Debate at COP27: Nuclear Energy, Climate Friend or Foe?

Long-time Slashdot reader gordm shares an interesting video from the United Nations Climate Change Conference. “At COP27, Tobias Holle (activist with Youth Strike for Climate) debated Mark Nelson (founder of Radiant Energy Fund) as to whether nuclear power can help us tackle climate change.”

The event took place at the International Atomic Energy Agency’s “Atoms for Climate” pavillion, where the IAEA’s climate advisor presented the debate’s topic as “Nuclear Energy: Climate Friend or Foe?” (and introduced the two debaters as “enthusiastic young climate champions”). The Youth Strike for Climate activist objected to commiting humanity to 1 million years of maintaining nuclear waste. But he also argued that extreme weather was creating additional security risks, that the per-kilowatt hour cost was economically prohibitive, that nuclear plants were politically unpopular — and that anyways, they take too long to build giving our current climate crisis. “We need fast solutions.”

The Radiant Energy founder disagreed, arguing over specific statistics and insisting that nuclear energy should be considered a low-carbon energy solution, and also safe. (He pointed out that Chernobyl’s nuclear plant actually continued operating for 14 years after its 1986 nuclear accident.) Interestingly he also argued that in the Netherlands there’s a museum of nuclear waste — a science museum attached to their nuclear facility — “where they don’t just have the high-level waste, they have the highest part of high-level waste, the most dangerous isotopes, separated from the nuclear fuel. The most radioactive stuff — very hot for 500 years — and they have a tour where you can walk over it, and you can feel the warmth from the floor from the radioactive isotopes….

“You can absolutely manage the safe, secure, and even educational storage of the most radioactive isotopes… We know very well how to manage it.”

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Do Screens Before Bedtime Actually Improve Your Sleep?

Having trouble falling asleep, a writer for Vulture pondered a study from February in the Journal of Sleep Research that “runs refreshingly counter to common sleep-and-screens wisdom.”

For years, science and conventional wisdom have stated unequivocally that looking at a device — like a smartphone, tablet, laptop, or television — before bed is akin to lighting years of your natural life on fire, then letting the flames consume your children, your community, and the very concept of human progress….

Specifically interested in the use of “entertainment media” (streaming services, video games, podcasts) before bed, [the new February study’s] researchers asked a group of 58 adults to keep a sleep diary and found that, if participants consumed entertainment media in the hour before bed, the habit was associated with an earlier bedtime as well as more sleep overall (though the benefits diminished if participants binged for longer than an hour or multitasked on their phones). Essentially, these researchers explored screen use before bed as a form of relaxation rather than a form of self-harm, which is exactly how I and probably 5 billion other people use it — as a way of distracting our minds from the onslaught of material reality just before we drift off to temporary oblivion.

Vulture’s writer interviews Dr. Morgan Ellithorpe, one of the authors of the Journal of Sleep Research study and an assistant professor in the Department of Communication at the University of Delaware who specializes in media psychology.

Dr. Ellithorpe is a proponent of intentional media use as a way to relieve stress, but she tells me that, in her research, she’s found that the worst types of media to absorb before bed are those that have no “stopping point” — Instagram, TikTok, shows designed to be binge-watched. If you intend to binge a show, that might be fine: “Making a plan and sticking to it seems to matter,” she says. We agree that humans are famously bad at that, and that’s where the problems begin. The solution, Dr. Ellithorpe says, is figuring out why we’re on our screens and if that reason is “meaningful.” Are we turning to a screen in order to recover from an eventful day? Because we want something to talk about with our friends? Because we’re seeking, as she puts it, a moment of “hedonic enjoyment”? The key is that you must be able to recognize when that need is fulfilled. Then “you’re likely to have a good experience, and you won’t need to force yourself to stop. But it takes practice.”

Dr. Ellithorpe cites several studies for me to review — on gratification, mood-management theory, selective exposure, and self-determination theory — all of which, to various extents, grapple with the notion that human beings can make decisions to use media for purposeful things. “There’s this push now to realize that people aren’t a monolith, and media uses that seem bad for some people can actually be really good for other people.” Although many researchers like Dr. Ellithorpe and her cohort are onboard with this push, she admits that “the movement has not filtered out to the public yet. So the public is still on this kick of ‘Oh, media’s bad.'”

And that’s a huge part of the issue. “We sabotage ourselves when it comes to benefiting from media because we’ve been taught in our society to feel guilty for spending leisure time with media,” Dr. Ellithorpe says. “The research in this area suggests that people who want to use media to recover from stress, if they then feel bad about doing so, they don’t actually get the benefit from the media use.”

But even Dr. Ellithorpe is prone to unintentional sleep moralizing, saying she is often “bad” and “on her phone two seconds before I turn off the light.” She recommends watching a “low-challenge show” before bed and, like Dr. Kennedy, cites Stranger Things specifically as a dangerous pre-bed content choice because “you have to keep track of all the characters, remember what happened three seasons ago, and it’s emotionally charged. It might be difficult afterward to come down from that and go to bed.” In the end, she suggests watching whatever you want as long as it doesn’t delay your bedtime.

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Chinese Takeover of UK’s Largest Chip Plant Blocked on National Security Grounds

Slashdot has been covering plans for the UK’s largest chip plant to be acquired by Chinese-owned firm Nexperia.

But this week the U.K. government “has blocked the takeover of the country’s largest microchip factory by a Chinese-owned firm,” CNBC reported this week, “over concerns it may undermine national security.”

Grant Shapps, minister for business, energy and industrial strategy, on Wednesday ordered Dutch chipmaker Nexperia to sell its majority stake in Newport Wafer Fab, the Welsh semiconductor firm it acquired for £63 million ($75 million).

Nexperia is based in the Netherlands but owned by Wingtech, a partially Chinese state-backed company listed in Shanghai. Nexperia completed its acquisition of Newport Wafer Fab in 2021, and the firm subsequently changed its name to Nexperia Newport Limited, or NN.

“The order has the effect of requiring Nexperia BV to sell at least 86% of NNL within a specified period and by following a specified process,” the United Kingdom’s Department for Business, Energy and Industrial Strategy said in a statement. Nexperia had initially owned 14% of Newport Wafer Fab, but in July 2021 it upped its stake to 100%.

“We welcome foreign trade & investment that supports growth and jobs,” Shapps tweeted Wednesday. “But where we identify a risk to national security we will act decisively.”

Nexperia plans to appeal the decision.

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As US Investigates Ticketmaster, Botched Sale of Taylor Swift Tickets Fuels Monopoly Criticisms

Ticketmaster provoked ire with a botched sale of tickets to Taylor Swift’s first concert in five years. NPR reports:
On Thursday afternoon, the day before tickets were due to open to the general public, Ticketmaster announced that the sale had been cancelled altogether due to “extraordinarily high demands on ticketing systems and insufficient remaining ticket inventory to meet that demand.” Taylor Swift broke her silence on Friday in statement on Instagram in which she said it is “excruciating for me to watch mistakes happen with no recourse.” She said there are many reasons people had a hard time getting tickets, and she’s trying to figure out how to improve the situation moving forward. “I’m not going to make excuses for anyone because we asked them, multiple times, if they could handle this kind of demand and we were assured they could,” she wrote, without naming Ticketmaster.

America’s Justice Department “has opened an antitrust investigation into the owner of Ticketmaster,” reports the New York Times. But the investigation “predates the botched sale” and “is focused on whether Live Nation Entertainment has abused its power over the multibillion-dollar live music industry.”

The new investigation is the latest scrutiny of Live Nation Entertainment, which is the product of a merger between Live Nation and Ticketmaster that the Justice Department approved in 2010. That created a giant in the live entertainment business that still has no equals in its reach or power…. The debacle involving Ms. Swiftâ(TM)s concert tickets this week has exacerbated complaints in the music business and in Washington that Live Nationâ(TM)s power has constrained competition and harmed consumers.
Or, as NPR puts it, “The frenzy has brought renewed scrutiny to the giant Ticketmaster, which critics have long accused of abusing its market power at the expense of consumers.”

Would-be concertgoers have complained vocally about recent incidents with near-instant sellouts and skyrocketing prices, and artists like Pearl Jam and Bruce Springsteen have feuded with it over the decades. One common complaint is that there doesn’t seem to be a clear alternative or competitor to Ticketmaster, especially after it merged with concert provider Live Nation in 2010 (a controversial move that required conditional approval from the U.S. Department of Justice).

Now Tennessee’s attorney general, a Republican, is opening a consumer protection investigation into the incident. North Carolina’s attorney general announced on Thursday that his office is investigating Ticketmaster for allegedly violating consumers’ rights and antitrust laws. And multiple Democratic lawmakers are asking questions about the company’s dominance â” not for the first time…. “Taylor Swift’s tour sale is a perfect example of how the Live Nation/Ticketmaster merger harms consumers by creating a near-monopoly,” tweeted Sen. Richard Blumenthal (D-Conn.), one of several lawmakers who has long called for investigation and accountability into the company, especially after becoming a subsidiary of concert behemoth Live Nation.

The article also cites a Thursday statement from Ticketmaster:
The company says that using Verified Fan invite codes has historically helped manage the volume of users visiting the website to buy tickets, though that wasn’t the case on Tuesday. “The staggering number of bot attacks as well as fans who didn’t have invite codes drove unprecedented traffic on our site, resulting in 3.5 billion total system requests â” 4x our previous peak,” it said, adding that it slowed down some sales and pushed back others to stabilize its systems, resulting in longer wait times for some users.

It estimates that about 15% of interactions across the website experienced issues, which it said is “15% too many.”

The Tuesday sale also broke Ticketmaster’s record for most tickets sold for an artist in a single day,” reports People, “selling two million tickets.”
Thanks to long-time Slashdot reader SpzToid for submitting the story.

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FBI, Air Force Agents Mysteriously Raid House of Guy Who Runs Area 51 Blog

Earlier this month, agents from both the FBI and the U.S. Air Force raided multiple homes belonging to a man who runs a little-known blog about Area 51. Gizmodo reports: That man, Joerg Arnu, said the swarm of federal agents in riot gear busted into his primary residence, handcuffed him, then marched him outside to wait in the freezing cold while they rifled through his apartment and took pretty much every piece of electronic equipment that he owned. So far, the government has been pretty tight-lipped about the whole thing, but officials did verify that it happened. In a statement provided to the Las Vegas Review-Journal, Lt. Col. Bryon McGarry confirmed the raid. He did not elaborate on its purpose, saying only: “This is an open and ongoing law enforcement investigation between the Las Vegas FBI and Air Force OSI.”

What did cops want? It’s not exactly clear. Since 1999, Arnu has run Dreamland Resort, a website that covers activities in and around Area 51, the notoriously secretive government facility located in Groom Lake, Nevada. Long the subject of speculation and curiosity, the highly classified facility is the site of myriad UFO sightings. Coincidentally (or not), it is also the location where the Air Force reportedly tests and develops some of its most sensitive and experimental new projects and aircraft (see: the U-2 spy plane in the 1950s, for instance). Among other things, Arnu’s site features pictures and writing about the Air Force’s so-called “black projects” — opaque, classified operations carried out behind a veil of government secrecy. Arnu claims that the agents confiscated his “laptops, phones, backup drives, camera gear, and my drone were seized.” He describes the situation in detail in a blog post on his website.

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Epic Says Google Paid Activision Millions Not To Launch Rival App Store

An anonymous reader quotes a report from CNET: Fortnite developer Epic Games said Google paid the equivalent of $360 million to Call of Duty developer Activision Blizzard as part of a broad agreement that included a promise the gaming giant would not create a rival app store. The move, Epic said, helped solidify Google’s hold on phones and tablets powered by its Android software. In the filing, newly unredacted Thursday, Epic said Google paid other developers in a similar way to Activision. Epic cited an agreement Google struck with Tencent, the Chinese company that owns League of Legends developer Riot Games, giving it about $30 million over one year. Like Activision, that money too was part of a larger agreement for Riot to maintain its Google-powered games and spend money promoting them as part of Android.

Google and Activision Blizzard both denied Epic’s allegations about competing app stores. Google said the agreements are designed to provide incentives for developers to create apps for Google Play. “Epic is mischaracterizing business conversations,” a Google spokesperson said in a statement. “It does not prevent developers from creating competing app stores, as Epic falsely alleges.” Activision, for its part, said Google never “asked us, pressured us, or made us agree not to compete with Google Play.” Activision is in the midst of being acquired by software giant Microsoft for $68.7 billion. […] The filing is the latest allegation in Epic’s ongoing lawsuit against Google, which it accuses of operating a monopoly with Google Play, which sells apps for Android. Epic’s ongoing lawsuit is similar to another battle it’s waging against Apple and its App Store over similar concerns of monopolistic practices. In both cases, Epic is pushing the companies to reduce the control they exert over their respective platforms, both in terms of how phone and tablet owners pay for apps and where to download them from.

It’s unclear whether Epic’s argument that Google paid developers to not compete will win in an eventual court case. Epic said in its complaint that “Google understood” the agreement would mean that Activision would “abandon its plans to launch a competing app store, and Google intended this result.” But Armin Zerza, now Activision Blizzard’s finance chief, said in one of the court filings that the company chose not to launch a rival app store because of the risk of failure, in addition to costs for development and marketing. When asked about entering a deal with Google that “accomplished your objectives,” Zerza said that the Activision Blizzard board approved a deal with the Android maker because it “created multi-hundred-million dollars of value for us across multiple ecosystems.” If Activision is ultimately purchased by Microsoft though, it may end up helping create an app store after all. Microsoft told regulators in October that it intends to build its own mobile app store to rival Google and Apple. Activision’s deep library of popular games, including Candy Crush Saga and World of Warcraft, will be a key part of that effort. “Epic’s allegations are nonsense,” an Activision representative said in a statement sent to PC Gamer. “We can confirm that Google never asked us, pressured us, or made us agree not to compete with Google Play — and we’ve already submitted documents and testimony that prove this.”

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Google Rolls Out New Features Across Maps, Search and Shopping

Google announced today that it’s introducing a slew of new Maps, Search and Shopping features. The company revealed a majority of the new features during its Search On event in September and is now starting to roll them out to users. TechCrunch reports:
Search
Starting today, users will be able to use Search to find their favorite dish at a restaurant near them. For example, you can search “truffle mac and cheese near me” to see which nearby restaurants carry the dish on their menu. Once you find a specific dish that you’re looking for, you can get more information about its price, ingredients and more. Another new Search functionality lets you use Google’s multisearch feature to find specific food near you. Say you see something tasty-looking online, but don’t know what it is or where to find it. You can now use Lens in the Google app for Android or iOS to snap a picture or take a screenshot of a dish and add the words “near me” to find a place that sells it nearby. Later this year, Google is going roll out an update to its Lens AR Translate capabilities so users can more seamlessly translate text on complex backgrounds. Instead of covering up the original text like it currently does, Google is going to erase the text and re-create the pixels underneath with an AI-generated background, and then overlay the translated text on top of the image.
Maps
As for the new Maps features, Google is launching a new visual search experience called Live View in London, Los Angeles, New York, Paris, San Francisco and Tokyo. […] In addition to displaying information about where places are, users will be able to see key information about each spot overlaid, such as whether the location is busy, if its open, what the price range is, etc. Another new Maps feature makes it easier for EV owners to find the best charging station for their vehicle. Now, you can search for “EV charging stations” and select the “fast charge” filter. You can also filter for stations that offer your EV’s plug type. Google also announced that it’s expanding its “accessible places” feature globally after initially launching it in the U.S., Australia, Japan and the U.K. in 2020. The feature is designed to help people determine whether a place is wheelchair accessible.
Shopping
Google has announced a new AR shopping feature that is designed to make it easier to find your exact foundation match. The company says its new photo library features 148 models representing a diverse spectrum of skin tones, ages, genders, face shapes, ethnicities and skin types. As a result, it should be easier for shoppers to better visualize what different products will look like on them. […] Users can now also shop for shoes using AR.

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