‘Canonical Turns 20: Shaping the Ubuntu Linux World’

“2004 was already an eventful year for Linux,” writes ZDNet’s Jack Wallen. “As I reported at the time, SCO was trying to drive Linux out of business. Red Hat was abandoning Linux end-user fans for enterprise customers by closing down Red Hat Linux 9 and launching the business-friendly Red Hat Enterprise Linux (RHEL). Oh, and South African tech millionaire and astronaut Mark Shuttleworth [also a Debian Linux developer] launched Canonical, Ubuntu Linux’s parent company.

“Little did I — or anyone else — suspect that Canonical would become one of the world’s major Linux companies.”

Mark Shuttleworth answered questions from Slashdot reader in 2005 and again in 2012. And this year, Canonical celebrates its 20th anniversary. ZDNet reports:
Canonical’s purpose, from the beginning, was to support and share free software and open-source software… Then, as now, Ubuntu was based on Debian Linux. Unlike Debian, which never met a delivery deadline it couldn’t miss, Ubuntu was set to be updated to the latest desktop, kernel, and infrastructure with a new release every six months. Canonical has kept to that cadence — except for the Ubuntu 6.06 release — for 20 years now…

Released in October 2004, Ubuntu Linux quickly became synonymous with ease of use, stability, and security, bridging the gap between the power of Linux and the usability demanded by end users. The early years of Canonical were marked by rapid innovation and community building. The Ubuntu community, a vibrant and passionate group of developers and users, became the heart and soul of the project. Forums, wikis, and IRC channels buzzed with activity as people from all over the world came together to contribute code, report bugs, write documentation, and support each other….

Canonical’s influence extends beyond the desktop. Ubuntu Linux, for example, is the number one cloud operating system. Ubuntu started as a community desktop distribution, but it’s become a major enterprise Linux power [also widely use as a server and Internet of Things operating system.]

The article notes Canonical’s 2011 creation of the Unity desktop. (“While Ubuntu Unity still lives on — open-source projects have nine lives — it’s now a sideline. Ubuntu renewed its commitment to the GNOME desktop…”)

But the article also argues that “2016, on the other hand, saw the emergence of Ubuntu Snap, a containerized way to install software, which –along with its rival Red Hat’s Flatpak — is helping Linux gain some desktop popularity.”

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Google’s Newest Office Has AI Designers Toiling In a Wi-Fi Desert

Google’s swanky new office building located on the Alphabet’s Mountain View, California headquarters has been “plagued for months by inoperable, or, at best, spotty Wi-Fi,” reports Reuters citing six people familiar with the matter. “Its recliner-laden collaborative workspaces do not work well for teams carting around laptops, since workers must plug into ethernet cables at their desks to get consistent internet service. Some make do by using their phones as hotspots.” From the report: The company promoted the new building and surrounding campus in a 229-page glossy book highlighting its cutting-edge features, such as “Googley interiors” and “an environment where everyone has the tools they need to be successful.”

But, a Google spokeswoman acknowledged, “we’ve had Wi-Fi connectivity issues in Bay View.” She said Google “made several improvements to address the issue,” and the company hoped to have a fix in coming weeks. According to one AI engineer assigned to the building, which also houses members of the advertising team, the wonky Wi-Fi has been no help for Google pushing a three day per week return-to-office mandate. “You’d think the world’s leading internet company would have worked this out,” he said.

Managers have encouraged workers to stroll outside or sit at the adjoining cafe where the Wi-Fi signal is stronger. Some were issued new laptops recently with more powerful Wi-Fi chips. Google has not publicly disclosed the reasons for the Wi-Fi problems, but workers say the 600,000-square-foot building’s swooping, wave-like rooftop swallows broadband like the Bermuda Triangle.

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Warner Bros. is Now Erasing Games As It Plans To Delist Adult Swim-Published Titles

Michael McWhertor reports via Polygon: Warner Bros. Discovery is telling developers it plans to start “retiring” games published by its Adult Swim Games label, game makers who worked with the publisher tell Polygon. At least three games are under threat of being removed from Steam and other digital stores, with the fate of other games published by Adult Swim unclear. The media conglomerate’s planned removal of those games echoes cuts from its film and television business; Warner Bros. Discovery infamously scrapped plans to release nearly complete movies Batgirl and Coyote vs. Acme, and removed multiple series from its streaming services. If Warner Bros. does go through with plans to delist Adult Swim’s games from Steam and digital console stores, 18 or more games could be affected.

News of the Warner Bros. plan to potentially pull Adult Swim’s games from Steam and the PlayStation Store was first reported by developer Owen Reedy, who released puzzle-adventure game Small Radios Big Televisions through the label in 2016. Reedy said on X Tuesday the game was being “retired” by Adult Swim Games’ owner. He responded to the company’s decision by making the Windows PC version of Small Radios Big Televisions available to download for free from his studio’s website. Polygon reached out to other developers who had worked with Adult Swim Games as a publisher. Two studios responded to say that they’d received a similar warning from Warner Bros. Discovery, but they are still in the dark about what it means for their games. […]

Polygon reached out to 10 studios and solo developers who had their games published by Adult Swim Games to see what they’ve heard. Some say they haven’t been contacted by WB Discovery, but they expect to. “From what I’ve heard from others, I will probably be hearing from them soon,” developer Andrew Morrish, who published Kingsway and Super Puzzle Platformer Deluxe through Adult Swim, told Polygon. “It’s not looking good.” Molinari said that if and when his game Soundodger+ is pulled from Steam, he’ll republish it there “with as little downtime as possible between the two versions.” The game is also available from Molinari’s itch page.

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Company That Plans To Bring Back the Mammoth Takes a Key Step

John Timmer reports via Ars Technica: A company called Colossal plans to pioneer the de-extinction business, taking species that have died within the past few thousand years and restoring them through the use of DNA editing and stem cells. It’s grabbed headlines recently by announcing some compelling targets: the thylacine, an extinct marsupial predator, and an icon of human carelessness, the dodo. But the company was formed to tackle an even more audacious target: the mammoth, which hasn’t roamed the Northern Hemisphere for thousands of years. Obviously, there are a host of ethical and conservation issues that would need to be worked out before Colossal’s plans go forward. But there are some major practical hurdles as well, most of them the product of the distinct and extremely slow reproductive biology of the mammoth’s closest living relatives, the elephants. At least one of those has now been cleared, as the company is announcing the production of the first elephant stem cells. The process turned out to be extremely difficult, suggesting that the company still has a long road ahead of it. […] Overall, it’s a project that has a high probability of failure and may ultimately require generations of scientists. If we do successfully de-extinct a species, the first example will probably be a different species, even though the projects launched later.

But Colossal is forging ahead and cleared one of the many hurdles it faces: It created the first induced stem cells from elephants and will be placing a draft manuscript describing the process on a public repository on Wednesday. (Colossal provided Ars with an advanced version of the draft that, outside of a few editing errors, appears largely complete.) Beyond providing the technical details of how the process works, the manuscript describes a long, failure-ridden route to eventual success. Several methods have been developed to allow us to induce stem cells from the cells of an adult organism. The original Nobel-winning process developed by Shinya Yamanaka involved inserting the genes that encode four key embryonic regulatory genes into adult cells and allowing them to reprogram the adult cell into an embryonic state. That has proven effective in a variety of species but has a couple of drawbacks due to the fact that the four genes can potentially stick around, interfering with later development steps. Although there are ways around that, others have developed a cocktail of chemicals that perform a similar function by activating signaling pathways that, collectively, can also reprogram adult cells. When it works, this simplifies matters, as you only have to remove the chemicals to allow the stem cells to adopt other fates. Colossal tried both of these. Neither worked with elephant cells: “Multiple attempts with current standard reprogramming methods were tried, and failed, and resulted in no, or incomplete, reprogramming.” Apparently, lots of additional trial and error ensued. The eventual solution ended up being based in part on combining the two primary options: Cells were first exposed to a chemical reprogramming cocktail and then given the four genes used in the alternative reprogramming method. On its own, however, that wasn’t enough. The researchers also had to address a quirk of elephant biology.

Obviously, for Colossal, this is a means to an end: the mammoth. But that’s remarkably underplayed in the manuscript. Instead, its emphasis is on the technology’s use in the conservation of existing species. [T]he researchers note that studying things like elephant development and metabolism in actual elephants is not especially realistic. But we can potentially induce the stem cells developed here into any cell we’d want to study — nerve, liver, heart, and so on. So, the stem cells described here could be a useful tool for research. So, these cells are being presented as a valuable tool for the research community. Still, you can expect the people behind the de-extinction project to be getting to work on some of the easier things: showing that the genome in the cells can be edited and that they can be induced to start the process of embryogenesis. Separately, some unfortunate individuals will need to be working on the hard problems we mentioned earlier.

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