Will EVs Mean the End of AM Radio In Cars?

Some carmakers are leaving AM radios out of their new cars. They say it’s because of audio quality, but it isn’t that simple. James Gilboy writes via The Drive. From the report: BMW and Volvo told me it was due to audio quality problems rooted in electromagnetic interference, of which EVs’ drivetrains produce a significant amount. Cars’ engines and other complex electronics have always made EM interference, but low-wattage static is relatively easy to shield against. It’s not as simple with EVs that may pull hundreds of watts from their batteries, generating far more interference, reducing audio quality to a level both BMW and Volvo told me they consider insufficient. But it’s hard to take them at their word when EVs are built with AM radios and in no small numbers. Detroit’s Three — Ford, General Motors, and Stellantis — have produced or currently make EVs that include AM radio, even on flagship models. That goes for the Ford F-150 Lightning and Mustang Mach-E, GM EVs from the Cadillac Lyriq to the Chevy Bolt EUV and GMC Hummer EV, and even Stellantis’s almost-forgotten Fiat 500e. Clearly, some carmakers don’t think EM interference is a problem, and some EV owners agree. One user of an EV forum user said that AM radio “works fine” in their 500e and older Chevy Bolt.

We contacted all three of Detroit’s giants for why they continue to include AM radios when some European makes have phased them out, but the answer establishes itself across those very same lines. AM radio has fallen out of favor in Europe, with Radio Info reporting in 2015 that stations were shutting down en masse from France to the Netherlands and Russia. The frequency has largely been superseded by the DAB format, which is a more advanced form of radio broadcasting with better audio quality and choice of stations. AM radio stations and their listeners are all but gone in Europe, so European carmakers may not need to include technology that many of its customers can’t use.

In the U.S., on the other hand, radio remains a must for car buyers, with 89 percent of responders in a 2021 survey stating radio should be standard in new cars. That makes radio even more important to U.S. car buyers than USB ports, which only 84 percent said were necessary. AM audiences were in rapid decline as of a 2017 report by Inside Radio, but not to enough a degree for American carmakers to leave AM radios out of their products. It’s not hard to figure out why AM’s holding on here, either: AM signals travel further than FM broadcasts do and are cheaper to transmit, allowing them to cater to audiences in sparsely populated areas. Audio quality can’t compare, but that’s secondary to having anything to listen to at all in some parts of the continental United States.

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Apple Plans To Launch An ‘Extreme Sports’ Apple Watch With a Larger Screen, Metal Casing: Report

Apple is reportedly planning to launch an “extreme sports” version of the Apple Watch this year, according to Bloomberg’s Mark Gurman. TechCrunch reports: The extreme sports Apple Watch is expected to have the company’s largest smartwatch display to date, along with a bigger battery and rugged metal casing. The display will measure in at almost two inches diagonally, Gurman says. The extreme sports model will have about 7% more screen area than the largest current Apple Watch. The display will also have a resolution of about 410 pixels by 502 pixels. Gurman speculates that the larger screen could be used to display more fitness metrics or information on watch faces.

In addition, Gurman says the extreme sports watch will use a stronger metal than aluminum and have a more shatter-resistant screen. The watch is also expected to have a larger battery in order to accommodate longer workout times. Gurman also says the watch is expected to have improved tracking metrics, such as the ability to detect elevation when hiking. As with the Apple Watch 8, the extreme sports model is expected to have the ability to detect fevers by taking the wearer’s body temperature. The extreme sports model is reportedly going to be announced later this year, alongside two other models, the Apple Watch Series 8 and an updated version of the low-end Apple Watch SE.

Gurman says the Apple Watch Series 8 will retain its 1.9-inch diagonal screen size, while the Apple Watch SE will stick with its current 1.78-inch screen size. The extreme sports version of the Apple Watch is expected to cost more than the standard stainless steel Apple Watch, which is currently priced at $699. All of the new Apple Watches will use an S8 processor with similar performance to the S7 chip in the Apple Watch Series 7, Gurman says. Apple typically announces its new watch models in September alongside its new iPhone launches.

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IDC: ‘All Eyes Will Be On Apple’ As Meta’s VR Strategy ‘Isn’t Sustainable’

An anonymous reader quotes a report from Ars Technica: A recent media release from market research firm IDC predicts that Meta (the parent company of Facebook) may not be able to compete in the mixed-reality business in the long run if its strategy remains unchanged. The media release offers a bird’s-eye view of the virtual reality hardware marketplace. In the release, IDC research manager Jitesh Ubrani said that, while “Meta continues to pour dollars into developing the metaverse, [the company’s] strategy of promoting low-cost hardware at the expense of profitability isn’t sustainable in the long run.”

A similar concern was raised by tech industry analyst Ming-Chi Kuo late last month. Kuo predicted that Meta would make moves to scale down investment in virtual reality, creating an opening for Apple and other competitors. He also wrote that Meta’s practice of selling VR headsets at a loss is unsustainable. Currently, Meta owns 90 percent of the VR headset market, according to the IDC release. In distant second is ByteDance’s Pico, at just 4.5 percent. Overall, VR headset shipments jumped 241.6 percent year over year in the first quarter of 2022. But the industry faced significant supply issues in Q1 2021, contributing to “a favorable comparison” for this year’s Q1.

Like Kuo a couple of weeks ago, IDC research director Ramon Llamas said that “all eyes will be on Apple as it launches its first headset next year.” Apple’s headset is expected to be much more expensive than Meta’s offerings, driving up the average unit price for the product category across the board, and Llamas believes Apple’s offering “will appeal primarily to a small audience of early adopters and Apple fans.” In other words, don’t expect the first Apple headset to ship vastly more units than Meta’s Oculus Quest 2 right out of the gate. It’s just a first step in a long-term plan to own the mixed-reality market.

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‘The Phone is Terrible For Cloud Gaming’

An anonymous reader shares a column: The promise of cloud gaming is that you can do it from anywhere using any device with internet access and a good enough browser (each cloud gaming service seems to have its own requirements on the browser front). You should be able to play super demanding games whether you’re on a work trip with nothing but a work laptop or at home and the main TV is being hogged — or even if you just don’t feel like sitting on the couch. But the biggest promise of cloud gaming is that, no matter where you are, if you’ve got a phone then you’ve got all your games.

In practice, this is a bad idea. After spending the last few weeks rapturously using my Steam Deck near daily to play games in the cloud, I am never going to willingly attempt cloud gaming on my phone again. Valve’s enormous do-anything handheld PC has made me realize that, actually, sometimes dedicated gaming hardware is good! The Swiss Army knife approach to mobile gaming promised by cloud gaming on your phone is about as useful as the saw on a real Swiss Army knife. I appreciate the effort, but I don’t actually want to use it.

I’ve tried to make cloud gaming work on my phone a lot. I’ve attempted Red Dead Redemption 2 and Star Wars Jedi: Fallen Order and Halo and Gears of War and plenty of other games. Each time, I’m hit with wonder because, holy shit, these are demanding AAA games that usually require tons of expensive (and noisy) hardware playing on my phone. That feels like the delivery on a promise tech companies made me decades ago. But the wonder wears off when you cloud game on your phone for an extended period of time. Cloud gaming drains the phone’s battery quickly, which means you can and will be feeling the battery anxiety.

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Ubisoft To Shut Down Multiplayer For Older Games

A collection of over a dozen games from Ubisoft will see their online elements shut down on PC, PS3, and Xbox 360 in September, “which means players won’t be able to play their multiplayer components, access their online features, link Ubisoft accounts in-game, or install and access downloadable content,” reports The Verge. From the report: “Closing the online services for some older games allows us to focus our resources on delivering great experiences for players who are playing newer or more popular titles,” Ubisoft’s help page reads. With Assassin’s Creed Brotherhood having originally released in November 2010, it’s had almost 12 years of online support. But it’s always sad to see a piece of gaming history become inaccessible, especially given the game’s multiplayer element was missing from its remaster on the PS4, Xbox One, and Nintendo Switch.

Alongside Brotherhood, the online services associated with 2011’s Assassin’s Creed Revelations on PS3 and Xbox 360 are also being shut down, as well as 2012’s Assassin’s Creed 3 on PC, PS3, Xbox 360, and Wii U. […] Other games set to have their online services decommissioned across various platforms this September include Driver San Francisco, Far Cry 3’s 2012 release, Ghost Recon Future Soldier, Prince of Persia the Forgotten Sands, Rayman Legends, and Splinter Cell: Blacklist. You can view the full list of games here.

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Vim 9.0 Released

After many years of gradual improvement Vim now takes a big step with a major release. Besides many small additions the spotlight is on a new incarnation of the Vim script language: Vim9 script. Why Vim9 script:
A new script language, what is that needed for? Vim script has been growing over time, while preserving backwards compatibility. That means bad choices from the past often can’t be changed and compatibility with Vi restricts possible solutions. Execution is quite slow, each line is parsed every time it is executed.

The main goal of Vim9 script is to drastically improve performance. This is accomplished by compiling commands into instructions that can be efficiently executed. An increase in execution speed of 10 to 100 times can be expected. A secondary goal is to avoid Vim-specific constructs and get closer to commonly used programming languages, such as JavaScript, TypeScript and Java.

The performance improvements can only be achieved by not being 100% backwards compatible. For example, making function arguments available by creating an “a:” dictionary involves quite a lot of overhead. In a Vim9 function this dictionary is not available. Other differences are more subtle, such as how errors are handled. For those with a large collection of legacy scripts: Not to worry! They will keep working as before. There are no plans to drop support for legacy script. No drama like with the deprecation of Python 2.

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SQLite or PostgreSQL? It’s Complicated!

Miguel Grinberg, a Principal Software Engineer for Technical Content at Twilio, writes in a blog post: We take blogging very seriously at Twilio. To help us understand what content works well and what doesn’t on our blog, we have a dashboard that combines the metadata that we maintain for each article such as author, team, product, publication date, etc., with traffic information from Google Analytics. Users can interactively request charts and tables while filtering and grouping the data in many different ways. I chose SQLite for the database that supports this dashboard, which in early 2021 when I built this system, seemed like a perfect choice for what I thought would be a small, niche application that my teammates and I can use to improve our blogging. But almost a year and a half later, this application tracks daily traffic for close to 8000 articles across the Twilio and SendGrid blogs, with about 6.5 million individual daily traffic records, and with a user base that grew to over 200 employees.

At some point I realized that some queries were taking a few seconds to produce results, so I started to wonder if a more robust database such as PostgreSQL would provide better performance. Having publicly professed my dislike of performance benchmarks, I resisted the urge to look up any comparisons online, and instead embarked on a series of experiments to accurately measure the performance of these two databases for the specific use cases of this application. What follows is a detailed account of my effort, the results of my testing (including a surprising twist!), and my analysis and final decision, which ended up being more involved than I expected. […] If you are going to take one thing away from this article, I hope it is that the only benchmarks that are valuable are those that run on your own platform, with your own stack, with your own data, and with your own software. And even then, you may need to add custom optimizations to get the best performance.

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