Samsung Says It Will Release An Update To Address App Throttling Issues

In a statement to TechCrunch, a Samsung spokesperson said the company will release a software update to allow users to have more control over throttling. “Samsung has not provided details about when the update will roll out to users,” notes the report. From the report: “Our priority is to deliver the best mobile experience for consumers. We value the feedback we receive about our products and after careful consideration, we plan to roll out a software update soon so users can control the performance while running game apps,” a spokesperson from Samsung said in an email.

Samsung’s promise follows reports that the tech giant’s phones are throttling the performance of around 10,000 apps, as first reported by Android Authority, and via Twitter complaints, plus Samsung’s Korean community forums. The company’s Game Optimizing Service (GOS) software, which optimizes the performance of CPU and GPU to prevent excessive heating when playing a game for a long time, appeared to be at the core of the issue, but the list of affected apps wasn’t limited to games. However, Samsung has disputed claims that Game Optimizing Service was throttling non-gaming apps. “The Game Optimizing Service (GOS) has been designed to help game apps achieve a great performance while managing device temperature effectively. GOS does not manage the performance of non-gaming apps,” the spokesperson said.

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Malware Campaign Impersonates VC Firm Looking To Buy Sites

BleepingComputer was recently contacted by an alleged “venture capitalist” firm that wanted to invest or purchase our site. However, as we later discovered, this was a malicious campaign designed to install malware that provides remote access to our devices. Lawrence Abrams from BleepingComputer writes: Last week, BleepingComputer received an email to our contact form from an IP address belonging to a United Kingdom virtual server company. Writing about cybersecurity for so long, I am paranoid regarding email, messaging, and visiting unknown websites. So, I immediately grew suspicious of the email, fired up a virtual machine and VPN, and did a search for Vuxner. Google showed only a few results for ‘Vuxner,’ with one being for a well-designed and legitimate-looking vuxner[.]com, a site promoting “Vuxner Chat — Next level of privacy with free instant messaging.” As this appeared to be the “Vuxner chat” the threat actors referenced in their email, BleepingComputer attempted to download it and run it on a virtual machine.

BleepingComputer found that the VuxnerChat.exe download [VirusTotal] actually installs the “Trillian” messaging app and then downloads further malware onto the computer after Trillian finishes installing. As this type of campaign looked similar to other campaigns that have pushed remote access and password-stealing trojans in the past, BleepingComputer reached out to cybersecurity firm Cluster25 who has previously helped BleepingComputer diagnose similar malware attacks in the past. Cluster25 researchers explain in a report coordinated with BleepingComputer that the Vuxner[.]com is hosted behind Cloudflare, however they could still determine hosting server’s actual address at 86.104.15[.]123.

The researchers state that the Vuxner Chat program is being used as a decoy for installing a remote desktop software known as RuRAT, which is used as a remote access trojan. Once a user installs the Vuxner Trillian client and exits the installer, it will download and execute a Setup.exe executable [VirusTotal] from https://vuxner[.]com/setup.exe. When done, the victim will be left with a C:swrbldin folder filled with a variety of batch files, VBS scripts, and other files used to install RuRAT on the device. Cluster25 told BleepingComputer that the threat actors are using this attack to gain initial access to a device and then take control over the host. Once they control the host, they can search for credentials and sensitive data or use the device as a launchpad to spread laterally in a network.

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Europe’s Largest Nuclear Power Plant On Fire After Russian Shelling

Russian forces shelled Europe’s largest nuclear plant early Friday in the battle for control of a crucial energy-producing city, and the power station was on fire. The Associated Press reports: Plant spokesman Andriy Tuz told Ukrainian television that shells were falling directly on the Zaporizhzhia plant and had set fire to one of the facility’s six reactors. That reactor is under renovation and not operating, but there is nuclear fuel inside, he said. Firefighters cannot get near the fire because they are being shot at, Tuz said. A government official told The Associated Press that elevated levels of radiation were detected near the site of the plant, which provides about 25% of Ukraine’s power generation. The official spoke on condition of anonymity because the information has not yet been publicly released. Tuz said it is urgent to stop the fighting to put out the flames.

Mayor Dmytro Orlov and the Ukrainian state atomic energy company reported that a Russian military column was heading toward the nuclear plant. Loud shots and rocket fire were heard late Thursday. […] Ukrainian Prime Minister Denys Shmyhal called on the West to close the skies over the country’s nuclear plants as fighting intensified. “It is a question of the security of the whole world!” he said in a statement. The U.S. and NATO allies have ruled out creating a no-fly zone since the move would pit Russian and Western military forces against each other.

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Sid Meier Warns the Games Industry About Monetization

Speaking to the BBC on the 30th anniversary of Civilization, American developer Sid Meier says if major companies continue to focus on monetization or other things that are not gameplay-focused, they risk losing the audience. From the report: “The real challenge and the real opportunity is keeping our focus on gameplay,” says American developer Sid Meier. “That is what is unique, special and appealing about games as a form of entertainment. When we forget that, and decide it’s monetization or other things that are not gameplay-focused, when we start to forget about making great games and start thinking about games as a vehicle or an opportunity for something else, that’s when we stray a little bit further from the path.”

The financial model that supports how games companies make their money has changed dramatically in the past decade or so. Now many developers and publishers rely on in-game purchases to help with their bottom line rather than solely on the up-front cost of buying a title to play. […] Some games companies are also exploring the introduction of non-fungible-tokens (NFTs) – a form of digital art that players can buy and own — into their games. […] Sid Meier says that if major companies continue to focus on ways like this to monetize gaming, they risk losing the audience: “People can assume that a game is going to be fun and what it needs for success are more cinematics or monetization or whatever — but if the core just is not there with good gameplay, then it won’t work. “In a sense gameplay is cheap… The game design part is critical and crucial but doesn’t require a cast of thousands in the way some of the other aspects do. So it’s perhaps easy to overlook how important the investment in game design and gameplay is.”

The global games market is reported to be worth around $175 billion and is forecast to almost double in five years. But Sid Meier says that continued growth isn’t guaranteed: “There are lots of other ways that people can spend their leisure time… I think the way the internet works, once a shift starts to happen, then everybody runs to that side of the ship. “I think we need to be sure that our games continue to be high quality and fun to play – there are so many forms of entertainment out there now. We’re in a good position… but we need to be sure we realize how critical gameplay is – and how that is the engine that really keeps players happy, engaged and having fun.”

Sid says he has no plans to retire just yet, and explains the most gratifying change he’s experienced during his more than 30 years in the industry, is the wider public’s shift in attitude when it comes to games. People were telling him back in 1991 that he was “wasting his time” working in games – now he smiles, as people say to him: “I wish I could get a job making games.”

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