radio signals can travel long distances, making them well-suited for broadcasting emergency alerts….

Despite innovations such as the smartphone and social media, AM/FM broadcast radio remains the most dependable, cost-free, and accessible communication mechanism for public officials to communicate with the public during times of emergency. As a result, any phase-out of broadcast AM radio could pose a significant communication problem during emergencies…. Given AM radio’s importance for emergency communications and continued consumer demand, I urge your company to maintain the feature in its new vehicles…

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Physicists Use Google’s Quantum Computer to Create Holographic Wormhole Between Black Holes

“In an experiment that ticks most of the mystery boxes in modern physics, a group of researchers announced Wednesday that they had simulated a pair of black holes in a quantum computer,” reports the New York Times [alternate URL here. But in addition, the researchers also sent a message between their two black holes, the Times reports, “through a shortcut in space-time called a wormhole.

“Physicists described the achievement as another small step in the effort to understand the relation between gravity, which shapes the universe, and quantum mechanics, which governs the subatomic realm of particles….

Quanta magazine reports:
The wormhole emerged like a hologram out of quantum bits of information, or “qubits,” stored in tiny superconducting circuits. By manipulating the qubits, the physicists then sent information through the wormhole, they reported Wednesday in the journal Nature. The team, led by Maria Spiropulu of the California Institute of Technology, implemented the novel “wormhole teleportation protocol” using Google’s quantum computer, a device called Sycamore housed at Google Quantum AI in Santa Barbara, California. With this first-of-its-kind “quantum gravity experiment on a chip,” as Spiropulu described it, she and her team beat a competing group of physicists who aim to do wormhole teleportation with IBM and Quantinuum’s quantum computers.

When Spiropulu saw the key signature indicating that qubits were passing through the wormhole, she said, “I was shaken.”

The experiment can be seen as evidence for the holographic principle, a sweeping hypothesis about how the two pillars of fundamental physics, quantum mechanics and general relativity, fit together…. The holographic principle, ascendant since the 1990s, posits a mathematical equivalence or “duality” between the two frameworks. It says the bendy space-time continuum described by general relativity is really a quantum system of particles in disguise. Space-time and gravity emerge from quantum effects much as a 3D hologram projects out of a 2D pattern. Indeed, the new experiment confirms that quantum effects, of the type that we can control in a quantum computer, can give rise to a phenomenon that we expect to see in relativity — a wormhole….

To be clear, unlike an ordinary hologram, the wormhole isn’t something we can see. While it can be considered “a filament of real space-time,” according to co-author Daniel Jafferis of Harvard University, lead developer of the wormhole teleportation protocol, it’s not part of the same reality that we and the Sycamore computer inhabit. The holographic principle says that the two realities — the one with the wormhole and the one with the qubits — are alternate versions of the same physics, but how to conceptualize this kind of duality remains mysterious. Opinions will differ about the fundamental implications of the result. Crucially, the holographic wormhole in the experiment consists of a different kind of space-time than the space-time of our own universe. It’s debatable whether the experiment furthers the hypothesis that the space-time we inhabit is also holographic, patterned by quantum bits.
“I think it is true that gravity in our universe is emergent from some quantum [bits] in the same way that this little baby one-dimensional wormhole is emergent” from the Sycamore chip, Jafferis said. “Of course we don’t know that for sure. We’re trying to understand it.”
Here’s how principal investigator Spiropulu summarizes their experiment. “We found a quantum system that exhibits key properties of a gravitational wormhole yet is sufficiently small to implement on today’s quantum hardware.”

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Trailers Released for 2023 First-Person Shooter ‘Starship Troopers: Extermination’

You can read the news in Military Times magazine. “Coming just after the 25th anniversary of the release of the cult classic Starship Troopers (November 1997), Offworld Industries and Sony Pictures Consumer Projects are bringing the fight against the Arachnids to a computer near you.”

An official announcement and gameplay teaser were released for the upcoming game this week. “Starship Troopers: Extermination is a co-op FPS that puts you on the far-off front lines of an all-out battle against the Bugs!” explains its page on Steam. “Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper set to take back planets claimed by the Arachnid threat!”

The page says an “Early Access” launch is planned for 2023:
In Starship Troopers: Extermination, our vision is to show a galactic war between the Federation and the Arachnid Empire. After our initial launch and throughout the course of Early Access development, players will get to engage with exciting new updates that expand upon the in-game universe, and provide feedback through the Steam Community Hub that our developers can take into consideration…. [W]e will be sharing an exciting and robust roadmap with content already planned for 2023. Throughout Early Access we will provide players with more weapons, an updated class leveling system as well as progression achievements and unlockable skins for both weapons and armor. Additionally we will be adding vehicles special call in attacks including massive Orbital Strikes to help during missions. On the enemy side we will be adding more bugs, flying enemies, and boss battles that require complex player coordination to accomplish.

As we progress in development, our goal is to then begin ongoing planetary battles where the player can explore new items and enemies introduced in previous updates as an epic war breaks out. This transition adds a new world as we head to the completion of Early Access. The intent throughout Early Access is to convey that this part of our development cycle is the beginning of the war and the battle will only increase in complexity and ferocity as we move to full release.
Starship Troopers: Extermination is expected to be in Early Access for approximately 1 year. The full version of Starship Troopers: Extermination will span multiple worlds to liberate them from the Arachnid Threat. This will include additional weapons, enemies types, class progression upgrades, community events, and encounters. The player will have a more diverse roster of customization options allowing them to tailor their Troopers to fit their playstyle and experience.” Starship Troopers: Extermination will launch with a massive map on Planet Valaka. Up to twelve players can team up to complete side and main missions before escaping to the extraction zone. We’ll have more to share closer to the Early Access launch in 2023!
We plan to work closely with the community on Steam’s Community Hub and in the official Starship Troopers: Extermination Discord as we add features, tune gameplay, and develop new content.

“Starship Troopers is in a league of its own when it comes to 90s science fiction films,” writes Boing Boing’s Devin Nealy. “Despite serving as an adaptation of the Robert A. Heinlein book, Starship Troopers forges a unique identity through its striking visuals and deft use of satire.”

Noting the two “pretty weak” straight-to-video sequels (and two more CGI-animated films), Nealy argues that “Until the franchise finds a creative team that can properly capture the essence of the first film, a video game might be the best option for the series.”

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iPhone 14 Satellite Feature Saves Stranded Man In Alaska

Apple’s iPhone 14 Emergency SOS via Satellite Feature was put to the test in Alaska yesterday, when a man became stranded in a rural area. MacRumors reports: In the early hours of the morning on December 1, Alaska State Troopers received an alert that a man traveling by snow machine from Noorvik to Kotzebue had become stranded. The man was in a cold, remote location with no connectivity, and he activated the Emergency SOS via satellite feature on his iPhone 14 to alert authorities to his predicament. Apple’s Emergency Response Center worked with local search and rescue teams and the Northwest Arctic Borough Search and Rescue Coordinator to send out volunteer searchers directly to the GPS coordinates that were relayed to Apple using the emergency function.

The man was rescued successfully and there were no injuries. The area where he was located is remote and on the fringes of where satellite connectivity is available. Apple says that satellite connectivity might not work in places above 62 degrees latitude, such as northern parts of Canada and Alaska, and Noorvik and Kotzebue are close to 69 degrees latitude. Troopers who helped with the rescue were “impressed with the accuracy and completeness of information included in the initial alert,” with the Emergency SOS via Satellite feature designed to ask several questions ahead of when an alert is sent out to expedite rescue missions.

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Prime Video Replaces Netflix As No. 1 Streaming Service In US

Prime Video has supplanted Netflix as the No. 1 subscription streaming outlet in the U.S. in an annual ranking compiled by research firm Parks Associates. Deadline reports: The company didn’t disclose its methodology for how it isolates the number of Prime Video subscribers, a metric long cloaked in secrecy due to Amazon’s general reluctance to disclose statistics about its Prime business. Still, Parks has been a reputable tracker of the streaming space for more than a decade. For many years in the 2010s, its rankings looked consistent, with the former “Big 3” of Netflix, Prime Video and Hulu sharing the top three spots, always with Netflix at the top. Today, the rankings are much more fragmented given how many new players have entered the scene. The list reflects total subscribers through September 2022, via the OTT Video Market Tracker, a Parks offering described by the firm as “an exhaustive analysis of market trends and profiles of the nearly 100 over-the-top video service providers in the U.S. and Canada.”

Amazon said last year it has more than 200 million Prime members, with Prime Video among the program’s benefits. Several weeks ago, the company also recently said The Lord of the Rings: The Rings of Power has been viewed by more than 100 million Prime subscribers worldwide. […] Netflix, meanwhile, has hit a plateau in the U.S., even shedding a small amount of subscribers over recent quarters. The company reported 73.4 million subscribers in the U.S. and Canada as of September 30, up 100,000 from the previous quarter but below levels in 2021 and earlier this year.

On a global basis, of course, Netflix continues to lead the field with a bit more than 223 million subscribers. Disney has been hot on its heels, with Disney+ now at 164.2 million and the company overall reaching 235.7 million across Disney+, Hulu and ESPN+. The rest of the 2022 chart looks relatively similar to the 2021 edition, though NBCUniversal’s Peacock broke through to take the No. 10 spot as Showtime dropped out of the picture.

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