Apple Vision Pro Will Launch With 3D Movies From Disney Plus

Apple has announced several new experiences launching with their upcoming Vision Pro spatial computing headset, including 3D content from Disney Plus. “Other apps announced with Vision Pro support include ESPN, MLB, PGA Tour, Max, Discovery Plus, Amazon Prime Video, Paramount Plus, Peacock, Pluto TV, Tubi, Fubo, Crunchyroll, Red Bull TV, IMAX, TikTok, and MUBI,” reports The Verge, noting that Netflix’s existing app “will work unmodified on Apple’s new headset.” From the report: The announcement lists some of the movies that will be in 3D, and naturally, Avatar: The Way of Water is among them. But Vision Pro owners will also get 3D versions of movies like Avengers: Endgame, Star Wars: The Force Awakens, and Encanto. The movies will be available to rent through the Apple TV app, and the company says that anyone who has already bought the movies will now get 3D versions without paying extra. Otherwise, “more titles, including those available exclusively to Disney Plus subscribers, will be announced at a later date.”

Among the four screening environments for Disney Plus subscribers, one is called the Disney Plus Theater, which the company says takes inspiration from Hollywood’s El Capitan Theatre, as well as others based on Pixar’s Monsters, Inc., the fictional Avengers Tower from Marvel Avengers films, and one set in the cockpit of a landspeeder sitting in Star Wars’ Tatooine desert. Besides Disney content, Apple mentioned the Apple TV app will have some free “immersive entertainment” that includes Alicia Keys: Rehearsal Room and a film from Planet Earth producers called Prehistoric Planet Immersive. The $3,499 Vision Pro headset will start shipping on February 2nd. Pre-orders begin January 19th at 8AM ET.

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LG Washing Machine Found Sending 3.7 GB of Data a Day

An LG washing machine owner discovered that his smart home appliance was uploading an average of 3.66GB of data daily. “Concerned about the washer’s internet addiction, Johnie forced the device to go cold turkey and blocked it using his router UI,” reports Tom’s Hardware. From the report: Johnie’s initial screenshot showed that on a chosen day, the device uploaded 3.57GB and downloaded about 100MB, and the data traffic was almost constant. Meanwhile, according to the Asus router interface screenshot, the washing machine accounted for just shy of 5% of Johnie’s internet traffic daily. The LG washing machine owner saw the fun in his predicament and joked that the device might use Wi-Fi for “DLCs (Downloadable Laundry Cycles).” He wasn’t entirely kidding: The machine does download presets for various types of apparel. However, the lion’s share of the data transferred was uploaded.

Working through the thread, we note that Johnie also pondered the possibility of someone using his washing machine for crypto mining. “I’d gladly rent our LPU (Laundry Processing Unit) by the hour,” he quipped. Again, there was the glimmer of a possibility that there could be truth behind this joke. Another social media user highlighted a history of hackers taking over LG smart-connected appliances. The SmartThinQ home appliances HomeHack vulnerability was patched several weeks after being made public. A similar modern hack might use the washing machine’s computer resources as part of a botnet. Taking control of an LG washing machine as part of a large botnet for cryptocurrency mining or nefarious networking purposes wouldn’t be as far-fetched as it sounds. Large numbers of relatively low-power devices can be formidable together. One of the more innocent theories regarding the significant data uploads suggested laundry data was being uploaded to LG so it could improve its LLM (Large Laundry Model). It sought to do this to prepare for the launch of its latest “AI washer-dryer combo” at CES, joked Johnie.

For now, it looks like the favored answer to the data mystery is to blame Asus for misreporting it. We may never know what happened with Johnie, who is now running his LG washing machine offline. Another relatively innocent reason for the supposed high volume of uploads could be an error in the Asus router firmware. In a follow-up post a day after his initial Tweet, Johnie noted “inaccuracy in the ASUS router tool,” with regard to Apple iMessage data use. Other LG smart washing machine users showed device data use from their router UIs. It turns out that these appliances more typically use less than 1MB per day.

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Google Is No Longer Bringing the Full Chrome Browser To Fuchsia

Google has formally discontinued its efforts to bring the full Chrome browser experience to its Fuchsia operating system. 9to5Google reports: In 2021, we reported that the Chromium team had begun an effort to get the full Chrome/Chromium browser running on Google’s in-house Fuchsia operating system. Months later, in early 2022, we were even able to record a video of the progress, demonstrating that Chromium (the open-source-only variant of Chrome) could work relatively well on a Fuchsia-powered device. This was far from the first time that the Chromium project had been involved with Fuchsia. Google’s full lineup of Nest Hub smart displays is currently powered by Fuchsia under the hood, and those displays have limited web browsing capabilities through an embedded version of the browser.

In contrast to that minimal experience, Google was seemingly working to bring the full might of Chrome to Fuchsia. To observers, this was yet another signal that Google intended for Fuchsia to grow beyond the smart home and serve as a full desktop operating system. After all, what good is a laptop or desktop without a web browser? Fans of the Fuchsia project have anticipated its eventual expansion to desktop since Fuchsia was first shown to run on Google’s Pixelbook hardware. However, in the intervening time — a period that also saw significant layoffs in the Fuchsia division — it seems that Google has since shifted Fuchsia in a different direction. The clearest evidence of that move comes from a Chromium code change (and related bug tracker post) published last month declaring that the “Chrome browser on fuchsia won’t be maintained.”

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OpenAI Unveils Plans For Tackling Abuse Ahead of 2024 Elections

Sara Fischer reports via Axios: ChatGPT maker OpenAI says it’s rolling out new policies and tools meant to combat misinformation and abuse ahead of 2024 elections worldwide. 2024 is one of the biggest election years in history — with high-stakes races in over 50 countries globally. It’s also the first major election cycle where generative AI tools will be widely available to voters, governments and political campaigns. In a statement published Monday, OpenAI said it will lean into verified news and image authenticity programs to ensure users get access to high-quality information throughout elections.

The company will add digital credentials set by a third-party coalition of AI firms that encode details about the origin of images created using its image generator tool, DALL-E 3. The firm says it’s experimenting with a new “provenance classifier” tool that can detect AI-generated images that have been made using DALL-E. It hopes to make that tool available to its first group of testers, including journalists, researchers and other tech platforms, for feedback. OpenAI will continue integrating its ChatGPT platform with real-time news reporting globally, “including attribution and links,” it said. That effort builds on a first-of-its-kind deal announced with German media giant Axel Springer last year that offers ChatGPT users summaries of select global news content from the company’s outlets. In the U.S., OpenAI says it’s working with the nonpartisan National Association of Secretaries of State to direct ChatGPT users to CanIVote.org for authoritative information on U.S. voting and elections.

Because generative AI technology is so new, OpenAI says it’s still working to understand how effective its tools might be for political persuasion. To hedge against abuse, the firm doesn’t allow people to build applications for political campaigning and lobbying, and it doesn’t allow engineers to create chatbots that pretend to be real people, such as candidates. Like most tech firms, it doesn’t allow users to build applications for its ChatGPT platform that deter people from participating in the democratic process.

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GTA 5 Actor Goes Nuclear On AI Company That Made Voice Chatbot of Him

Rich Stanton reports via PC Gamer: Ned Luke, the actor whose roles include GTA 5’s Michael De Santa, has gone off on an AI company that released an unlicensed voice chatbot based on the character, and succeeded in having the offending bot nuked from the internet. AI company WAME had tweeted a link to its Michael chatbot on January 14 along with the text: “Any GTA fans around here? Now take your gaming experience to another level. Try having a realistic voice conversation with Michael De Santa, the protagonist of GTA 5, right now!”

Unfortunately for WAME, it quickly attracted the attention of Luke, who does not seem like the type of man to hold back. “This is fucking bullshit WAME,” says Luke (though I am definitely hearing all this in Michael’s voice). “Absolutely nothing cool about ripping people off with some lame computer estimation of my voice. Don’t waste your time on this garbage.” Luke also tagged Rockstar Games and the SAG-AFTRA union, since when the chatbot and tweets promoting it have been deleted. Fellow actors including Roger Clark weighed in with sympathy about how much this kind of stuff sucks, and our boy wasn’t done by a long shot:

“I’m not worried about being replaced, Roger,” says Luke. “I just hate these fuckers, and am pissed as fuck that our shitty union is so damn weak that this will soon be an issue on legit work, not just some lame douchebag tryna make $$ off of our voices.” Luke is here referring to a recent SAG-AFTRA “ethical AI” agreement which has gone down with some of its members like a cup of cold sick. Musician Marilou A. Burnel (not affiliated with WAME) pops up to suggest that “creative people make remarkable things with AI, and the opposite is also true.” “Not using my voice they don’t,” says Luke. WAME issued a statement expressing their “profound understanding and concern.”

“This incident has highlighted the intricate interplay between the advancement of AI technology and the ethical and legal realms,” says WAME. “WAME commits to protecting the rights of voice actors and creators while advancing ethical AI practices.”

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Atari Will Release a Mini Edition of Its 1979 Atari 400 (Which Had An 8-Bit MOS 6502 CPU)

An 1979 Atari 8-bit system re-released in a tiny form factor? Yep.
Retro Games Ltd. is releasing a “half-sized” version of its very first home computer, the Atari 400, “emulating the whole 8-bit Atari range, including the 400/800, XL and XE series, and the 5200 home console. (“In 1979 Atari brought the computer age home,” remembers a video announcement, saying the new device represents “The iconic computer now reimagined.”)
More info from ExtremeTech:

For those of you unfamiliar with it, the Atari 400 and 800 were launched in 1979 as the company’s first attempt at a home computer that just happened to double as an incredible game system. That’s because, in addition to a faster variant of the excellent 8-bit MOS 6502 CPU found in the Apple II and Commodore PET, they also included Atari’s dedicated ANTIC, GTIA, and POKEY coprocessors for graphics and sound, making the Atari 400 and 800 the first true gaming PCs…

If it’s as good as the other Retro Games systems, the [new] 400Mini will count as another feather in the cap for Atari Interactive’s resurgence following its excellent Atari50 compilation, reissued Atari 2600+ console, and acquisitions of key properties including Digital Eclipse, MobyGames, and AtariAge.

The 2024 version — launching in the U.K. March 28th — will boast high-definition HDMI output at 720p 50 or 60Hz, along with five USB ports. More details from Retro Games Ltd.
Also included is THECXSTICK — a superb recreation of the classic Atari CX-40 joystick, with an additional seven seamlessly integrated function buttons. Play one of the included 25 classic Atari games, selected from a simple to use carousel, including all-time greats such as Berzerk, Missile Command, Lee, Millipede, Miner 2049er, M.U.L.E. and Star Raiders II, or play the games you own from USB stick. Plus save and resume your game at any time, or rewind by up to 30 seconds to help you finish those punishingly difficult classics!
Thanks to long-time Slashdot reader elfstones for sharing the article.

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Valve Takes Action Against Team Fortress 2, Portal Fan Projects After Years of Leniency

Dustin Bailey reports via GamesRadar: Valve has suddenly taken action against multiple fan games, stunning a fandom that had grown used to the company’s freewheeling stance on unofficial community projects. One of those projects was Team Fortress: Source 2, an effort to bring the beloved multiplayer game back to life in a more modern engine using the S&box project. The project had already run into development difficulties and had essentially been on hiatus since September 2023, but now Valve has issued a DMCA takedown against it, effectively serving as the “nail in the coffin” for the project, as the devs explain on X. […]

The other project is Portal 64, a demake of the 2009 puzzle game that ports it to run on an actual N64. Developer James Lambert had been working on the project for years, but it gained substantial notoriety this past December with the release of First Slice, a playable demo featuring the first 13 test chambers. It doesn’t appear that Valve issued a formal DMCA against Portal 64, but the end result is the same. In a Patreon post (which was eventually made public on X), Lambert said he had “been in communication with Valve about the future of the project. There is some news and it isn’t good. Because the project depends on Nintendo’s proprietary libraries, they have asked me to take the project down.”

I’m not fully clear on what “proprietary libraries” means here, but it seems likely that Portal 64 was developed using some variation of Nintendo’s official development tools for N64, which were never officially released to the public. Open-source alternatives to those tools do exist, but might not have been in use here. […] Given Valve’s historic acceptance of fan games, the moves have been pretty shocking to the community.

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New Paper on ‘MOND’ Argues That Gravity Changes At Very Low Accelerations

porkchop_d_clown (Slashdot reader #39,923) writes:
MOND — MOdified Newtonian Dynamics is a hypothesis that Newton’s law of gravity is incorrect under some conditions. Now a paper claims that a study does indeed show that pairs of widely separated binary stars do show a deviation from Newton’s Second Law, arguing that, at very low levels, gravity is stronger than the law predicts.
Phys.org writes that the study “reinforces the evidence for modified gravity that was previously reported in 2023 from an analysis of the orbital motions of gravitationally bound, widely separated (or long-period) binary stars, known as wide binaries.”

But RockDoctor (Slashdot reader #15,477) calls the hypothesis “very much disputed.”
YouTubing-astrophysicist Dr Becky considered this report a couple of months ago (2023-Nov-09), under the title “HUGE blow for alternate theory of gravity MOND”. At the very least, astrophysicists and cosmologists are deeply undecided whether this data supports or discourages MOND. (Shortened comment because verification problem.)

Last week, I updated my annual count of MOND and other “alternative gravity” publications. While research on MOND (and others) continues, and any “suppression” the tin-foil-hat brigade want to scream about is ineffective, it remains an unpopular (not-equal-to “suppressed”) field. Generally, astronomical publication counts are increasing, and MOND sticks with that trend. If anything is becoming more popular, it’s the “MOG” type of “MOdified Gravity”.

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