California Is Suing Walmart Over Alleged Improper Disposal of E-Waste and Other Hazardous Materials

Last week, the California attorney general and 12 state officials filed a lawsuit against Walmart, saying it allegedly illegally disposed of electronic and hazardous waste, compromising local landfills. The Verge reports: California Attorney General Rob Bonta alleges in a statement the company violated state environmental laws with their practices, and the waste included materials like lithium and alkaline batteries, insect killer sprays, aerosol cans, LED lightbulbs, and more. State investigators conducted 58 inspections across 13 counties from 2015 to 2021 and said they found classified hazardous and medical waste in each store’s trash compactors, as well as customer information that should have been rendered indecipherable. The California DOJ estimates that Walmart’s unlawfully disposed waste totals 159,600 pounds or more than 1 million items each year.

State investigators conducted 58 inspections across 13 counties from 2015 to 2021 and said they found classified hazardous and medical waste in each store’s trash compactors, as well as customer information that should have been rendered indecipherable. The California DOJ estimates that Walmart’s unlawfully disposed waste totals 159,600 pounds or more than 1 million items each year. Hargrove said that the compactor waste audits “conducted or overseen by the California attorney general have shown that the compactor waste contain at most 0.4% of items of potential concern,” comparing it to the 3 percent statewide average. In 2010, Walmart reached a $25 million settlement with the state of California for illegally disposing of hazardous waste. They also paid $1.25 million to Missouri in 2012 for a similar incident and pleaded guilty in 2013 for negligently discharging a pollutant into drains in 16 counties in California.

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Is the Video Game Industry Closer to Unionization Than Ever Before?

“Video game companies in North America have never successfully unionized,” reports the Washington Post. “That changed December 16, when a union at the indie developer Vodeo Games was recognized by management.”

While video game companies rake in billions of dollars, their workers complain of unfair labor practices, long hours, sexual harassment and workplace misconduct… In the past, game workers would avoid speaking out publicly against their employer, as it could tarnish their reputation within the industry and make it difficult to find future jobs. But after decades of major gaming companies expecting employees to work 80- or 90-hour workweeks, and of workers fearing retaliation from management, Vodeo employees told The Post that the tide was changing…

What’s happening in the games industry at Activision Blizzard and Vodeo is unprecedented. No single gaming company like Activision Blizzard has dominated the headlines with lawsuit after lawsuit for months before, topped off with an explosive Wall Street Journal report in November that claimed CEO Bobby Kotick did not inform the company’s board of directors for years about sexual misconduct allegations. A petition calling for Kotick’s resignation that was circulated among employees netted over 1,850 signatures… At least several dozen Activision Blizzard workers across the company are in the midst of their third work stoppage following a California state agency lawsuit that alleged widespread sexual harassment and misconduct at the company. The strike is on its third week as workers demand that management rehire 12 contractors from Call of Duty developer Raven Software and promote all Raven quality assurance testers to full-time status. Some in-person demonstrations have taken place at the quality assurance office in Austin, Texas.

Activision Blizzard management responded to employees in a Dec. 10 email that ongoing work toward improving company culture would be best achieved without a union…

Activision Blizzard’s tumultuous battle with lawsuits, government investigations and worker protests has Wall Street analysts downgrading their rating of its stock. Unionization would further lower the company’s market value, according to Wedbush Securities analyst Michael Pachter. “If they were to succeed [in unionizing], the company would have to determine whether to recognize the union or to bust it,” Pachter said. “If only the hourly workers chose unionization, Activision could decide whether it is cheaper to recognize them or to export their jobs to a nonunion locale.”

That possibility looms large for workers in the industry. “I do fear for my job,” said Aubrey Ryan, a contractor working for Blizzard. “Even if I’m fired, I have been part of a movement that is going to change the games industry. I might not benefit, but future people like me will.”

Some interesting quotes from two pro-union figures interviewed by the Post:

“There’s been a lot of groundwork that’s been happening in the game industry over the last few years in terms of raising awareness about unions.” — Vodeo designer Carolyn Jong

“Vodeo has broken the ice on smaller studios. There are definitely folks at smaller studios that are realizing that unions are not just for triple A studios…” — a Southern California games-industry organizer

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Apple Delays Corporate Return To Offices Indefinitely

Long-time Slashdot reader ttyler shares a tweet from NBC News tech reporter Zoe Schiffer: Tim Cook just sent out an email delaying Apple’s return to work to a date ‘yet to be determined. He also said the company is giving every corporate employee $1,000 to spend on home office equipment. MacRumors adds: There is no word on when employees will be expected to go back to work, and for now, those who are able to do so will continue to work from home. The delay will be welcome news to Apple employees who have been dreading the return to corporate offices, but Apple does plan to have employees come back at some point. Apple executives have made it clear since the beginning of the pandemic that employees will eventually need to return work. “Video conference calling has narrowed the distance between us, to be sure, but there are things it simply cannot replicate,” Cook said back in June.

When it is safe for employees to return to the office, Apple is planning for a hybrid work schedule. Employees will be expected to be in the office three days a week, but will have the option of working from home for two days a week. Apple also plans to allow employees to work remotely for up to one month per year, giving them more time to travel and be closer to loved ones. Because employees will need to continue to work from home, Cook said that Apple is giving every corporate employee $1,000 to spend on home office equipment.

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Facing Hostile Chinese Authorities, Apple CEO Signed $275 Billion Deal With Them

Interviews and internal Apple documents provide a behind-the-scenes look at how the company made concessions to Beijing and won key legal exemptions. CEO Tim Cook personally lobbied officials over threats that would have hobbled its devices and services. His interventions paved the way for Apple’s unparalleled success in the country. The Information: Apple’s iPhone recently became the top-selling smartphone in China, its second-biggest market after the U.S., for the first time in six years. But the company owes much of that success to CEO Tim Cook, who laid the foundation years ago by secretly signing an agreement, estimated to be worth more than $275 billion, with Chinese officials promising Apple would do its part to develop China’s economy and technological prowess through investments, business deals and worker training. Cook forged the five-year agreement, which hasn’t been previously reported, during the first of a series of in-person visits he made to the country in 2016 to quash a sudden burst of regulatory actions against Apple’s business, according to internal Apple documents viewed by The Information. Before the meetings, Apple executives were scrambling to salvage the company’s relationship with Chinese officials, who believed the company wasn’t contributing enough to the local economy, the documents show. Amid the government crackdown and the bad publicity that accompanied it, iPhone sales plummeted.

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‘Massive’ Startup Wants To Rent Your Spare Compute Power To Pay For Apps

What if users could pay for apps or services not with money or attention, but with their spare compute power? A startup called “Massive” is working to take this concept “into the modern world as an alternative to charging users or pounding them with advertisements to generate revenue,” writes TechCrunch’s Alex Wilhelm. From the report: Massive announced an $11 million round this morning, led by Point72 Ventures with participation from crypto-themed entities, including CoinShares Ventures and Coinbase Ventures. Several angels also participated in the funding event. The model is interesting, and Massive’s funding round is an indication that it has found some market traction. So, we get the company on the horn to learn more.

Massive co-founder and CEO Jason Grad described the startup’s work as something akin to an Airbnb or Turo for users’ computers, comparing its service to some of the more popular consumer-sharing startups that folks already know. It’s a reasonable comparison. Some 50,000 desktop computer users — nodes, in the company’s parlance — have opted into its service. Which is white hat, it goes without saying. Given that Massive is asking for compute power, it will have constant work to do to ensure that it is a good steward of user trust and partner selection; no one wants their spare CPU cycles to go to something illegal. The company has a good early stance toward caring for its nascent compute exchange, with a hard requirement of getting users to opt into its service before joining.

To start, Massive is working with crypto-focused companies. They have an obvious need for compute power, and the work they execute — running blockchain calculations — is monetized through block rewards and other fees, making them easy choices for partnerships. You can now see why the company’s investor list includes a number of crypto-focused venture capital firms. The startup’s goal is broader, however. It wants to build a two-sided marketplace for compute power, Grad explained. That means lots more users offering up a slice of their computing power, future acceptance of mobile devices, and a broader partner list. Part of the company’s perspective is rooted in the belief that the dominant business models of the internet today are lacking. “Shit,” to quote Grad directly.

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Galaxy Note is Dead; Samsung Reportedly Ending Production on Note 20, No Plans for 2022 Model

An anonymous reader shares a report: 2021 marked a big year for the Galaxy Note series, but not in a good way. Rather, it was the beginning of the end as Samsung prioritized its foldables over the Galaxy Note line. Now, the death of the Note seems set in stone, as Samsung reportedly has no plans for a 2022 Galaxy Note, and is also planning to end production of the Galaxy Note 20. ET News reports that Samsung has pretty much confirmed the end of the Galaxy Note series through two actions. Firstly, Samsung apparently has no plans for a Galaxy Note device in its 2022 roadmap. Likely that means the only flagship-tier Galaxy smartphones coming next year will be the Galaxy S22 series and new foldables.

On top of that, Samsung will also apparently end production on its Galaxy Note 20 series entirely by the end of 2021. Until now, production on the Galaxy Note 20 has continued as the device has still been selling. In 2021, the series reportedly sold around 3.2 million devices, around a third the number of Note devices sold in 2020. Of course, we know well at this point that the Galaxy S22 Ultra will act as a spiritual successor to the Galaxy Note series, with the device adopting a design closer to the Note 20 series as well as using the same built-in stylus. The Galaxy Fold series also inherits the S Pen, but still lacks a good place to store it.

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