As GitHub Retires ‘Atom’, Open Source ‘Pulsar’ Continues Its Legacy

In June GitHub announced they’d retire their customizable text editor Atom on December 15th — so they could focus their development efforts on the IDEs Microsoft Visual Studio Code and GitHub Codespaces. “As new cloud-based tools have emerged and evolved over the years, Atom community involvement has declined significantly,” according to a post on GitHub’s blog.

So while “GitHub and our community have benefited tremendously from those who have filed issues, created extensions, fixed bugs, and built new features on Atom,” this now means that:

– Atom package management will stop working
– No more security updates
– Teletype will no longer work
– Deprecated redirects that supported downloading Electron symbols and headers will no longer work
– Pre-built Atom binaries can continue to downloaded from the atom repository releases

Fortunately, in 2014 GitHub open sourced the code for Atom. And according to It’s FOSS News:

A community build for it is already available; however, there seems to be a new version (Pulsar) that aims to bring feature parity with the original Atom and introduce modern features and updated architecture….

The reason why they made a separate fork is because of different goals for the projects. Pulsar wants to modernize everything to present a successor to Atom. Of course, the user interface is much of the same. Considering Pulsar hasn’t had a stable release yet, the branding could sometimes seem all over the place. However, the essentials seem to be there with the documentation, packages, and features like the ability to install packages from Git repositories….

As of now, it is too soon to say if Pulsar will become something better than what the Atom community version offers. However, it is something that we can keep an eye on…. You can head to its official download page to get the package required for your system and test it out.

Like Atom, Pulsar is cross-platform support (supporting Linux, macOS, and Windows).

Read more of this story at Slashdot.

Tesla Launches Steam In Its Cars With Thousands of Games

Tesla has launched Steam integration inside its Model S and Model X electric cars with thousands of games now playable. Electrek reports: Today, Tesla launched Steam Beta for Model S and Model X as part of its “holiday update.” We reported all the details of Tesla’s holiday update earlier today for most Tesla vehicles, but the Steam integration is only for the refreshed Model S and Model X produced over the last two years. That’s because Tesla’s two flagship vehicles are equipped with a more powerful entertainment computer designed for video games.

With the unveiling of the new Model S and Model X, Tesla announced the new gaming computer: “Up to 10 teraflops of processing power enables in-car gaming on-par with today’s newest consoles via Tesla Arcade. Wireless controller compatibility allows gaming from any seat.” A known chip leaker, Patrick Schur, posted a diagram of Tesla’s new gaming computer powered by the AMD Navi 23 GPU. The system is integrated and connects directly to two touchscreens inside the Model S and Model X to play games, watch entertainment, and perform other functions. Musk also revealed that the new computer has more storage space to be able to handle more games on the platform at the same time, which is going to be useful to handle your Steam library. The holiday update also brings support for Apple Music, an update to Dog Mode, improvements to Tesla’s “Light Show” feature, and a bunch of smaller features/updates.

Read more of this story at Slashdot.

Linux 6.1 Released With Initial Support for Rust-Based Kernel Development

“Linus has released the 6.1 kernel,” reports LWN.net — and it’s the one with initial support for kernel development in Rust.
Elsewhere LWN explains the specifics of this milestone:
No system with a production 6.1 kernel will be running any Rust code, but this change does give kernel developers a chance to play with the language in the kernel context and get a sense for how Rust development feels….

There are other initiatives underway, including the writing of an Apple graphics driver in the Rust language. For the initial merge into the mainline kernel, though, Linus Torvalds made it clear that as little functionality as possible should be included. So those drivers and their support code were trimmed out and must wait for a future kernel release. What is there is the support needed to build a module that can be loaded into the kernel, along with a small sample module…. Torvalds asked for something that could do “hello world” and that is what we got. It is something that can be played with, but it cannot be used for any sort of real kernel programming at this point.
That situation will, hopefully, change in the near future.

Meanwhile, Linux 6.1 also includes “support for destructive BPF programs, some significant io_uring performance improvements, better user-space control over transparent huge-page creation, improved memory-tiering support.”

The Register adds:
Other interesting additions include more support for the made-in-China LoongArch CPU architecture, introductory work to support Wi-Fi 7 and security fixes for some flaky Wi-Fi routines in previous versions of the kernel. There’s also plenty of effort to improve the performance of Linux on laptops, and enhanced power efficiency for AMD’s PC-centric RYZEN silicon.

Read more of this story at Slashdot.