Disneyland’s New ‘Pixar Place’ Hotel is Like Visiting the Studio

The Orange County Register reports:

The new Pixar Place Hotel next door to Disneyland and Disney California Adventure is designed to look like you’ve walked onto the Pixar Animation Studios campus in Emeryville with concept drawings, character maquettes and final designs sprinkled throughout the hotel. “For those of you who are into the creative process, I think you’ll be really happy. This hotel really celebrates that,” Pixar Chief Creative Officer Pete Docter said during the opening ceremony for the hotel. “You get to see rough drawings, color studies and animation sketches as the animators were working. It really feels like you’re walking into Pixar in a way when you step in here.”

The multimillion-dollar transformation of the former Paradise Pier Hotel into the new Pixar Place Hotel debuted on Tuesday, January 30 after three years in the making at the Disneyland resort in Anaheim. The front lobby of the hotel is intended to feel like a gallery of curated artwork and custom creations inspired by Pixar’s famed studio in Northern California. The rear lobby takes visitors through the animated filmmaking process from hand-drawn sketches to wire-frame character designs. Red, yellow and blue bursts of primary colors serve as bold accents at the front desk in contrast to the muted colors of modern hotel designs.

More details from the Los Angeles Times:

The showcase piece of the lobby is a large mobile, situated above the Pixar lamp and ball, with abstracted, stained glass-like figures from “The Incredibles,” “Wall-E,” “Finding Nemo” and more. They are flanked by colored panels, which react to the music played in the area, an effect that is of course better seen in the evening.

“Pixar is a balance of sophistication and whimsy that really is core to their values,” said Kirstin Makela, an art director at Walt Disney Imagineering, the company’s secretive arm devoted to theme park experiences. “They’re a studio that’s been at the cutting edge of what they do. They take it very seriously that their characters are represented in that high esteem that they deserve because they are works of art. “So it really is about creating a space that feels like a living art gallery that allows for the work to be elevated and feel celebrated, and allows for the work to get that dynamic pop of color and energy,” Makela continued…

[I]ncluded in the rooms is the hardbound “The Art of Pixar” book, and various depictions of the Pixar lamp and ball, from an actual lamp on the desk to traces of the ball and the lamp in the bedding, carpeting and decorative pillows…

In a sampling of room rates throughout the year, I found nothing lower than $405 per night for a standard room, and about $100 more for high-traffic holiday months.

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How CS Students Go From Code.org Into Its Founders’ Mentorship/Angel Investment Fund, ‘Neo’

The VC fund Neo “identifies awesome young engineers, includes them in a community of tech veterans, and invests in companies they start or join,”
TechCrunch explained in 2018.

Long-time Slashdot reader theodp notes that Neo is also benefiting from the education non-profit Code.org:

Eleven years ago, Neo Founder and CEO Ali Partovi together with twin brother Hadi (Code.org CEO and a Neo investor) publicly launched the nonprofit Code.org (backed and advised by big tech companies). With the support of prominent tech giant leaders and their companies, Code.org pushed coding into K-12 classrooms (NYT, alt.) and now boasts that “591,636 teachers have signed up to teach our intro courses on Code Studio and 19,177,297 students are enrolled,” helping to build a pipeline of “college students who excel at CS”. Neo taps into this pipeline, and it looks like others also betting on their success include Neo investors tied to Microsoft, Google, Meta, Amazon, and Uber — including Code.org boosters Bill Gates, Satya Nadella, Reid Hoffman, Jeff Wilke, Sheryl Sandberg, Eric Schmidt.

“I love meeting more and more @Neo founders and Neo scholar candidates who learned to code on Code.org,” Neo CEO Ali Partovi tweeted last summer.

in November Partovi welcomed “32 exceptional CS students” chosen from over 1,000 applicants to be Neo Scholars, “a year-long program of events, trips, and mentorship, as well as long-term membership in our community.”

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James Cameron Loves Apple’s Vision Pro. But Will It Be Addictive?

James Cameron tells Vanity Fair’s Nick Bilton that his experience with Apple’s Vision Pro “was religious. I was skeptical at first. I don’t bow down before the great god of Apple, but I was really, really blown away… I think it’s not evolutionary; it’s revolutionary. And I’m speaking as someone who has worked in VR for 18 years.”

He explained that the reason it looks so real is because the Apple Vision Pro is writing a 4K image into my eyes. “That’s the equivalent of the resolution of a 75-inch TV into each of your eyeballs — 23 million pixels.” To put that into perspective, the average 4K television has around 8 million pixels. Apple engineers didn’t slice off a rectangle from the corner of a 4K display and put it in the Apple Vision Pro. They somehow compressed twice as many pixels into a space as small as your eyeball. This, to people like Cameron who have been working in this space for two decades, “solves every problem.”

But even with all this wonder, with 23 million pixels that are so clear and crisp that you can’t tell reality from a digital composite of it…. the more I’ve used the Apple Vision Pro over the past two weeks, the more one glaring problem revealed itself to me. It’s not the weight (which is a problem but will come down over time), or the size (which will shrink with each iteration), or the worry that it will drive us to consume more content alone (almost half of Americans already watch TV alone). Or how tech giants like Meta, Netflix, Spotify, and Google are currently withholding their apps from the device. (Content creators may come around once the consumers are there, and some, like Disney, are already embracing the device, making 150 movies available in 3D, including from mega-franchises like Star Wars and Marvel.) And it’s not even the price, because if Apple wanted to, the company could subsidize the cost of the Apple Vision Pro and it would have about as much financial impact as Cook losing a nickel between his couch cushions.

I’m talking about something that I don’t see a solution for… I can see a day when we all can’t imagine living without an augmented reality. When we’re enveloped more and more by technology, to the point that we crave these glasses like a drug, like we crave our iPhones today but with more desire for the dopamine hit this resolution of AR can deliver. I know deep down that the Apple Vision Pro is too immersive, and yet all I want to do is see the world through it. “I’m sure the technology is terrific. I still think and hope it fails,” one Silicon Valley investor said to me. “Apple feels more and more like a tech fentanyl dealer that poses as a rehab provider.” Harsh words, but he feels what we all feel, a slave to our smartphone, and he’s seen this play before and he knows what the first act is like, and the second act, and he knows how it ends.

Political blogger Taegan Goddard says the Vision Pro “offers a glimpse of how we might use computers in the future. If you’re skeptical — and many people are — you need to try it before drawing any conclusions. It’s hard to explain unless you’ve worn it. But I can assure you, it’s mind-blowing.”

Apple CEO Tim Cook tells Bilton “You can actually lay on your sofa and put the displays on your ceiling if you wish. I watched the third season of Ted Lasso on my ceiling and it was unbelievable!”

Dan Ives, a senior analyst at the investment firm Wedbush Securities, tells Bilton, “We think a few years from now it’ll resemble sunglasses and be less than $1,500.”

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Japan’s Moon Lander Snaps Final Photo, Goes Dormant Before 354-Hour Lunar Night

“Japan’s first moon mission has likely come to an end after a surprising late-game comeback,” reports Mashable, “with the spacecraft taking one last photo of its surroundings before the deep-freeze of night… showing ominous shadows cast upon a slope of the Shioli crater, its landing site on the near side of the moon.”

Since Monday, the spacecraft has analyzed rocks around the crater with a multi-band spectral camera. JAXA picked the landing spot because of what it could tell scientists about the moon’s formation… The special camera completed its planned observation, able to study more targets than originally expected, according to an English translation of a news release from the space agency… “Based on the large amount of data we have obtained, we are proceeding with (analyses) to identify rocks and estimate the chemical composition of minerals, which will help solve the mystery of the origin of the moon,” JAXA said in a statement translated by Google…

The spacecraft has now entered a dormant state, prompted by nightfall on the moon. Because one rotation of the moon is about 27 Earth days, the so-called “lunar night,” when the moon is no longer receiving sunlight, lasts about two weeks. Not much can survive the -270 degrees Fahrenheit brought on by darkness — not even robots. In this freezing temperature, soldered joints on hardware and mechanical parts break, and batteries die. But rest assured, the JAXA team will try to communicate with its scrappy moon lander when the sun rises again.

In mid-week Japan’s space agency posted that “Although SLIM was not designed for the harsh lunar nights, we plan to try to operate again from mid-February, when the Sun will shine again on SLIM’s solar cells.”

Later they posted that they’d sent a command to turn on SLIM’s communicator again “just in case, but with no response, we confirmed SLIM had entered a dormant state. This is the last scene of the Moon taken by SLIM before dusk.”

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Microsoft Says Palworld Is the Biggest Ever Third-Party Game Pass Launch

Palworld, a viral “Pokemon with guns” game, has become Microsoft’s biggest third-party launch on Game Pass. According to developer Pocketpair, the game sold 12 million copies on Steam and seven million on Xbox since its January 19 launch. A million of the copies were sold in its first eight hours. Engadget reports: In addition to being the biggest third-party Game Pass launch ever, Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate). The game’s highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most-played game on Xbox platforms during that period.

Palworld uses Pokemon-esque characters and themes — enough to catch the attention of Nintendo’s lawyers. It has battles with monsters similar to those in the creature-collecting series, including the ability to capture them inside a sphere after winning. But Palworld also includes biting social commentary and incorporates themes you’d never see in Pokemon — like labor exploitation. “Don’t worry, there are no labor laws for Pals,” a game FAQ reads. One of the title’s trailers showed a player circling hard-at-work Pals with an assault rifle. “Creating a productive base like this is the secret to living a comfortable life in Palworld,” the narration reads.

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Avatar VFX Workers Vote To Unionize

Visual effects artists working on James Cameron’s Avatar movies have voted to unionize in a National Labor Relations Board (NLRB) election. From the Hollywood Reporter: Of an eligible 88 workers at Walt Disney Studios subsidiary TCF US Productions 27, Inc. who assist with productions for Cameron’s Lightstorm Entertainment, 57 voted to join the union and 19 voted against, while two ballots were void. These workers include creatures costume leads and environment artists as well as others in the stage, environments, render, post viz, sequence, turn over and kabuki departments. Management and labor now have a few days to file any objections, and if none are raised, the election results will be certified.

This bargaining unit doesn’t include employees of VFX facility vendors, notably Weta FX, which is the lead VFX house on the Avatar films and employs the vast majority of the more than 1,000 artists who work on a typical Avatar movie. But unionizing the group represents a major inroad for the VFX industry labor movement, believes one VFX industry source who spoke with THR. “While insignificant as a number, this is the core team that answers to Jim Cameron,” says the source. “They are not necessarily impressive in size, but in influence.”

The workers first went public with their organizing bid in December, when they filed for a union election with the NLRB. At the time, participating workers said in public statements that they were aiming to gain comparable benefits and pay to their unionized peers and have greater input into in working conditions. “Every one of my coworkers has dedicated so much time, creativity and passion to make these films a reality. So when you see them struggling to cover their health premiums, or being overworked because they took on multiple roles, or are just scraping by on their wages … you cannot keep silent,” said kabuki lead Jennifer Anaya.

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A Shape-Shifting Plastic With a Flexible Future

New submitter Smonster shares a report from the New York Times: With restrictions on space and weight, what would you bring if you were going to Mars? An ideal option might be a single material that can shift shapes into any object you imagine. In the morning, you could mold that material into utensils for eating. When breakfast is done, you could transform your fork and knife into a spade to tend to your Martian garden. And then when it’s happy hour on the red planet, that spade could become a cup for your Martian beer. What sounds like science fiction is, perhaps, one step closer to reality.

Researchers at the University of Chicago Pritzker School of Molecular Engineering have created a new type of plastic with properties that can be set with heat and then locked in with rapid cooling, a process known as tempering. Unlike classic plastics, the material retains this stiffness when returned to room temperature. The findings, published in the journal Science on Thursday, could someday change how astronauts pack for space.

“Rather than taking all the different plastics with you, you take this one plastic with you and then just give it the properties you need as you require,” said Stuart Rowan, a chemist at the University of Chicago and an author of the new study. But space isn’t the only place the material could be useful. Dr. Rowan’s team also sees its potential in other environments where resources are scare — like at sea or on the battlefield. It could also be used to make soft robots and to improve plastics recycling.

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Apple Vision Pro Review Roundup

Apple has lifted the embargo on the first wave of non-curated reviews of its Vision Pro headset, and the results are somewhat surprising. The initial “high” experienced upon first impressions, where reviewers laud the headset’s “incredibly impressive displays” and “near perfect” tracking capabilities, has waned. In real-world conditions outside of Apple’s heavily-regulated demos, the Vision Pro appears to suffer from limited productivity usecases, DRM’d apps, and half-baked features that suggest this device is still very much in the dev-kit stage. Above all, however, is the isolation experienced when using the Vision Pro. It offers very few options for wearers to socialize and share memories with one another in any meaningful way. Tim Cook may be right when he said headsets are inherently isolating.

“You’re in there, having experiences all by yourself that no one else can take part it,” concludes Nilay Patel in his review for The Verge. “I don’t want to get work done in the Vision Pro. I get my work done with other people, and I’d rather be out here with them.”

These are some of our favorite reviews of the Apple Vision Pro:

– The Verge: Apple Vision Pro review: magic, until it’s not

– The Wall Street Journal: Apple Vision Pro Review: The Best Headset Yet Is Just a Glimpse of the Future

– Washington Post: Apple’s Vision Pro is nearly here. But what can you do with it?

– Tom’s Guide: Apple Vision Pro review: A revolution in progress

– CNET: Apple Vision Pro Review: A Mind-Blowing Look at an Unfinished Future

– CNBC: Apple Vision Pro review: This is the future of computing and entertainment

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