The 2023 Video Game Hall of Fame Inductees

Slashdot reader Dave Knott shares the four class of 2023 inductees into the Video Game Hall Of Fame. They were announced today at The Strong National Museum of Play. From the press release: Barbie Fashion Designer : “The 1996 hit Barbie Fashion Designer emerged at a time when many games were marketed to male players. Published by Digital Domain/Mattel Media, it proved that a computer game targeted to girls could succeed, selling more than 500,000 copies in two months. The game helped greatly expanded the market for video games and in the process opened important — and ongoing — discussions about gender and stereotypes in gaming. Barbie Fashion Designer was also innovative in bridging the gap between the digital and the physical, allowing players to design clothes for their Barbie dolls and print them on special fabric.”

Computer Space : “Nutting Associate’s Computer Space appeared in 1971 and was the first commercial video game. Inspired by the early minicomputer and previous World Video Game Hall of Fame inductee — Spacewar! (1962) — the coin-operated Computer Space proved that video games could reach an audience outside of computer labs. While not a best-seller, it was a trailblazer in the video game world and inspired its creators to go on to establish Atari Inc., a video game giant in the 1970s and 1980s.”

The Last of Us : “Released by Naughty Dog and Sony Interactive Entertainment in 2013, The Last of Us jumped into an oversaturated field of post-apocalyptic zombie games and quickly stood out among the rest with its in-depth storytelling, intimate exploration of humanity, thrilling game jumps and cutscenes, and its memorable characters. More than 200 publications named it the game of the year in 2013. Its story has since made the jump to Hollywood, inspiring an HBO adaptation in 2023 watched weekly by millions.”

Wii Sports : “Wii Sports launched with the Nintendo Wii home video game system in 2006 and introduced motion-based technology to living rooms across the world. With a simple swipe of the controller, players could serve a tennis ball, hurl a bowling bowl, throw a left hook, or drive a golf ball. The simple mechanics made the game accessible to almost anyone — allowing it to be played by young children and seniors alike — and helped to redefine the idea of who is a “gamer.” Ultimately, the game helped Nintendo to sell more than 100 million Wii consoles worldwide.” These titles managed to beat out several other incredibly popular titles, including Angry Birds, Age of Empires, Call of Duty 4: Modern Warfare, GoldenEye 007, NBA 2K, FIFA International Soccer, Quake, and Wizardry.

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Porn VPN Searches Soar In Utah Amid Age Verification Bill

Internet users are turning to VPN services as a means to circumvent Utah’s new law requiring porn sites to verify users’ ages. The spike in VPN searches appears to be directly related to Pornhub’s decision on Tuesday to completely disable its websites for people living in the state. TechRadar reports: Google searches for virtual private networks (VPNs) have been skyrocketing since, with a peak registered on May 3, the day the new law came into force. By downloading a VPN service, pornography fans will be able to keep accessing Pornhub and similar sites with ease. That’s because a virtual private network is security software able to spoof users’ IP address (digital location and device identifier). Hence a surge of interest in VPNs across Utah as people will simply need to connect to a server located in a US state or foreign country where the restriction isn’t yet enforced.

“Utah’s age-verification law shows a worrying trend to further restrict digital freedoms and disregard data privacy across the US,” said a spokesperson of secure VPN provider Private Internet Access (PIA). “Private Internet Access is a long-time advocate of greater digital privacy, and we urge lawmakers to consider other ways of protecting children online, including education, guidance from parents, and open conversations about safe internet usage, rather than relying on increasingly intrusive digital regulations which disregard people’s privacy and online freedom.” You can see the spike in “virtual private network” searches via Google Trends.

“Search queries for VPN were at peak popularity in Utah just before 4 a.m. EST Tuesday, according to the trends data,” notes Newsweek. “Other related queries in the past week include searches for VPN extensions like Hola and Fox Speed.”

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Montana’s Governor’s Changes To TikTok Ban Bill Would Ban All Social Media Entirely

Montana Governor Greg Gianforte has returned an “amendatory veto” to the legislature regarding the state’s unconstitutional “ban TikTok” bill, proposing alternative draft language that inadvertently could ban all social media platforms in the state due to poor drafting. The revised language targets any social media application that collects personal information and provides it to a foreign adversary, but since most social media networks collect such information and share it with entities in foreign countries, it would effectively ban all social media in Montana. Techdirt reports: As [1st Amendment lawyer Ari Cohn] points out, the new draft targets any “social media application” that allows for “the collection of personal information or data” and allows for “the personal information or data to be provided to a foreign adversary or a person or entity located within a country designated as a foreign adversary.” Now, some might think that sounds reasonable, but the details here matter. And the details reveal that EVERY social media network collects such information and provides it to people located in countries designated as a foreign adversary. And that’s because “personal information” is a very broad term, as is “provided.” [Ari writes:]

“‘Surely,’ you might think, ‘that just covers the data platforms amass by monitoring and tracking us, right?’ Perhaps not. The bill doesn’t define the term, so who knows what it means in their heads. But we have an idea of what it means out in the real (online) world, by way of the regulations implementing the Children’s Online Privacy Protection Act (COPPA). Those regulations include in the definition of ‘personal information’ things like: First and last name; Online contact information; A screen or user name where it functions in the same manner as online contact information. In other words, the types of information that accompany virtually every piece of content posted on social media. If a platform allows that kind of information to be provided to any foreign adversary or a person or entity located within a foreign adversary, it is banned from Montana.

Do you know who might be persons located within a country designated as a foreign adversary? Users. Users who are provided the kinds of ‘personal information’ that are inherent in the very concept of social media. So, effectively, the bill would ban any social media company that allows any user in China, Russia, Iran, or Cuba to see content from a Montana user (and this is a generous reading, nothing in the bill seems to require that the data/information shared be from a Montana resident). On top of it, each time a user from one of those countries accesses content, platforms would be subject to a $10,000 fine. Do you know which platforms allow people in those countries to access content posted in the United States? All of them. Congratulations, Montana Governor Greg Gianforte. You just managed to accidentally ban all social media for Montanans. Good work.”

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China’s AI Industry Barely Slowed By US Chip Export Rules

Export controls imposed by the U.S. on microchips, aiming to hinder China’s technological advancements, have had minimal effects on the country’s tech sector. While the restrictions have slowed down variants of Nvidia’s chips for the Chinese market, it has not halted China’s progress in areas like AI, as the reduced performance is still an improvement for Chinese firms, and researchers are finding ways to overcome the limitations. Reuters reports: Nvidia has created variants of its chips for the Chinese market that are slowed down to meet U.S. rules. Industry experts told Reuters the newest one – the Nvidia H800, announced in March – will likely take 10% to 30% longer to carry out some AI tasks and could double some costs compared with Nvidia’s fastest U.S. chips. Even the slowed Nvidia chips represent an improvement for Chinese firms. Tencent Holdings, one of China’s largest tech companies, in April estimated that systems using Nvidia’s H800 will cut the time it takes to train its largest AI system by more than half, from 11 days to four days. “The AI companies that we talk to seem to see the handicap as relatively small and manageable,” said Charlie Chai, a Shanghai-based analyst with 86Research.

Part of the U.S. strategy in setting the rules was to avoid such a shock that the Chinese would ditch U.S. chips altogether and redouble their own chip-development efforts. “They had to draw the line somewhere, and wherever they drew it, they were going to run into the challenge of how to not be immediately disruptive, but how to also over time degrade China’s capability,” said one chip industry executive who requested anonymity to talk about private discussions with regulators. The export restrictions have two parts. The first puts a ceiling on a chip’s ability to calculate extremely precise numbers, a measure designed to limit supercomputers that can be used in military research. Chip industry sources said that was an effective action. But calculating extremely precise numbers is less relevant in AI work like large language models where the amount of data the chip can chew through is more important. […] The second U.S. limit is on chip-to-chip transfer speeds, which does affect AI. The models behind technologies such as ChatGPT are too large to fit onto a single chip. Instead, they must be spread over many chips – often thousands at a time — which all need to communicate with one another.

Nvidia has not disclosed the China-only H800 chip’s performance details, but a specification sheet seen by Reuters shows a chip-to-chip speed of 400 gigabytes per second, less than half the peak speed of 900 gigabytes per second for Nvidia’s flagship H100 chip available outside China. Some in the AI industry believe that is still plenty of speed. Naveen Rao, chief executive of a startup called MosaicML that specializes in helping AI models to run better on limited hardware, estimated a 10-30% system slowdown. “There are ways to get around all this algorithmically,” he said. “I don’t see this being a boundary for a very long time — like 10 years.” Moreover, AI researchers are trying to slim down the massive systems they have built to cut the cost of training products similar to ChatGPT and other processes. Those will require fewer chips, reducing chip-to-chip communications and lessening the impact of the U.S. speed limits.

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New Biocomputing Method Uses Enzymes As Catalysts For DNA-Based Molecular Computing

Researchers at the University of Minnesota report via Phys.Org: Biocomputing is typically done either with live cells or with non-living, enzyme-free molecules. Live cells can feed themselves and can heal, but it can be difficult to redirect cells from their ordinary functions toward computation. Non-living molecules solve some of the problems of live cells, but have weak output signals and are difficult to fine-tune and regulate. In new research published in Nature Communications, a team of researchers at the University of Minnesota has developed a platform for a third method of biocomputing: Trumpet, or Transcriptional RNA Universal Multi-Purpose GatE PlaTform.

Trumpet uses biological enzymes as catalysts for DNA-based molecular computing. Researchers performed logic gate operations, similar to operations done by all computers, in test tubes using DNA molecules. A positive gate connection resulted in a phosphorescent glow. The DNA creates a circuit, and a fluorescent RNA compound lights up when the circuit is completed, just like a lightbulb when a circuit board is tested.

The research team demonstrated that:

– The Trumpet platform has the simplicity of molecular biocomputing with added signal amplification and programmability.
– The platform is reliable for encoding all universal Boolean logic gates (NAND, NOT, NOR, AND, and OR), which are fundamental to programming languages.
– The logic gates can be stacked to build more complex circuits.

The team also developed a web-based tool facilitating the design of sequences for the Trumpet platform. “Trumpet is a non-living molecular platform, so we don’t have most of the problems of live cell engineering,” said co-author Kate Adamala, assistant professor in the College of Biological Sciences. “We don’t have to overcome evolutionary limitations against forcing cells to do things they don’t want to do. This also gives Trumpet more stability and reliability, with our logic gates avoiding the leakage problems of live cell operations.”

“It could make a lot of long-term neural implants possible. The applications could range from strictly medical, like healing damaged nerve connections or controlling prosthetics, to more sci-fi applications like entertainment or learning and augmented memory,” added Adamala.

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Ukraine Is Now Using Steam Decks To Control Machine Gun Turrets

Thanks to a crowdfunding campaign dating back to 2014, soldiers in Ukraine are now using Steam Decks to remotely operate a high-caliber machine gun turret. The weapon is called the “Sabre” and is unique to Ukraine. Motherboard reports: Ukrainian news outlet TPO Media recently reported on the deployment of a new model of the Sabre on its Facebook page. Photos and videos of the system show soldiers operating a Steam Deck connected to a large machine gun via a heavy piece of cable. According to the TPO Media post, the Sabre system allows soldiers to fight the enemy from a great distance and can handle a range of calibers, from light machine guns firing anti-tank rounds to an AK-47.

In the TPO footage, the Sabre is firing what appears to be a PKT belt-fed machine gun. The PKT is a heavy barrelled machine that doesn’t have a stock and is typically mounted on vehicles like armored personnel carriers. It uses a solenoid trigger so it can be fired remotely, which is the cable running out of the back of the gun and into the complex of metal and wires on the side of the turret.

The Sabre system wasn’t always controlled with a Steam Deck […]. The first instances of the weapon appeared in 2014. The U.S. and the rest of NATO is giving Ukraine a lot of money for defense now, but that wasn’t the case when Russia first invaded in 2014. To fill its funding gaps, Ukrainians ran a variety of crowdfunding campaigns. Over the years, Ukraine has used crowdfunding to pay for everything from drones to hospitals. One of the most popular websites is The People’s Project, and it’s there that the Sabre was born. The People’s Project launched the crowdfunding campaign for Sabre in 2015 and collected more than $12,000 for the project over the next two years. It’s initial goal was to deploy 10 of these systems.

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