Microsoft Argues Nintendo Offers a ‘Broader Range of Mature Content’ than Xbox
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Sales And Repair
1715 S. 3rd Ave. Suite #1
Yakima, WA. 98902
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Sales And Repair
1715 S. 3rd Ave. Suite #1
Yakima, WA. 98902
Mon - Fri: 8:30-5:30
Sat - Sun: Closed
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A further breakdown of the data reveals 199,000 proactive enforcements taken by Xbox involving adult sexual content, 87,000 for fraud, and 54,000 for harassment or bullying. The report also claims that 100 percent of all actions in the last six-month period relating to account tampering, piracy, and phishing were taken proactively by Xbox rather than via reports made by its player base, which suggests that either fewer issues are being reported by players or the issues themselves are being addressed before players are aware of them. As proactive action has increased, the report also reveals that reports made by players have decreased significantly despite a growing player base, noting a 36 percent decline in player reports compared to the same period in 2021. A total of 33.07 million reports were made by players during the last period, with the vast majority relating to either in-game conduct (such as cheating, teamkilling, or intentionally throwing a match) or communications.
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The Surface Pro X hardware was quite a bit thinner than Microsoft’s Intel hardware at the time (and still now). So excising the 3.5mm jack made sense. But we’ve now lost the headphone jack for a chassis that’s basically identical in dimensions to last year’s model. They really couldn’t fit one on there somewhere? Further reading: Microsoft’s Surface Studio 2 Plus Ships With an RTX 3060 for $4,299
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This virtual office of the future won’t just be about meetings. Microsoft is bringing Windows 365 to Quest, the company’s platform for streaming full versions of Windows to devices. “With Windows 365 coming to Quest, you’ll have a new way to securely stream the entire Windows experience, including all the personalized apps, content, and settings to your VR device with the full power of Windows and Windows applications,” Nadella said.
Microsoft is also bringing 2D versions of its Office apps to Quest through its Progressive Web Apps (PWA) technology. These won’t be full-blown 3D versions of Office designed for VR, but if there’s an appetite for VR in the enterprise, then it’s easy to imagine Microsoft adapting them in the future. Xbox Cloud Gaming will even make its way to Meta’s Quest VR headsets, allowing Xbox Game Pass Ultimate subscribers to stream games. It’s not going to be as immersive as a native VR experience for Xbox games, but you’ll be able to pick up an Xbox controller and play them on a giant screen projected inside a Quest headset. Earlier today, Meta announced the Meta Quest Pro: a $1,499 virtual reality headset it’s been teasing for the past year. They also announced a big addition to their updated higher-detail avatars: legs.
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The Insider preview also includes a sneak peek (for a limited group of Insiders) at a new video calling experience for Chat from Microsoft Teams on Windows 11. When you open Chat from the taskbar, you’ll soon be able to see a preview of your own video feed, allowing you to fix your appearance or spot any background issues before starting a call. Microsoft hopes to make this experience more broadly available in the coming months, but a ‘small subset of users’ will already have access to the feature as part of a sneak preview release. You can launch Chat from your Windows 11 taskbar yourself to check if you’re one of the lucky few selected.
The Insider Preview Build 25217 also contains a few other feature updates, including improved cloud suggestions and integrated search suggestions for Simplified Chinese, and some design changes to the Microsoft Store. Now, the store makes it clearer if a game is included as part of Game Pass to spare you from accidentally purchasing a game you may have free access to. The Game Pass library is also getting a performance boost and some more simplified options.
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Three of the seven login credentials were still active when spiderSilk discovered them, with one seemingly uploaded just days ago at the time of writing. The other four sets of credentials were no longer active but still highlighted the risk of workers accidentally uploading keys for internal systems. Microsoft refused to elaborate on what systems the credentials were protecting when asked multiple times by Motherboard. But generally speaking, an attacker may have an opportunity to move onto other points of interest after gaining initial access to an internal system. One of the GitHub profiles with exposed and active credentials makes a reference to the Azure DevOps code repository. Highlighting the risk that such credentials may pose, in an apparently unrelated hack in March attackers gained access to an Azure DevOps account and then published a large amount of Microsoft source code, including for Bing and Microsoft’s Cortana assistant. “We’ve investigated and have taken action to secure these credentials,” said a Microsoft spokesperson in a statement. “While they were inadvertently made public, we haven’t seen any evidence that sensitive data was accessed or the credentials were used improperly. We’re continuing to investigate and will continue to take necessary steps to further prevent inadvertent sharing of credentials.”
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Microsoft’s response is as wide-ranging as Sony’s initial objections, touching on everything from the fact it has previously managed to grow Game Pass without Activision Blizzard’s titles — suggesting Call of Duty mightn’t be quite as “essential” as Sony claims — to a reiteration of its assurances that it won’t be making Call of Duty an Xbox console exclusive. It’s here that Microsoft takes a swipe at Sony, pointing out (as per a Google-translated version of its filing) that for all its concerns around exclusivity, “the use of exclusive arrangements has been at the heart of Sony’s strategy to strengthen its presence in the gaming industry.” Microsoft says Sony’s concerns are “incoherent”, given that, by virtue of PlayStation’s dominant market share, the company is a leader in the distribution of digital games – especially when, as Microsoft claims, Sony has actively hampered the growth of Game Pass by paying for “‘blocking rights’ to prevent developers from adding content to Game Pass and other competing subscription services.” Further reading: Microsoft Justifies Activision Blizzard’s $69 Billion Acquisition By Telling Regulator Call of Duty Publisher Doesn’t Release ‘Unique’ Games.
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So Microsoft’s “people analytics” chief and its “culture measurements” director teamed up for a report in Harvard Business Review exploring “as we enter the hybrid work era… how thriving can be unlocked across different work locations, professions, and ways of working.”
ZDNet columnist Chris Matyszczyk took special note of the researchers’ observation that “Employees who weren’t thriving talked about experiencing siloes, bureaucracy, and a lack of collaboration,” asking playfully, “Does that sound like Microsoft to you?”
Klinghoffer and McCune were undeterred in their search for the secret of happiness. They examined those who spoke most positively about thriving at work and work-life balance. They reached a startling picture of a happy Microsoft employee. They said: “By combining sentiment data with de-identified calendar and email metadata, we found that those with the best of both worlds had five fewer hours in their workweek span, five fewer collaboration hours, three more focus hours, and 17 fewer employees in their internal network size.”
Five fewer collaboration hours? 17 fewer employees in their internal network? Does this suggest that the teamwork mantra isn’t working so well? Does it, in fact, intimate that collaboration may have become a buzzword for a collective that is more a bureaucracy than a truly productive organism?
Klinghoffer and McCune say collaboration isn’t bad in itself. However, they say: “It is important to be mindful of how intense collaboration can impact work-life balance, and leaders and employees alike should guard against that intensity becoming 24/7.”
If you’re a leader, you have a way to stop it. If you’re an employee, not so much.
The Microsoft researchers’ conclusion? “Thriving takes a village” (highlighting the importance of managers), and that “the most common thread among those who were not thriving was a feeling of exclusion — from a lack of collaboration to feeling left out of decisions to struggling with politics and bureaucracy.”
Matyszczyk’s conclusion? “It’s heartening to learn, though, that perhaps the most important element to making an employee happy at work is giving them time to, well, actually work.”
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In a blog post shared with The Washington Post, Microsoft President Brad Smith wrote that the company will respect workers’ rights to unionize and plans to work collaboratively with organized labor organizations to “make it simpler rather than more difficult” for employees to unionize if they so choose.
Microsoft is in the process of completing a $69 billion acquisition of Activision, a video game company where employees of a small subsidiary voted to unionize in March. That union, the Game Workers Alliance, is a division of the Communications Workers of America (CWA), which in a statement called Microsoft’s announcement “encouraging and unique among the major tech companies.” CWA Secretary-Treasurer Sara Steffens added that “to truly give workers a legally protected voice in decisions that affect them and their families, these principles must be put into action and incorporated into Microsoft’s day-to-day operations and its expectations for its contractors….”
Rebecca Givan, a Rutgers University professor of labor relations, said Microsoft’s announcement could mean the company is trying to smooth things over with employees interested in unionizing. “There’s a lot of actual organizing or talk or desire in the video game sector, and that’s a piece of what Microsoft does. That might be what they’re trying to get out in front of,” Givan said.
The article argues that Microsoft is “attempting to set itself apart from other Big Tech firms like Google and Amazon that have clashed publicly with employees seeking union representation.” And it provides specific examples where other big tech companies have “gotten into trouble” with America’s National Labor Relations Board:
“The labor board has repeatedly found that Amazon wrongfully terminated or retaliated against workers who were involved with union organizing.”
“Google, too, has had to settle charges with workers who said the company fired them in response to union organizing.”
“Workers at Apple told The Post in April that they were targeted by management for supporting the union and threatened with the loss of certain benefits and opportunities for promotion.”
The president of America’s largest federation of union, the AFL-CIO, tells the Post in a statement that “Microsoft’s collaborative approach to working with its employees who seek to organize is a best practice that we look forward to seeing implemented at Microsoft and other companies.”
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