A Shape-Shifting Plastic With a Flexible Future

New submitter Smonster shares a report from the New York Times: With restrictions on space and weight, what would you bring if you were going to Mars? An ideal option might be a single material that can shift shapes into any object you imagine. In the morning, you could mold that material into utensils for eating. When breakfast is done, you could transform your fork and knife into a spade to tend to your Martian garden. And then when it’s happy hour on the red planet, that spade could become a cup for your Martian beer. What sounds like science fiction is, perhaps, one step closer to reality.

Researchers at the University of Chicago Pritzker School of Molecular Engineering have created a new type of plastic with properties that can be set with heat and then locked in with rapid cooling, a process known as tempering. Unlike classic plastics, the material retains this stiffness when returned to room temperature. The findings, published in the journal Science on Thursday, could someday change how astronauts pack for space.

“Rather than taking all the different plastics with you, you take this one plastic with you and then just give it the properties you need as you require,” said Stuart Rowan, a chemist at the University of Chicago and an author of the new study. But space isn’t the only place the material could be useful. Dr. Rowan’s team also sees its potential in other environments where resources are scare — like at sea or on the battlefield. It could also be used to make soft robots and to improve plastics recycling.

Read more of this story at Slashdot.

Avatar VFX Workers Vote To Unionize

Visual effects artists working on James Cameron’s Avatar movies have voted to unionize in a National Labor Relations Board (NLRB) election. From the Hollywood Reporter: Of an eligible 88 workers at Walt Disney Studios subsidiary TCF US Productions 27, Inc. who assist with productions for Cameron’s Lightstorm Entertainment, 57 voted to join the union and 19 voted against, while two ballots were void. These workers include creatures costume leads and environment artists as well as others in the stage, environments, render, post viz, sequence, turn over and kabuki departments. Management and labor now have a few days to file any objections, and if none are raised, the election results will be certified.

This bargaining unit doesn’t include employees of VFX facility vendors, notably Weta FX, which is the lead VFX house on the Avatar films and employs the vast majority of the more than 1,000 artists who work on a typical Avatar movie. But unionizing the group represents a major inroad for the VFX industry labor movement, believes one VFX industry source who spoke with THR. “While insignificant as a number, this is the core team that answers to Jim Cameron,” says the source. “They are not necessarily impressive in size, but in influence.”

The workers first went public with their organizing bid in December, when they filed for a union election with the NLRB. At the time, participating workers said in public statements that they were aiming to gain comparable benefits and pay to their unionized peers and have greater input into in working conditions. “Every one of my coworkers has dedicated so much time, creativity and passion to make these films a reality. So when you see them struggling to cover their health premiums, or being overworked because they took on multiple roles, or are just scraping by on their wages … you cannot keep silent,” said kabuki lead Jennifer Anaya.

Read more of this story at Slashdot.

Microsoft Says Palworld Is the Biggest Ever Third-Party Game Pass Launch

Palworld, a viral “Pokemon with guns” game, has become Microsoft’s biggest third-party launch on Game Pass. According to developer Pocketpair, the game sold 12 million copies on Steam and seven million on Xbox since its January 19 launch. A million of the copies were sold in its first eight hours. Engadget reports: In addition to being the biggest third-party Game Pass launch ever, Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate). The game’s highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most-played game on Xbox platforms during that period.

Palworld uses Pokemon-esque characters and themes — enough to catch the attention of Nintendo’s lawyers. It has battles with monsters similar to those in the creature-collecting series, including the ability to capture them inside a sphere after winning. But Palworld also includes biting social commentary and incorporates themes you’d never see in Pokemon — like labor exploitation. “Don’t worry, there are no labor laws for Pals,” a game FAQ reads. One of the title’s trailers showed a player circling hard-at-work Pals with an assault rifle. “Creating a productive base like this is the secret to living a comfortable life in Palworld,” the narration reads.

Read more of this story at Slashdot.

Apple Vision Pro Review Roundup

Apple has lifted the embargo on the first wave of non-curated reviews of its Vision Pro headset, and the results are somewhat surprising. The initial “high” experienced upon first impressions, where reviewers laud the headset’s “incredibly impressive displays” and “near perfect” tracking capabilities, has waned. In real-world conditions outside of Apple’s heavily-regulated demos, the Vision Pro appears to suffer from limited productivity usecases, DRM’d apps, and half-baked features that suggest this device is still very much in the dev-kit stage. Above all, however, is the isolation experienced when using the Vision Pro. It offers very few options for wearers to socialize and share memories with one another in any meaningful way. Tim Cook may be right when he said headsets are inherently isolating.

“You’re in there, having experiences all by yourself that no one else can take part it,” concludes Nilay Patel in his review for The Verge. “I don’t want to get work done in the Vision Pro. I get my work done with other people, and I’d rather be out here with them.”

These are some of our favorite reviews of the Apple Vision Pro:

– The Verge: Apple Vision Pro review: magic, until it’s not

– The Wall Street Journal: Apple Vision Pro Review: The Best Headset Yet Is Just a Glimpse of the Future

– Washington Post: Apple’s Vision Pro is nearly here. But what can you do with it?

– Tom’s Guide: Apple Vision Pro review: A revolution in progress

– CNET: Apple Vision Pro Review: A Mind-Blowing Look at an Unfinished Future

– CNBC: Apple Vision Pro review: This is the future of computing and entertainment

Read more of this story at Slashdot.