Europe’s Largest Nuclear Power Plant On Fire After Russian Shelling

Russian forces shelled Europe’s largest nuclear plant early Friday in the battle for control of a crucial energy-producing city, and the power station was on fire. The Associated Press reports: Plant spokesman Andriy Tuz told Ukrainian television that shells were falling directly on the Zaporizhzhia plant and had set fire to one of the facility’s six reactors. That reactor is under renovation and not operating, but there is nuclear fuel inside, he said. Firefighters cannot get near the fire because they are being shot at, Tuz said. A government official told The Associated Press that elevated levels of radiation were detected near the site of the plant, which provides about 25% of Ukraine’s power generation. The official spoke on condition of anonymity because the information has not yet been publicly released. Tuz said it is urgent to stop the fighting to put out the flames.

Mayor Dmytro Orlov and the Ukrainian state atomic energy company reported that a Russian military column was heading toward the nuclear plant. Loud shots and rocket fire were heard late Thursday. […] Ukrainian Prime Minister Denys Shmyhal called on the West to close the skies over the country’s nuclear plants as fighting intensified. “It is a question of the security of the whole world!” he said in a statement. The U.S. and NATO allies have ruled out creating a no-fly zone since the move would pit Russian and Western military forces against each other.

Read more of this story at Slashdot.

Sid Meier Warns the Games Industry About Monetization

Speaking to the BBC on the 30th anniversary of Civilization, American developer Sid Meier says if major companies continue to focus on monetization or other things that are not gameplay-focused, they risk losing the audience. From the report: “The real challenge and the real opportunity is keeping our focus on gameplay,” says American developer Sid Meier. “That is what is unique, special and appealing about games as a form of entertainment. When we forget that, and decide it’s monetization or other things that are not gameplay-focused, when we start to forget about making great games and start thinking about games as a vehicle or an opportunity for something else, that’s when we stray a little bit further from the path.”

The financial model that supports how games companies make their money has changed dramatically in the past decade or so. Now many developers and publishers rely on in-game purchases to help with their bottom line rather than solely on the up-front cost of buying a title to play. […] Some games companies are also exploring the introduction of non-fungible-tokens (NFTs) – a form of digital art that players can buy and own — into their games. […] Sid Meier says that if major companies continue to focus on ways like this to monetize gaming, they risk losing the audience: “People can assume that a game is going to be fun and what it needs for success are more cinematics or monetization or whatever — but if the core just is not there with good gameplay, then it won’t work. “In a sense gameplay is cheap… The game design part is critical and crucial but doesn’t require a cast of thousands in the way some of the other aspects do. So it’s perhaps easy to overlook how important the investment in game design and gameplay is.”

The global games market is reported to be worth around $175 billion and is forecast to almost double in five years. But Sid Meier says that continued growth isn’t guaranteed: “There are lots of other ways that people can spend their leisure time… I think the way the internet works, once a shift starts to happen, then everybody runs to that side of the ship. “I think we need to be sure that our games continue to be high quality and fun to play – there are so many forms of entertainment out there now. We’re in a good position… but we need to be sure we realize how critical gameplay is – and how that is the engine that really keeps players happy, engaged and having fun.”

Sid says he has no plans to retire just yet, and explains the most gratifying change he’s experienced during his more than 30 years in the industry, is the wider public’s shift in attitude when it comes to games. People were telling him back in 1991 that he was “wasting his time” working in games – now he smiles, as people say to him: “I wish I could get a job making games.”

Read more of this story at Slashdot.

Satellite Outage Knocks Out Thousands of Enercon’s Wind Turbines

Germany’s Enercon on Monday said a “massive disruption” of satellite connections in Europe was affecting the operations of 5,800 wind turbines in central Europe. MarketScreener reports: It said the satellite connections stopped working on Thursday, knocking out remote monitoring and control of the wind turbines, which have a total capacity of 11 gigawatt (GW). “The exact cause of the disruption is not yet known. The communication services failed almost simultaneously with the start of the Russian invasion of Ukraine,” Enercon said in a statement.

Enercon has informed Germany’s cybersecurity watchdog BSI and is working with the relevant providers of the satellite communication networks to resolve the disruption, which it said affected around 30,000 satellite terminals used by companies and organisations from various sectors across Europe. “However, no effects on power grid stability are currently expected due to redundant communication capabilities of the responsible grid operators. Further investigations into the cause are being carried out by the company concerned in close exchange with the responsible authorities,” BSI said. There was no risk to the turbines as they continued to operate on “auto mode,” the company said. The report also notes that Viasat was “investigating a suspected cyberattack that caused a partial outage in its residential broadband services in Ukraine and other European countries”

Read more of this story at Slashdot.