Is the Video Game Industry Closer to Unionization Than Ever Before?

“Video game companies in North America have never successfully unionized,” reports the Washington Post. “That changed December 16, when a union at the indie developer Vodeo Games was recognized by management.”

While video game companies rake in billions of dollars, their workers complain of unfair labor practices, long hours, sexual harassment and workplace misconduct… In the past, game workers would avoid speaking out publicly against their employer, as it could tarnish their reputation within the industry and make it difficult to find future jobs. But after decades of major gaming companies expecting employees to work 80- or 90-hour workweeks, and of workers fearing retaliation from management, Vodeo employees told The Post that the tide was changing…

What’s happening in the games industry at Activision Blizzard and Vodeo is unprecedented. No single gaming company like Activision Blizzard has dominated the headlines with lawsuit after lawsuit for months before, topped off with an explosive Wall Street Journal report in November that claimed CEO Bobby Kotick did not inform the company’s board of directors for years about sexual misconduct allegations. A petition calling for Kotick’s resignation that was circulated among employees netted over 1,850 signatures… At least several dozen Activision Blizzard workers across the company are in the midst of their third work stoppage following a California state agency lawsuit that alleged widespread sexual harassment and misconduct at the company. The strike is on its third week as workers demand that management rehire 12 contractors from Call of Duty developer Raven Software and promote all Raven quality assurance testers to full-time status. Some in-person demonstrations have taken place at the quality assurance office in Austin, Texas.

Activision Blizzard management responded to employees in a Dec. 10 email that ongoing work toward improving company culture would be best achieved without a union…

Activision Blizzard’s tumultuous battle with lawsuits, government investigations and worker protests has Wall Street analysts downgrading their rating of its stock. Unionization would further lower the company’s market value, according to Wedbush Securities analyst Michael Pachter. “If they were to succeed [in unionizing], the company would have to determine whether to recognize the union or to bust it,” Pachter said. “If only the hourly workers chose unionization, Activision could decide whether it is cheaper to recognize them or to export their jobs to a nonunion locale.”

That possibility looms large for workers in the industry. “I do fear for my job,” said Aubrey Ryan, a contractor working for Blizzard. “Even if I’m fired, I have been part of a movement that is going to change the games industry. I might not benefit, but future people like me will.”

Some interesting quotes from two pro-union figures interviewed by the Post:

“There’s been a lot of groundwork that’s been happening in the game industry over the last few years in terms of raising awareness about unions.” — Vodeo designer Carolyn Jong

“Vodeo has broken the ice on smaller studios. There are definitely folks at smaller studios that are realizing that unions are not just for triple A studios…” — a Southern California games-industry organizer

Read more of this story at Slashdot.

Ask Slashdot: How Many Files Are on Your Computer?

With some time on their hands, long-time Slashdot reader shanen began exploring the question: How many files does my Windows 10 computer have?

But then they realized “It would also be interesting to compare the weirdness on other OSes…”

Here are the two data points in front of me:

(1) Using the right click on properties for all of the top-level folders on the drive (including the so-called hidden folders), it quickly determined that there are a few hundred thousand files in those folders (and a few hundred thousand subfolders). That’s already ridiculous, but the expected par these days. The largest project I have on the machine only has about 3,000 files, and that one goes back many years… (My largest database only has about 5,000 records, but it’s just a few files.)

(2) However, I also decided to take a look with Microsoft’s malicious software removal tool and got a completely different answer. For twisted grins, I had invoked the full scan. It’s still running a day later and has already passed 10 million files. Really? The progress bar indicates about 80% finished? WTF?

Obviously there is some kind of disagreement about the nature of “file” here. I could only think of one crazy explanation, but my router answered “No, the computer is not checking all of the files on the Internet.” So I’ve already asked the specific question in three-letter form, but the broader question is about the explosive, perhaps even cancerous, “population growth” of files these days.

Maybe we can all solve this mystery together. So use the comments to share your own answers and insights.

How many files are on your computer?

Read more of this story at Slashdot.

How Peter Jackson’s Beatles Documentary Used Custom AI To Remove Background Noise

Peter Jackson’s seven-hour documentary “Get Back” (now streaming on Disney+) edits footage from the Beatles’ ambitious recording sessions for their 1970 album Let It Be. But long-time Slashdot reader MattSparkes writes that the whole documentary “would have been impossible without custom-made artificial intelligence, say sound engineers.”
Sixty hours of footage were recorded but most of the audio was captured by a single microphone that picked up the musicians’ instruments in a noisy jumble rather than a carefully crafted mix. It also recorded background noise and chatter, which made much of the footage unusable.

The team scoured academic papers on using AI to separate audio sources but realised that none of the previous research would work for a music documentary. They consulted with Paris Smaragdis at the University of Chicago and started to create a neural network called MAL (machine assisted learning) and a set of training data that was higher quality than datasets used in academic experiments.
The Washington Post describes it as “a sort of sonic forensics,” adding that the name MAL was a deliberate homage to the HAL computer in 2001: a Space Odyssey — and to the Beatles’ beloved road manager and principal assistant, Mal Evans.
Using MAL, Jackson and his colleagues were able to painstakingly and precisely isolate each and every audio track — be it musical instrumentation, singing or studio chatter — from the original mono recordings made for most of “Let It Be.”

“What we’ve managed to do is split it all apart in a way that is utterly clean and sounds much better,” Jackson said.

Other interesting observations from the Post:

“Get Back” tapped nearly 120 hours of previously unheard audio recordings. Jackson and his team started work in 2017.
Jackson’s team also “carefully restored, upgraded and enlarged the grainy original 16-millimeter” footage from the 1969 documentary Let It Be “so that it now pops with vibrant color.”
Jackson’s documentary “was originally set to open in theaters last year as a two-and-a-half hour feature film, but was pushed back by the pandemic. With more time unexpectedly on his hands, Jackson transformed his feature film into the six-hour epic….”
Jackson would also like to release an expanded director’s cut sometime in the future, “but there are no current plans to do so.”
“At one point, Jackson’s favorite version of his Get Back film clocked in at 18 hours…”

Read more of this story at Slashdot.

New Era Begins: Construction Starts on 47-Acre Fusion Reactor Funded by Google and Bill Gates

Heating plasma fuel to over 100 million degrees Celsius to create inexpensive and unlimited zero-emissions electricity “has been compared to everything from a holy grail to fool’s gold…” writes the Boston Globe, “or an expensive delusion diverting scarce money and brainpower from the urgent needs of rapidly addressing climate change.”
[N]ow, after breakthroughs this year at MIT and elsewhere, scientists — and a growing number of deep-pocketed investors — insist that fusion is for real and could start sending power to electricity grids in about a decade.
To prove that, Commonwealth Fusion Systems, an MIT spinoff in Cambridge, is using a whopping $1.8 billion it raised in recent months from investors such as Bill Gates, Google, and a host of private equity firms to build a prototype of a specially designed fusion reactor on a former Superfund site in Devens. A host of excavators, backhoes, and other heavy machinery are clearing land there and laying concrete foundations on 47 acres of newly acquired land. “It may sound like science fiction, but the science of fusion is real, and the recent scientific advancements are game-changing,” said Dennis Whyte, director of MIT’s Plasma Science and Fusion Center and cofounder of Commonwealth Fusion Systems. “These advancements aren’t incremental; they are quantum leap improvements. . . . We’re in a new era of actually delivering real energy systems….”

There are now at least 35 companies trying to prove that fusion can be a practical power source, most of them established in the past decade, according to the three-year-old Fusion Industry Association. The promise of fusion was buoyed with significant developments this year. In May, scientists in China used their own specially designed tokamak to sustain a fusion reaction of 120 million degrees Celsius for 101 seconds, the longest on record. In September, Whyte’s team at MIT and his colleagues at Commonwealth Fusion Systems demonstrated that, while using relatively low-cost materials that don’t require a large amount of space, they could create the most powerful magnetic field of its kind on Earth, a critical component of the prototype reactor they’re building in Devens.

“We have come a long way,” said Bob Mumgaard, CEO of Commonwealth Fusion Systems, who compared their advance to similar breakthroughs that made flight possible. “We’re a pretty conservative science bunch, but we’re pretty confident.” With some $2 billion raised in recent years — more than any of the other fusion startups — his company is racing to prove that their prototype, called SPARC, will produce more energy than it consumes in 2025. If they succeed, the company plans to start building their first power plant several years afterward. Ultimately, he said, their goal is to help build 10,000 200-megawatt fusion power plants around the world, enough to replace nearly all fossil fuels. “This is a solution that can scale to the size of the problem that decarbonization requires,” he said.

Phil Warburg, a senior fellow at Boston University’s Institute for Sustainable Energy, disagrees. “Fusion has been an elusive fantasy for a half-century or more,” he tells the Boston Globe. “Along with the technical hurdles, the environmental downsides have not been seriously examined, and the economics are anything but proven… The current wave of excitement about fusion comes at a time when we’ve barely begun to tap the transformative potential of solar, wind, storage, and energy efficiency — all known to be technically viable, economically competitive, and scalable today. The environmental advocacy community needs to focus on vastly expanding those clean-energy applications, leaving fusion to the scientists until they’ve got something much more credible to show for their efforts.”

But Elizabeth Turnbull Henry, president of the Environmental League of Massachusetts rejected the argument that fusion research detracts from investments in renewables as a “false choice…. We’re at a very different moment now, and it’s good to have a lot of different horses in the race.”

The also article notes that officials at America’s Nuclear Regulatory Commission told them federal officials are already holding meetings to discuss how they’d regulate fusion reactors.

Read more of this story at Slashdot.

Toyota ‘Reviewing’ Key Fob Remote Start Subscription Plan After Massive Blowback

An anonymous reader shares a report: Earlier this month, we broke a story about Toyota locking its key fob remote start function behind a monthly subscription. If owners of certain models aren’t actively enrolled in a larger Toyota connected services plan, the proximity remote start function on the fob — that is, when you press the lock button three times to start the car while outside of it — will not work even though it sends the signal directly to the car. Obviously, this sent people into a frenzy whether they own a Toyota or not, because it was seen as a dark harbinger of the perils of fully-connected cars. Automakers now have the ability to nickel and dime people to death by charging ongoing subscription fees for functions that used to be a one-and-done purchase, and it looked like Toyota was hopping on the bandwagon.

At the time, Toyota declined to give us a detailed answer on why it chose to take a feature that doesn’t need an internet connection to function and moved it behind a paywall. Today, we’ve got answers. Toyota now claims it never intended to market the key fob remote start as a real feature, and it also says the subscription requirement was an inadvertent result of a relatively small technical decision related to the way its new vehicles are architectured. Finally, Toyota has heard the outrage over the last week — a spokesperson told us the company was caught off guard by the blowback — and its executive team is currently examining whether it’s possible to reverse course and drop the subscription requirement for key fob remote start.

Read more of this story at Slashdot.

Public Agencies Are Buying Up AI-Driven Hiring Tools and ‘Bossware’

Through public records requests, The Markup found more than 20 public agencies using the sometimes-controversial software. From the report: In 2020, the FDA’s Center for Drug Evaluation and Research (CDER) faced a daunting task: It needed to fill more than 900 job vacancies — and fast. The center, which does things like inspect pharmaceutical manufacturing facilities, was in the process of modernizing the FDA’s New Drugs Regulatory Program just as the pandemic started. It faced “a surge in work,” along with new constraints that have affected everyone during the pandemic, including travel limitations and lockdowns. So they decided to turn to an artificial intelligence tool to speed up the hiring, according to records obtained by The Markup. The center, along with the Office of Management and the Division of Management Services, the background section of a statement of work said, were developing a “recruitment plan to leverage artificial intelligence (AI) to assist in the time to hire process.”

The agency ultimately chose to use HireVue, an online platform that allows employers to review asynchronously recorded video interviews and have recruits play video games as part of their application process. Over the years the platform has also offered a variety of AI features to automatically score candidates. HireVue, controversially, used to offer facial analysis to predict whether an applicant would be a good fit for an open job. In recent years, research has shown that facial recognition software is racially biased. In 2019, the company’s continued use of the technique led one member of its scientific advisory board to resign. It has since stopped using facial recognition. The Markup used GovSpend, a database of procurement records for U.S. agencies at the state, local, and federal levels, to identify agencies that use HireVue. We also searched for agencies using Teramind and ActivTrak, both another kind of controversial software that allows employers to remotely monitor their workers’ browsing activities through screenshots and logs. The Markup contacted and filed public records requests with those 24 agencies to understand how they were using the software. Eleven public agencies, including the FDA, replied to The Markup with documents or confirmations that they had bought HireVue at some point since 2017. Of the six public agencies that replied to The Markup’s questions confirming that they actually used the software, all but one — Lake Travis Independent School District in Texas — confirmed they did not make use of the AI scoring features of the software. Documents and responses from 13 agencies confirmed that they purchased Teramind or ActivTrak at some point during the same time frame.

Read more of this story at Slashdot.

Virtual Guns in Videogames Could Soon Be Worth Real Money

Game makers are increasingly selling virtual weapons and gear as NFTs, extending the trendy digital deeds’ reach but rankling some players. From a report: More videogame makers are selling virtual guns, helmets and other gear in the form of NFTs, a move that is increasingly pushing the trendy digital deeds into the average household. Players have been paying for virtual goods in games like “Grand Theft Auto Online” and “World of Warcraft” for years, but turning those items into nonfungible tokens would let gamers trade and resell them, making them into potentially valuable assets. The change also could mean that players who buy an NFT in one game could use it later in other games, on social media and in other corners of the internet — an important step in developing an economy for the so-called metaverse. “FarmVille” maker Zynga and “Assassin’s Creed” creator Ubisoft Entertainment are among the first big, publicly traded gaming companies to say they are experimenting with the strategy. Electronic Arts, Playtika and others are also looking into NFTs’ potential use for engaging players.

“We’re doing this because this may be part of the future of gaming,” said Matt Wolf, Zynga’s new vice president of blockchain gaming. “This is all about community building.” Nonfungible tokens are essentially digital deeds that verify the authenticity of the items they represent as unique. They are the latest internet-based collecting craze, and so far they have come in forms ranging from digital artwork and trading cards to virtual real estate and sneakers, as well as concert tickets and even sports highlights. The tokens are stored on a blockchain, a digital ledger that shows when they were purchased and for how much, and ensures NFTs can’t be duplicated or changed. Amid all that activity, NFTs’ advent in videogames holds particular significance because gamers spend so much time in virtual worlds. That makes them potential early adopters in the metaverse — a virtual realm where proponents say people will work, play and shop and where technology experts say the ability to buy and sell NFTs will be key.

Read more of this story at Slashdot.