Google Starts Real-World Testing Its Giant Video Chat Booths

A year after announcing its “Project Starline” video booth idea, Google says it’s expanded enterprise testing with third parties and is working on making Starline “more accessible,” reports Ars Technica. From the report: Project Starline basically asks the question, “What if Zoom was a giant, sit-down arcade machine?” While the home console version of video chat just involves a tiny camera above your laptop screen, Starline brings 3D video chat to life in a 7×7-foot sit-down booth, with seemingly no regard given to cost, size, or commercialization. The goal is to make it seem like the other person is in the room with you, and Google categorizes it as a “research project.” As for what Starline actually is, a Google Research paper contains a good amount of detail. The display side of the video booth features 14 cameras and 16 IR projectors, which all work to create, capture, and track a real-time, photorealistic 3D avatar of the user. Four microphones and two speakers don’t just play back speech; spatialized audio and dynamic beamforming supposedly make the speech sound like it’s coming out of the avatar’s mouth.

People who have tried Starline seem to like it, but considering you have to be personally invited by Google to try it, that’s only a very small handful of people. It’s hard to imagine much of a market for what must be a six-figure video booth the size of a small bathroom, but Google is pushing ahead with more testing. A Google statement says: “Today, Project Starline prototypes are found in Google offices across the US, with employees using the technology every day for meetings, employee onboarding and building rapport between colleagues.” The company continues: “Beyond Google employees, we’ve also invited more than 100 enterprise partners in areas like media, healthcare and retail to participate in demos at Google’s offices and provide us with feedback on the experience and applications to their businesses. We see many ways Project Starline can add business value across a number of industries, and we remain focused on making it more accessible.” Salesforce, WeWork, T-Mobile, and Hackensack Meridian Health have signed up to try it. WeWork, a company based around renting too-expensive-to-own office space, seems particularly enthused with the idea.

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Microsoft Unveils Surface Pro 9 With Choice of Intel or ARM Models, No Headphone Jack

Earlier today, Microsoft unveiled three new Surface computers: the Surface Pro 9, Surface Laptop 5, and Surface Studio 2+. While this year’s Surface Pro 9 remains very similar to last year’s Surface Pro 8, it’s being offered with refreshed Intel 12th-gen CPUs or a “new 5G-equipped model with a custom SQ 3 Arm chip,” reports Engadget. From the report: If that sounds confusing to you, well, it is. We last saw the company’s SQ chip in the 2020 Surface Pro X, a computer that we found both beautiful and frustrating, thanks to Windows’ crummy software compatibility with Arm chips. To shift that problem over to a computer with the same name as its Intel sibling is a recipe for disaster. (We can just imagine the frustrated Best Buy shoppers who are dazzled with the idea of a 5G Surface, only to learn they can’t run most of their traditional Windows apps.) The 5G Pro 9 is also broken down into millimeter-wave and Sub-6 variants, which will be sold in their respective markets. It’s understandable why Microsoft isn’t keen to keep the Surface Pro X moniker going — the Pro 8 lifted many of its modern design cues, after all. But from what we’ve seen, Windows 11 doesn’t solve the problems we initially had with the Pro X. After analyzing the product’s tech specs, The Verge discovered that the Surface Pro 9 no longer appears to have a headphone jack. From the report: This seems to be the direct result of Microsoft bringing the Intel and Arm versions of the Surface Pro 9 together in the same chassis. The Surface Pro X has never had a 3.5mm jack, so now, the Intel hardware is coming in line with that design direction. But I’d argue it’s a more controversial omission this time. Why? The new universal outer enclosure is essentially the same size as that of the Surface Pro 8.

The Surface Pro X hardware was quite a bit thinner than Microsoft’s Intel hardware at the time (and still now). So excising the 3.5mm jack made sense. But we’ve now lost the headphone jack for a chassis that’s basically identical in dimensions to last year’s model. They really couldn’t fit one on there somewhere? Further reading: Microsoft’s Surface Studio 2 Plus Ships With an RTX 3060 for $4,299

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New Apple Services and Apps Are Rolling Out On Windows 11 and Xbox

Today, Microsoft and Apple announced a number of deeper integrations of Apple services on both Windows PCs and Xbox game consoles, including Music and TV apps for both platforms and the ability to browse your iCloud Photo Library within the Windows 11 Photos app. Ars Technica reports: The Apple Music app for Xbox is already available. Existing users can download the app and start listening to their playlists and stations, while new users can sign up for a one-month trial. The user interface for Apple Music on the Xbox is almost exactly the same as the one we’ve used before on Apple TV hardware. It doesn’t add any new features we haven’t seen before, but it’s nice to see parity between the platforms. The Music and TV apps for Windows aren’t available yet, but the companies say they’ll both be available next year.

The Windows iTunes app lets users listen to songs and watch TV and movies purchased through Apple’s online store. Even though Apple Music will arrive on Windows, iTunes will continue to be available, and users will still be able to access Podcasts and Books there. While you’ll have to wait until next year to download the Music and TV apps in Windows, the iCloud Photo Library integration is available right now. You’ll have to download the iCloud Windows app (which is already used to sync a variety of things, like browser bookmarks) and opt into syncing your iCloud Photo Library. After that, both videos and photos should be available within the Windows 11 Photos app.

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Microsoft Partners With Meta To Bring Teams, Office, Windows, and Xbox To VR

During Meta Connect today, Microsoft CEO Satya Nadella said the company is partnering with Meta to bring its biggest services — Teams, Office, Windows, and even Xbox Cloud Gaming — to Meta’s Quest VR headsets. The Verge reports: It’s a surprise partnership that will see Microsoft and Meta combine their strengths. Microsoft sees an opportunity to bring Teams and its other productivity experiences to a capable VR headset, and Meta gets a key partner in its grand metaverse plan. […] The Teams experience the new Quest Pro and Quest 2 headsets will even include Microsoft adapting Meta’s avatar system for Teams and Teams getting support within Meta’s own Horizon Workrooms. “People will be able to join a Teams meeting directly from Workrooms,” Meta CEO Mark Zuckerberg said during the event. “We think that this cross-device, cross-screen experience will be the foundation of the virtual office of the future.”

This virtual office of the future won’t just be about meetings. Microsoft is bringing Windows 365 to Quest, the company’s platform for streaming full versions of Windows to devices. “With Windows 365 coming to Quest, you’ll have a new way to securely stream the entire Windows experience, including all the personalized apps, content, and settings to your VR device with the full power of Windows and Windows applications,” Nadella said.

Microsoft is also bringing 2D versions of its Office apps to Quest through its Progressive Web Apps (PWA) technology. These won’t be full-blown 3D versions of Office designed for VR, but if there’s an appetite for VR in the enterprise, then it’s easy to imagine Microsoft adapting them in the future. Xbox Cloud Gaming will even make its way to Meta’s Quest VR headsets, allowing Xbox Game Pass Ultimate subscribers to stream games. It’s not going to be as immersive as a native VR experience for Xbox games, but you’ll be able to pick up an Xbox controller and play them on a giant screen projected inside a Quest headset. Earlier today, Meta announced the Meta Quest Pro: a $1,499 virtual reality headset it’s been teasing for the past year. They also announced a big addition to their updated higher-detail avatars: legs.

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Westinghouse To Be Sold For $7.9 Billion In Sign of Nuclear Power Revival

Cameco and Brookfield Renewable Partners said on Tuesday they would acquire nuclear power plant equipment maker Westinghouse Electric in a $7.9-billion deal including debt, amid renewed interest in nuclear energy. Reuters reports: The deal for one of the most storied names in the American power industry at an equity value of $4.5 billion comes at a time when nuclear power is seeing an uptick in interest amid an energy crisis in Europe and soaring crude oil and natural gas prices. Nuclear power is also key for countries to meet global net-zero carbon emission goals and could be on the cusp of a boom seen after the 1970s oil crisis.

Cameco will own 49% of Westinghouse, while Brookfield Renewable and its institutional partners will own the rest. Westinghouse was acquired from Toshiba by Brookfield Business Partners , an affiliate of Canadian asset manager Brookfield, out of bankruptcy in 2018, for $4.6 billion, including debt. Brookfield Business said in a separate statement it expects to generate about $1.8 billion in proceeds from the sale of its 44% stake in Westinghouse, with the balance distributed among institutional partners. The deal is expected to close in the second half of 2023. Brookfield Renewable and its partners will pay about $2.3 billion for the deal, whereas Cameco will incur equity costs of about $2.2 billion. Westinghouse’s existing debt structure will remain in place.

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Lufthansa Says Passengers Can’t Use Apple AirTags to Track Checked Bags

Citing rules issued by the International Civil Aviation Organization (ICAO), German airliner Lufthansa says it is banning activated Apple AirTags from luggage “as they are classified as dangerous and need to be turned off.” Slashdot reader AmiMoJo first shared the news with us. The New York Times reports: Lufthansa, a German airline, set off confusion recently after telling passengers that they could not use trackers like Apple AirTags in checked baggage because of international guidelines for personal electronic devices. Apple rejected that interpretation on Tuesday, saying its trackers comply with all regulations. It does not appear that any other airlines are requiring passengers to turn off the trackers, which have become popular as a way to find lost baggage.

Lufthansa found itself in the middle of the issue when reports surfaced in the German news media that the devices were prohibited. Though Lufthansa said it has no desire to prohibit the devices that it deemed safe, the airline seems to have stepped in a mess based on the reading of obscure international guidelines and regulations, with no clear consensus on what is and is not allowed in Europe.

Lufthansa said on Sunday on Twitter that the trackers must be deactivated in checked baggage on its flights, citing the International Civil Aviation Organization’s guidelines for dangerous goods as well as the trackers’ “transmission function.” Shutting off the trackers renders them useless. The airline has not issued a specific policy prohibiting baggage trackers. Rather, it says it is at the mercy of the rules. On Tuesday, the airline said it was “in close contact with the respective institutions to find a solution as quickly as possible.” It also indicated its own examination saw no danger from their use. “The Lufthansa Group has conducted its own risk assessment with the result that tracking devices with very low battery and transmission power in checked luggage do not pose a safety risk,” said Martin Leutke, a Lufthansa spokesman. “We have never issued a ban on devices like that. It is on the authorities to adapt regulations that right now limit the use of these devices for airline passengers in checked luggage.”

In its statement, Apple said that AirTags are “compliant with international airline travel safety regulations for carry-on and checked baggage.”

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Crypto and Payments Firm MobileCoin Launches Stablecoin — ‘Electronic Dollars’

Privacy-focused cryptocurrency and payments firm MobileCoin, in collaboration with stablecoin platform Reserve, has launched a stablecoin dubbed “Electronic Dollars” (eUSD). CoinDesk reports: According to MobileCoin, eUSD is backed by a basket of other stablecoins, namely, USD coin (USDC), Pax dollar (USDP) and trueUSD (TUSD). Each transaction is said to be encrypted using end-to-end zero-knowledge encryption. In other words, only the transacting parties can see their own transactional data, thanks to encryption that uses zero knowledge proofs (a way of proving something without revealing sensitive information). The stablecoin eUSD is built on the MobileCoin blockchain, which, according to MobileCoin, is optimized for mobile devices. Apparently, MobileCoin was originally designed for integration with encrypted mobile messaging app, Signal. Consequently, eUSD will inherit the features of MobileCoin’s native cryptocurrency, MOB, although eUSD users will pay transaction fees (a flat $0.0026 per transaction) in eUSD and not MOB.

The eUSD relies on what seems to be a centralized governance structure where the MobileCoin Foundation acts as the primary governing body. The foundation elects “governors” who are authorized to mint and burn eUSD. The stablecoin’s collateral is held in a popular Ethereum multisignature (multisig) wallet called Safe (formerly “Gnosis Safe”). New eUSD is only minted after governors confirm an equivalent amount of collateral has been transferred to the Safe wallet. “Anybody can inspect the contract holding this basket [of collateral], to see what the current balances are. It’s a Gnosis safe, which is also one of the most highly regarded contracts on Ethereum for holding assets,” Henry Holtzman, MobileCoin’s chief innovation officer explained during an interview with CoinDesk.

Similarly, if a user redeems eUSD, the token is “verifiably burned” and governors release the corresponding collateral. Verifiable burning is when burned eUSD is sent to a “burn address” that renders it “visible” for transparency purposes, “but unspendable.” However, everyday users won’t typically engage in burning and minting. An individual seeking eUSD would simply purchase it on an exchange. Approved liquidity providers (LPs) would be the ones minting large amounts of eUSD. To our knowledge, no project has created a native stablecoin with privacy properties, which is a first-class citizen in the ecosystem, and which never requires the use of ‘non-private’ transaction technologies to use normally. In short, no one has yet actually created a private digital dollar,” MobileCoin stated in the eUSD white paper.

Holtzman said that eUSD uses a “reserve-auditor” program that “connects to the Safe wallet via an application programming interface (API) and verifies that each newly minted eUSD has a corresponding amount of collateral in the wallet.” Holtzman added: “We’ll release it all open source. So if you want to run your own copy [of the reserve auditor], you can. You can examine it to make sure we really are backed exactly as we claim,” Holtzman told CoinDesk.

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More Than 4 In 10 PCs Still Can’t Upgrade To Windows 11

Nearly 43 percent of millions of devices studied by asset management provider Lansweeper are unable to upgrade to Windows 11 due to the hardware requirements Microsoft set out for the operating system. The Register reports: Lansweeper said 42.76 percent of the estimated 27 million PCs it tested across 60,000 organizations failed the CPU test, albeit better than the 57.26 percent in its last test a year ago. Altogether 71.5 percent of the PCs failed the RAM test and 14.66 percent the TPM test. “We know that those who can’t update to Windows 11… will continue to use Windows 10,” said Roel Decneut, chief strategy officer at Lansweeper, whose customers include Sony, Pepsico, Cerner, MiT and Hilton hotels. He said that even if enterprises are prepared to upgrade their PC fleet to meet the system requirements of Microsoft’s latest OS, there are “broader issues affecting adoption that are out of Microsoft’s control.” “Global supply chain disruption has created chip a processor shortage, while many are choosing to stick with what hardware they have at the moment due to the global financial uncertainty.”

Other findings from Lansweeper show adoption rates for the latest OS are improving, running on 1.44 percent of computers versus 0.52 percent in January. This means the latest incarnation has overtaken Windows 8 in the popularity stakes but remains behind market share for Windows 7, despite that software going end of life in January 2020. Adoption is, unsurprisingly, higher in the consumer space. Some 4.82 percent of the biz devices researched were running an OS that wasn’t fully supported and 0.91 percent had servers in their estate that are end of life.

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