Humans Now Share the Web Equally With Bots, Report Warns

An anonymous reader quotes a report from The Independent, published last month: Humans now share the web equally with bots, according to a major new report — as some fear that the internet is dying. In recent months, the so-called “dead internet theory” has gained new popularity. It suggests that much of the content online is in fact automatically generated, and that the number of humans on the web is dwindling in comparison with bot accounts. Now a new report from cyber security company Imperva suggests that it is increasingly becoming true. Nearly half, 49.6 per cent, of all internet traffic came from bots last year, its “Bad Bot Report” indicates. That is up 2 percent in comparison with last year, and is the highest number ever seen since the report began in 2013. In some countries, the picture is worse. In Ireland, 71 per cent of internet traffic is automated, it said.

Some of that rise is the result of the adoption of generative artificial intelligence and large language models. Companies that build those systems use bots scrape the internet and gather data that can then be used to train them. Some of those bots are becoming increasingly sophisticated, Imperva warned. More and more of them come from residential internet connections, which makes them look more legitimate. “Automated bots will soon surpass the proportion of internet traffic coming from humans, changing the way that organizations approach building and protecting their websites and applications,” said Nanhi Singh, general manager for application security at Imperva. “As more AI-enabled tools are introduced, bots will become omnipresent.”

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Apple Announces Largest-Ever $110 Billion Share Buyback As iPhone Sales Drop

Apple reported fiscal second-quarter earnings that topped estimates, despite a 10% drop in iPhone sales. The company also announced that its board had authorized $110 billion in share repurchases, “a 22% increase over last year’s $90 billion authorization,” notes CNBC. “It’s the largest buyback in history, ahead of Apple’s previous repurchases.” From the report: Apple did not provide formal guidance, but Apple CEO Tim Cook told CNBC’s Steve Kovach that overall sales would grow in the “low single digits” during the June quarter. Apple posted $81.8 billion in revenue during the year-ago June quarter and LSEG analysts were looking for a forecast of $83.23 billion. On an earnings call with analysts, Apple finance chief Luca Maestri said the company expected the current quarter will deliver double-digit year-over-year percentage growth in iPad sales. What’s more, he said the Services division is forecast to continue growing at about the current high rate it’s achieved during the past two quarters.

Apple reported net income of $23.64 billion, or $1.53 per share, down 2% from $24.16 billion, or $1.52 per share, in the year-earlier period. Cook told CNBC that sales in the fiscal second quarter suffered from a difficult comparison to the year-earlier period, when the company realized $5 billion in delayed iPhone 14 sales from Covid-based supply issues. “If you remove that $5 billion from last year’s results, we would have grown this quarter on a year-over-year basis,” Cook said. “And so that’s how we look at it internally from how the company is performing.”

Apple said iPhone sales fell nearly 10% to $45.96 billion, suggesting weak demand for the current generation of smartphones, which were released in September. The sales were in line with analyst estimates, and Cook said that without last year’s increased sales, iPhone revenue would have been flat. Mac sales were up 4% to $7.45 billion, but they are still below the segment’s high-water mark set in 2022. Cook said sales were driven by the company’s new MacBook Air models which were released with an upgraded M3 chip in March. Other Products, which is how Apple reports sales of its Apple Watch and AirPods headphones, was down 10% year over year to $7.9 billion.

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Nurses Say Hospital Adoption of Half-Cooked ‘AI’ Is Reckless

An anonymous reader quotes a report from Techdirt: Last week, hundreds of nurses protested the implementation of sloppy AI into hospital systems in front of Kaiser Permanente. Their primary concern: that systems incapable of empathy are being integrated into an already dysfunctional sector without much thought toward patient care: “No computer, no AI can replace a human touch,” said Amy Grewal, a registered nurse. “It cannot hold your loved one’s hand. You cannot teach a computer how to have empathy.”

There are certainly roles automation can play in easing strain on a sector full of burnout after COVID, particularly when it comes to administrative tasks. The concern, as with other industries dominated by executives with poor judgement, is that this is being used as a justification by for-profit hospital systems to cut corners further. From a National Nurses United blog post (spotted by 404 Media): “Nurses are not against scientific or technological advancement, but we will not accept algorithms replacing the expertise, experience, holistic, and hands-on approach we bring to patient care,” they added.

Kaiser Permanente, for its part, insists it’s simply leveraging “state-of-the-art tools and technologies that support our mission of providing high-quality, affordable health care to best meet our members’ and patients’ needs.” The company claims its “Advance Alert” AI monitoring system — which algorithmically analyzes patient data every hour — has the potential to save upwards of 500 lives a year. The problem is that healthcare giants’ primary obligation no longer appears to reside with patients, but with their financial results. And, that’s even true in non-profit healthcare providers. That is seen in the form of cut corners, worse service, and an assault on already over-taxed labor via lower pay and higher workload (curiously, it never seems to impact outsized high-level executive compensation).

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Google Lays Off Hundreds of ‘Core’ Employees, Moves Some Positions To India and Mexico

According to CNBC, Google is laying off at least 200 employees from its “Core” teams and moving some roles to India and Mexico. From the report: The Core unit is responsible for building the technical foundation behind the company’s flagship products and for protecting users’ online safety, according to Google’s website. Core teams include key technical units from information technology, its Python developer team, technical infrastructure, security foundation, app platforms, core developers, and various engineering roles. At least 50 of the positions eliminated were in engineering at the company’s offices in Sunnyvale, California, filings show. Many Core teams will hire corresponding roles in Mexico and India, according to internal documents viewed by CNBC.

Asim Husain, vice president of Google Developer Ecosystem, announced news of the layoffs to his team in an email last week. He also spoke at a town hall and told employees that this was the biggest planned reduction for his team this year, an internal document shows. “We intend to maintain our current global footprint while also expanding in high-growth global workforce locations so that we can operate closer to our partners and developer communities,” Husain wrote in the email. […] “Announcements of this sort may leave many of you feeling uncertain or frustrated,” Husain wrote in the email to developers. He added that his message to developers is that the changes “are in service of our broader goals” as a company. The teams involved in the reorganization have been key to the company’s developer tools, an area Google is streamlining as it incorporates more artificial intelligence into the products.

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PFAS Increase Likelihood of Death By Cardiovascular Disease, Study Shows

New submitter berghem shares a report from The Guardian: For the first time, researchers have formally shown that exposure to toxic PFAS increases the likelihood of death by cardiovascular disease, adding a new level of concern to the controversial chemicals’ wide use. The findings are especially significant because proving an association with death by chemical exposure is difficult, but researchers were able to establish it by reviewing death records from northern Italy’s Veneto region, where many residents for decades drank water highly contaminated with PFAS, also called “forever chemicals.” Records further showed an increased likelihood of death from several cancers, but stopped short of establishing a formal association because of other factors. […]

Veneto’s drinking water was widely contaminated by a PFAS-production plant between 1985 and 2018. Researchers first found an excess of about 4,000 deaths during this period, or about one every three days. Part of the region was supplied with water from a different source, giving researchers the opportunity to compare records for tens of thousands of people who drank contaminated water and lived near those who did not. Though PFAS can affect the cardiovascular system in different ways, it is largely a problem because it produces stubbornly high and dangerous levels of cholesterol. The levels are difficult to control because they aren’t caused by dietary or lifestyle choices that can be addressed with adjustments, but hormonal changes that affect the metabolism and the body’s ability to control plaque in arteries. The study’s authors suspect that post-traumatic stress disorder caused by the environmental disaster, which upended lives across the region, may also be contributing to circulatory disease. The evidence of a jump in kidney cancer was also “very clear,” [said Annibale Biggeri, the peer-reviewed study’s lead author, and a researcher with the University of Padua]. In the study’s first five years, 16 cases were recorded, while 65 were recorded in the last five years. It also found elevated levels of testicular cancer during some time periods.

The records “showed clearly” that earlier life exposures led to higher levels of mortality, except for women who have multiple children. Previous research has found levels were higher in women with only one child. The chemicals accumulate in placentas and are passed on to children during pregnancy, which reduces levels in the body. Mortality levels among women who were of child-bearing age were generally lower, but increased in older women. The chemicals will be passed down to children for generations, said Laura Facciolo, a Veneto resident who drank contaminated water. She said the findings underscore the need to ban PFAS, and the disaster’s injustice. The findings have been published in the journal Environmental Health.

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Unity Appoints Ex-Zynga Exec Matthew Bromberg As CEO

Unity has appointed Matthew Bromberg, former CEO of Zynga, as its new CEO, president and board member. “Filling a role that has been temporarily filled by former Red Hat CEO Jim Whitehurst, Bromberg will formally join Unity as CEO on May 15,” reports VentureBeat. “Whitehurst will serve as executive chair of the Unity board, and Roelof Botha will transition from chairman to lead independent board member.” From the report: Bromberg fills a slot vacated by John Riccitiello, who resigned last fall after a pricing debacle that left game developers extremely angry at Unity. They calmed down after Unity walked back major parts of the price increase. It’s an important time for Unity as it is about to ship Unity 6, the latest version of its game engine, in competition with Epic Games’ Unreal Engine 5.4. Whitehurst will also return to Silver Lake, one of Unity’s two largest shareholders, where he had previously been a senior advisor and will now join as a managing director leading both operating and investment team initiatives.

Bromberg brings over 20 years of experience across the gaming industry, having previously served as Chief Operating Officer of leading mobile game developer and publisher Zynga, where he played a key role in the company’s turnaround, and was responsible for Zynga’s game studios globally, while also overseeing product development and design, technology, data, and analytics. Bromberg also held multiple leadership roles at Electronic Arts, where he helped scale the company’s mobile division and led teams on four continents that built popular games across all major genres.

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