Tesla Launches Steam In Its Cars With Thousands of Games

Tesla has launched Steam integration inside its Model S and Model X electric cars with thousands of games now playable. Electrek reports: Today, Tesla launched Steam Beta for Model S and Model X as part of its “holiday update.” We reported all the details of Tesla’s holiday update earlier today for most Tesla vehicles, but the Steam integration is only for the refreshed Model S and Model X produced over the last two years. That’s because Tesla’s two flagship vehicles are equipped with a more powerful entertainment computer designed for video games.

With the unveiling of the new Model S and Model X, Tesla announced the new gaming computer: “Up to 10 teraflops of processing power enables in-car gaming on-par with today’s newest consoles via Tesla Arcade. Wireless controller compatibility allows gaming from any seat.” A known chip leaker, Patrick Schur, posted a diagram of Tesla’s new gaming computer powered by the AMD Navi 23 GPU. The system is integrated and connects directly to two touchscreens inside the Model S and Model X to play games, watch entertainment, and perform other functions. Musk also revealed that the new computer has more storage space to be able to handle more games on the platform at the same time, which is going to be useful to handle your Steam library. The holiday update also brings support for Apple Music, an update to Dog Mode, improvements to Tesla’s “Light Show” feature, and a bunch of smaller features/updates.

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Can a ‘Virtual’ Manual Transmission Bring the Stick Shift to Electric Cars?

Lexus is apparently working on a “virtual” manual transmission, reports the Verge, “to find out if the stick shift can survive the electric revolution…”
British car enthusiast publication Evo reported this week that Lexus, which now leads Toyota’s high-performance EV efforts, is developing a kind of shifting system that mimics the feel of a clutch and a stick shift in an electric car. Of course, it comes without the traditional mechanical connections for such a transmission because an EV doesn’t need those things, but it mimics the motions involved with three-pedal driving. The company has even been showing it off on a special version of the Lexus UX 300e, an electric crossover not sold in the U.S.

Evo reports the “transmission” has an unconnected gear stick and clutch coupled to the electric powertrain, with fake internal combustion sounds and software that augments the electric torque output. In other words, it’s a full-on pretend manual in an EV, complete with the “vroom vroom” sounds…. If this electric transformation really happens, being an enthusiast in the future could mean paying big bucks to simulate the things that got lost along the way.
Their headline puts it less charitably. (“Lexus could save the stick shift for EVs, if drivers are willing to pretend.”)

But Evo writes that Toyota’s ultimate goal is “making EVs more engaging to drive,” noting it’s also equipped with haptic drivers “to generate ‘feel.'”
Clumsy shifts will be accurately translated; you’ll even be able to stall it. Toyota says it’ll be able to theoretically recreate any engine and transmission combination through both sound and torque deliveries from the powertrain…. Takashi Watanabe, Lexus Electrified Chief Engineer, explained: “It is a software-based system, so it can be programmed to reproduce the driving experience of different vehicle types, letting the driver choose their preferred mapping….”

The sound being created from this sort of system is bound to only get better too, as other factors like vibrations through the cabin could be recreated by motors in the seats. This is a system used in BMW’s latest high-end Bowers & Wilkins sound systems, which use vibrating motors in the seats to create more depth to the bass coming from its speakers…. It might not be the real thing, but in a future where we don’t have a choice on the matter and have to drive an EV, it might be the next best thing…

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Senator Urges Automakers to Keep Making Cars with AM Radio

The Boston Globe reports that U.S. Senator Ed. Markey just sent a letter to more than 20 car manufacturers asking them to continue including AM radios in future car models — including electric vehicles:
Some EV manufacturers have raised concerns even as far back as 2016 about how the battery power of an EV can interfere with AM radio signals. However, Markey addressed these concerns saying, “car manufacturers appear to have developed innovative solutions to this problem.”

“The last time I listened to AM radio was in the late 1970s,” writes long-time Slashdot reader non-e-moose. “And then it was mostly because there were either no FM stations in reception range, or I was riding my bicycle and only had a transistor radio.”

But the Senator sees it differently:
AM radio has long been an important source of information for consumers. Before the COVID-19 pandemic, nearly 90 percent of Americans ages 12 and older — totaling hundreds of millions of people — listened to AM or FM radio each week, higher than the percentage that watch television (56 percent) or own a computer (77 percent)…. Moreover, 33 percent of new car buyers say that AM radio is a very important feature in a vehicle — higher than dedicated Wi-Fi (31 percent), SiriusXM satellite radio (27 percent), and personal assistants such as Google Assistant (12 percent) and Amazon Alexa (9 percent). In other words, broadcast AM and FM radio remain an essential vehicle feature for consumers.

Moreover, broadcast AM radio, in particular, is a critical mechanism for government authorities to communicate with the public during natural disasters, extreme weather events, and other emergencies. AM radio operates at lower frequencies and has longer wavelengths than FM radio, so AM radio waves more easily pass through solid objects. As a result, AM radio signals can travel long distances, making them well-suited for broadcasting emergency alerts….

Despite innovations such as the smartphone and social media, AM/FM broadcast radio remains the most dependable, cost-free, and accessible communication mechanism for public officials to communicate with the public during times of emergency. As a result, any phase-out of broadcast AM radio could pose a significant communication problem during emergencies…. Given AM radio’s importance for emergency communications and continued consumer demand, I urge your company to maintain the feature in its new vehicles…

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Tesla Delivers Its First Electric Semi Trucks

Electrek recaps yesterday’s Tesla’s Semi Delivery Event in Nevada: As expected, Tesla delivered the first electric trucks to PepsiCo, a long-time reservation holder, and held a presentation to reveal more details about the production version of the Tesla Semi. There wasn’t any big surprise during the presentation. Tesla basically delivered on its original promises made in 2017 when it first unveiled the prototypes of the Tesla Semi. Despite the lack of major changes, it’s still a big moment since the electric truck has the potential to change the trucking industry for good by eliminating emissions and significantly reducing costs.

In terms of the technology powering the truck, things have changed since the original prototypes, but not in any major ways. Tesla is now using a tri-motor drivetrain that is basically the same as in the Model S and Model X Plaid. Dan Priestley, Tesla Semi Program manager, explained that Tesla is using one of the motors for cruising speed geared toward peak efficiency at highway speeds and the two other motors are used for torque when accelerating in order to create a smooth driving experience never seen in a class 8 truck before. To prove the capacity, Tesla shared a very impressive video of a Tesla Semi loaded at 82,000 lb. passing a diesel truck at 6% incline on the Donner Pass as if it’s nothing:

Tesla promised a range of 500 miles with a full load five years ago, and it delivered on the promise. Tesla shared data on a 500-mile trip with a full load of just under 82,000 lb. total with the tractor. It started out in the Bay Area with a 97% state of charge and ended up in San Diego with still 4% charge. Tesla reiterated that it can achieve a less-than-2 kWh-per-mile efficiency, which means that trucking companies can achieve up to $70,000 in fuel savings per year depending on their cost of electricity. Once the battery pack is depleted after 500 miles or so, you can expect blazing-fast charging thanks to the new 1-megawatt charging technology developed by Tesla. The automaker also said it will make it to the Cybertruck. In an updated article, Electrek’s Fred Lambert says Musk confirmed Tesla Semi’s efficiency at 1.7 kWh per mile, “which means it has a roughly 900 kWh battery pack.”

Tesla didn’t reveal the weight of the actual truck or the price. “In 2017, Tesla said the trucks would be $150,000, $180,000, and $200,000, depending on the model, but those prices are expected to have changed over the last five years,” reports Lambert.

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US Safety Watchdog Warns Against Onewheel Boards After Reported Ejection Injuries

The U.S. Consumer Product Safety Commission (CPSC) warned Americans against buying or using any Onewheel self-balance skateboardings, ranging from the original through to newer models like the GT and Pint X. Engadget reports: The vehicles can forcefully eject riders, the CPSC said. The Commission added that here have been reports of “at least” four deaths and multiple serious injuries between 2019 and 2021 after the boards either stopped balancing properly or came to an abrupt stop.

Onewheel creator Future Motion has refused a recall and rejected the CPSC’s stance. The company believes the Commission’s warning is “unjustified and alarmist,” and that its boards are safe if they’re used responsibly with appropriate safety equipment. Board owners are “adults” who know that there’s always a risk to any board sport or even riding a bike, Future Motion argued. To that end, it noted that the CPSC itself prized safety education over warnings when snowboarding took off in the 1990s.

The firm said it had studied boards affected by sudden stops, and hadn’t found any inherent technical problems. Onewheels have lower serious injury rates than bikes, ATVs and motorcycles, Future Motion claimed. It also accused the CPSC of preferring a “sensational” alert over cooperating on safety improvements.

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Electric Scooter Ban Increased Congestion In Atlanta By 10%, Study Finds

A study published last week in the scientific journal Nature Energy studied the effects of traffic and travel time in a city when micromobility options like electric scooters and e-bikes are banned. The results documented exactly how much traffic increased as a result of people switching back to personal cars instead of smaller, more urban-appropriate vehicles. Electrek reports: The study, titled “Impacts of micromobility on car displacement with evidence from a natural experiment and geofencing policy,” was performed using data collected in Atlanta. The study was made possible due to the city’s sudden ban on shared micromobility devices at night. That ban provided a unique opportunity to compare traffic levels and travel times before and after the policy change. The ban occurred on August 9, 2019, and restricted use of shared e-bikes and e-scooters in the city between the hours of 9 p.m. and 4 a.m. The study’s authors used high-resolution data from June 25, 2019, to September 22, 2019, from Uber Movement to measure changes in evening travel times before and after the policy implementation. That created a window of analysis of 45 days with and without shared e-bike and e-scooter use at night.

The study found that on average, travel times for car trips in Atlanta during evening hours increased between 9.9-10.7% immediately following the ban on shared micromobility. For an average commuter in Atlanta, that translated to an extra 2-5 minutes per evening trip. The authors also concluded that the impact on commute times would likely be higher in other cities across the country. According the study, “based on the estimated US average commute time of 27.6 minutes in 2019, the results from our natural experiment imply a 17.4% increase in travel time nationally.”

The study went on to consider the economic impact of that added congestion and increased travel time. […] The economic impact on the city of Atlanta was calculated at US $4.9 million. The study estimated this impact on the national level could be in the range of US $408M to $573 million. Interestingly, the entirety of the study’s data comes from before the COVID-19 pandemic, which played a major role in promoting the use of shared micromobility. A similar study performed today could find an even greater impact on congestion, travel times, and economic impact on cities.

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Teleport Creators Raise $9 Million To Build Decentralized Uber Rival On Solana

The Decentralized Engineering Corporation (DEC) has raised $9 million in seed funding to create a decentralized ridesharing service on Solana — a concept that’s been theorized by Ethereum co-creator Vitalik Buterin and attempted by various startups over the years. Decrypt reports: DEC announced today that it has raised $9 million in seed funding to build out The Rideshare Protocol, or TRIP, which is designed to power ridesharing apps from a variety of future companies. They’ll all share the same core technology to connect drivers with riders, and DEC is building Teleport as the first application to prove out the framework. The seed round was co-led by Foundation Capital and Road Capital, with participation from Thursday Ventures, 6th Man Ventures, 305 Ventures, and Common Metal. Individual strategic investors include Uber’s third-ever employee, engineer Ryan McKillen, as well as social media influencer Jake Paul, Flexport founder Ryan Petersen, and Farcaster co-founder Dan Romero.

Paul Bohm, CEO of DEC and founder of Teleport, told Decrypt that ridesharing giant Uber “essentially runs a monopoly — it’s very centralized.” Uber provides the platform that connects drivers to riders and takes a significant cut of the fee, commanding an estimated 72% of the U.S. ride-sharing market as of June, per data from Bloomberg. TRIP is designed as a decentralized protocol that various app makers can plug into as a marketplace that connects drivers and passengers, all without a centralized force at the heart. Bohm believes this will spur both cooperation and competition, encouraging participants to buck the model of giants like Uber and Lyft while also pushing companies to innovate to create the best app around a shared marketplace. A token will be used for decentralized governance of the protocol too, Bohm said.

Teleport is designed to look and act much like an Uber or Lyft app for seamless onboarding of riders and drivers alike with no crypto required. Riders can pay with either a credit card or the USDC stablecoin, while drivers are paid via USDC or a direct payment to a standard bank account. “We keep it very, very close,” Bohm said of the app experience. “We don’t want any extra steps on either the driver or rider side. But the difference is, you’re no longer part of a monopoly.” DEC will use the seed funding to fuel its rollout in the months ahead, with Teleport and TRIP holding demonstrations during Solana’s Breakpoint conference in Lisbon in November and Art Basel Miami in December.

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Stockholm Thinks It Can Have an Electric Bikeshare Program So Cheap It’s Practically Free

Aaron Gordon writes via Motherboard: This past June, Stockholm introduced a new shared bicycle service to replace Stockholm City Bikes, which operated from 2006 until 2018. Since that service shut down, the city was one of many around the world swamped by shared e-scooters that littered sidewalks and streets. As a result, the city wanted to reboot a bikeshare program with a more modern approach without succumbing to the trappings of the dockless scooter and bike craze. The new service, Stockholm eBikes, started relatively small, with just over a thousand bikes this past summer, but will grow to more than 5,000 for this coming summer. However, this is not just another bikeshare program. First, all of the bikes are electric. And second, it is ridiculously, ludicrously, almost impossibly cheap to use.

The first time I stumbled on the Stockholm eBikes website and did a currency conversion, I figured there must be some mistake. The website says a 24-hour plan “just to unlock a bike and enjoy Stockholm eBikes for 24 hours” costs 11 Krona, or 98 cents at current conversion rates. A 7-day plan is 26 Krona ($2.32). A 30-day plan is 35 Krona ($3.12). And a whole year of unlimited 90-minute e-bike rides costs a measly 157 Krona, or just about $14. If you want to ride more than 90 minutes in one trip, you will be charged an extra 11 Krona (about $1) per extra hour. This is not simply cheap by e-bike rental standards. It is several orders of magnitude cheaper. And it is a story with global implications for the bikeshare industry and urban transportation in general. Because bikeshare systems have entered a paradox. The invention and proliferation of e-bikes have the potential to make bikeshare systems even more useful thanks to the effortless pedaling including on hills and higher speeds. But virtually every system has surcharges to ride an e-bike, making it expensive to use over time. “It’s a truly unique system,” [said Daniel Mohlin, Nordics Regional Manager for Inurba Mobility, the company that won the seven-year contract for the new bikeshare program]. “Both in terms of the technology and the setup and the pricing in combination with it.” So I asked Mohlin the obvious question: How can Stockholm offer essentially the same product and service for so much less than basically every other city? The obvious assumption would be that, unlike most every bikeshare system in the world which is expected to break even without public subsidies in contrast to traditional public transportation like buses and subways, the government is helping to foot the bill of Stockholm eBikes. […] But Mohlin said that isn’t the case in Stockholm. The city isn’t giving Inurba any money.

Mohlin says they plan to run a profitable bikeshare system by doing one thing most other systems do and another thing he says is too often missing. The first thing, the one that everyone does, is advertising. Inurba will be selling advertisements on the bikes and on 350 advertising locations near where the bikes are parked. But the brand will remain Stockholm eBikes. […] Advertising will only get them so far. The entire bikeshare system, Mohlin said, has been designed to be as efficient and cost-effective as possible. And this, he says, is the biggest difference between Stockholm’s system and the ones other cities offer. […] Inurba adopted a hybrid solution that some e-scooter companies have piloted in a few cities. Instead of traditional docks, there are virtual stations, painted lines on the ground with a sign post. Users lock and unlock the bikes via an app. Locking the bikes requires being within one of the station’s geofenced zones. These virtual stations not only save Inurba lots of money not having to outfit and maintain physical docks, but it also provides operational flexibility. Because there is some wiggle room in the geofence by nature of GPS’s imprecision, the stations can “swallow a lot more bikes” than traditional docks, as Mohlin put it. This helps avoid the always-empty-or-always-full phenomenon many docked bikeshare systems struggle with.

Mohlin also talked up Inurba’s IT infrastructure that helps them learn which stations tend to get full at what time of day and which tend to get empty. He says this enables them to be more efficient with bike-balancing efforts, that it’s “basically, do the right task in the right order at the right time.” Another smaller money-saver is the company uses cargo e-bikes to go around swapping out batteries, which has to happen about once every three days per bike on average. This means battery swappers aren’t stuck in traffic driving a van and can swap out more batteries per worker. So far, the model appears to be working. “55,000 active users took almost 450,000 trips, averaging six per day per bike, which is generally considered high for a bikeshare system,” writes Gordon. “Plus, the average trip was almost 40 minutes, much higher than most bikeshare schemes with mechanical bikes, including Helsinki where Inurba also operates the bikeshare system where the average trip is between 12 and 16 minutes.”

“We’re really looking forward for next year when we can get the full system in operation,” Mohlin said. “But I’m confident this is a really unique system that is going to have an impact.”

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Honda and Sony To Build an EV That Entertains While It Takes the Wheel

“Sony and Honda have officially launched their joint mobility venture that aims to start delivering premium electric vehicles with automated driving capabilities in the United States in the spring of 2026, followed by Japan in the second half of 2026,” reports TechCrunch. Details are scarce but the partnership appears to produce what the companies promise to be a wildly smart vehicle that’s heavily focused on keeping its passengers entertained. Slashdot reader SouthSeb shares the news with us, writing: Since cars are expected to fully drive themselves in a near future, how to maintain their occupants entertained seems to be the next big question. It makes one wonder if cars are going to radically change and become more and more like living rooms or office spaces on wheels. “The new EV, which will be initially manufactured at Honda’s North America factory, will be developed with Level 3 automated driving capabilities under limited conditions, and with Level 2 advanced driver assistance systems that can handle situations as complex as urban driving,” reports TechCrunch. “Sony will provide the sensors and tech for the autonomous capabilities, as well as all of the other software, from cloud-based services to entertainment, that drivers will hopefully be able to enjoy all the better for not having to actually drive the car all the time. The companies didn’t share too much about what the infotainment system would look like, but they did say the metaverse would be involved.”

“[Sony Honda Mobility] aims to evolve mobility space into entertainment and emotional space, by seamlessly integrating real and virtual worlds, and exploring new entertainment possibilities through digital innovations such as the metaverse,” according to SHM.

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