Apple Loses Second Bid To Challenge Qualcomm Patents At US Supreme Court

The U.S. Supreme Court on Monday again declined to hear Apple’s bid to revive an effort to cancel three Qualcomm smartphone patents despite the settlement of the underlying dispute between the two tech giants. Reuters reports: The justices left in place a lower court’s decision against Apple after similarly turning away in June the company’s appeal of a lower court ruling in a closely related case challenging two other Qualcomm patents. Qualcomm sued Apple in San Diego federal court in 2017, arguing that its iPhones, iPads and Apple Watches infringed a variety of mobile-technology patents. That case was part of a broader global dispute between the tech giants. Apple challenged the validity of the patents at issue in this case at the U.S. Patent and Trademark Office’s Patent Trial and Appeal Board.

The companies settled their underlying fight in 2019, signing an agreement worth billions of dollars that let Apple continue using Qualcomm chips in iPhones. The settlement included an Apple license to thousands of Qualcomm patents, but allowed the patent-board proceedings to continue. The board upheld the patents in 2020, and Apple appealed to the patent-specialist U.S. Court of Appeals for the Federal Circuit. Cupertino, California-based Apple argued it had proper legal standing to appeal because San Diego-based Qualcomm could sue again after the license expires, potentially as soon as 2025.

A Federal Circuit three-judge panel, in a 2-1 ruling, dismissed the case last year for a lack of standing, finding that Apple’s risk of being sued again was speculative and the challenge would not affect its payment obligations under the settlement. Qualcomm has again argued that Apple has not shown a concrete injury to justify the appeal, just like in the “materially identical” case that the high court rejected.

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Bruce Willis Denies Selling Rights To His Face

Last week, a number of outlets reported that Bruce Willis sold his face to a deepfake company called Deepcake, allowing a “digital twin” of himself to be created for use on screen. The only problem is that it’s apparently not true. According to the BBC, the actor’s agent said that he had “no partnership or agreement” with the company and a representative of Deepcake said only Willis had the rights to his face From the report: On 27 September, the Daily Mail reported that a deal had been struck between Willis and Deepcake. “Two-time Emmy winner Bruce Willis can still appear in movies after selling his image rights to Deepcake,” the story reads. The story was picked up by the Telegraph and a series of other media outlets. “Bruce Willis has become the first Hollywood star to sell his rights to allow a ‘digital twin’ of himself to be created for use on screen.” said the Telegraph. But that doesn’t appear to be the case.

What is true is that a deepfake of Bruce Willis was used to create an advert for Megafon, a Russian telecoms company, last year. The tech used in the advert was created by Deepcake, which describes itself as an AI company specializing in deepfakes. Deepcake told the BBC it had worked closely with Willis’ team on the advert. “What he definitely did is that he gave us his consent (and a lot of materials) to make his Digital Twin,” they said. The company says it has a unique library of high-resolution celebrities, influencers and historical figures. On its website, Deepcake promotes its work with an apparent quote from Mr Willis: “I liked the precision of my character. It’s a great opportunity for me to go back in time. “The neural network was trained on content of Die Hard and Fifth Element, so my character is similar to the images of that time.” A representative from Deepcake said in a statement: “The wording about rights is wrong… Bruce couldn’t sell anyone any rights, they are his by default.”

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Games Are Starting To Require a Phone Number To Play

According to Polyon, players will be required to link a phone number to their Battle.net accounts if they want to play Overwatch 2. “The same two-factor step, called SMS Protect, will also be used on all Call of Duty: Modern Warfare 2 accounts when that game launches, and new Call of Duty: Modern Warfare accounts,” the report adds. From the report: Blizzard Entertainment announced SMS Protect and other safety measures ahead of Overwatch 2’s release. Blizzard said it implemented these controls because it wanted to “protect the integrity of gameplay and promote positive behavior in Overwatch 2.” Overwatch 2 is free to play, unlike its predecessor. Without SMS Protect, Blizzard reasoned that there is no barrier to toxic players or trolls creating a new account if an existing one is sanctioned. SMS Protect, therefore, ties that account to something valuable — in this case a player’s mobile phone.

SMS Protect is a security feature that has two purposes: to keep players accountable for what Blizzard calls “disruptive behavior,” and to protect accounts if they’re hacked. It requires all Overwatch 2 players to attach a unique phone number to their account. Blizzard said SMS Protect will target cheaters and harassers; if an account is banned, it’ll be harder for them to return to Overwatch 2. You can’t just enter any old phone number — you actually have to have access to a phone receiving texts to that number to get into your account.

Overwatch 2 lead software engineer Bill Warnecke told Forbes that, even if accounts are no longer tied to Overwatch’s box price — because the game is now free-to-play — Blizzard still wants players to make an “investment” in upholding a safe game. “The key idea behind SMS Protect is to have an investment on behalf of the owner of that account and add some limitations or restrictions behind how you might have an account,” Warnecke said. “There’s no exclusions or kind of loopholes around the system.” The report notes that Blizzard has refunded one player after they contacted customer support and said they didn’t have a mobile phone, but it’s unclear if this policy will apply more broadly.

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PlayStation Boss Jim Ryan ‘Flew To Brussels’ To Voice Concerns To EU Over Xbox’s Activision Deal

PlayStation boss Jim Ryan reportedly flew to Brussels last month to meet with European Union regulators currently scrutinizing Microsoft’s proposed acquisition of Activision Blizzard. The visit was first reported by Dealreporter sources (paywalled). Video Game Chronicle reports: As has been widely publicized in recent weeks, PlayStation’s concerns over the deal are around the future release arrangements for the Call of Duty series — which is regularly PlayStation’s annual best-seller — and whether it will be pulled from their platforms. Google is also said to have voiced its concerns to EU regulators, according to the same sources.

Last month, Xbox boss Phil Spencer said Microsoft had committed to making Call of Duty available on PlayStation for “several more years” after Sony’s current marketing deal with Activision expires. However, SIE CEO Ryan, who is reportedly seeking access to future Call of Duty games on equal terms and in perpetuity, responded publicly by calling Microsoft’s proposal for keeping the series on PlayStation consoles “inadequate on many levels.” “By giving Microsoft control of Activision games like Call of Duty, this deal would have major negative implications for gamers and the future of the gaming industry,” Sony claimed. “We want to guarantee PlayStation gamers continue to have the highest quality gaming experience, and we appreciate the CMA’s focus on protecting gamers.”

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Covert CIA Websites Could Have Been Found By an ‘Amateur,’ Research Finds

An anonymous reader quotes a report from the Guardian: The CIA used hundreds of websites for covert communications that were severely flawed and could have been identified by even an “amateur sleuth,” according to security researchers. The flaws reportedly led to the death of more than two dozen US sources in China in 2011 and 2012 and also reportedly led Iran to execute or imprison other CIA assets. The new research was conducted by security experts at the Citizen Lab at the University of Toronto, which started investigating the matter after it received a tip from reporter Joel Schectmann at Reuters.

The group said it was not publishing a full detailed technical report of its findings to avoid putting CIA assets or employees at risk. But its limited findings raise serious doubts about the intelligence agency’s handling of safety measures. Using just a single website and publicly available material, Citizen Lab said it identified a network of 885 websites that it attributed “with high confidence” as having been used by the CIA. It found that the websites purported to be concerned with news, weather, healthcare and other legitimate websites. “Knowing only one website, it is likely that while the websites were online, a motivated amateur sleuth could have mapped out the CIA network and attributed it to the US government,” Citizen Lab said in a statement.

The websites were active between 2004 and 2013 and were probably not used by the CIA recently, but Citizen Lab said a subset of the websites were sill linked to active intelligence employees or assets, including a foreign contractor and a current state department employee. Citizen Lab added: “The reckless construction of this infrastructure by the CIA reportedly led directly to the identification and execution of assets, and undoubtedly risked the lives of countless other individuals. Our hope is that this research and our limited disclosure process will lead to accountability for this reckless behavior.” CIA spokesperson Tammy Kupperman Thorp said: “CIA takes its obligations to protect the people who work with us extremely seriously and we know that many of them do so bravely, at great personal risk. The notion that CIA would not work as hard as possible to safeguard them is false.”

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Stadia Controllers Could Become E-Waste Unless Google Issues Bluetooth Update

With Stadia coming to an abrupt halt, gamers want Google to issue a software update for the controllers that unlocks Bluetooth to allow them to work wirelessly with other game systems. It would also “avoid a lot of plastic and circuit board trash,” adds Ars. From the report: Stadia’s controllers were custom-made to connect directly to the Internet, reducing lag and allowing for instant firmware updates and (sometimes painful) connections to smart TVs. There’s Bluetooth inside the Stadia controller, but it’s only used when you’re setting up Stadia, either with a TV, a computer with the Chrome browser, or a Chromecast Ultra. The Google Store’s page for the Stadia controller states in a footnote: “Product contains Bluetooth Classic radio. No Bluetooth Classic functionality is enabled at this time. Bluetooth Classic may be implemented at a later date.” (Bluetooth Classic is a more traditional version of Bluetooth than modern low-energy or mesh versions.) That potential later date can’t get much later for fans of the Stadia controller. Many cite the controller’s hand feel and claim it as their favorite. They’d like to see Google unlock Bluetooth to make their favorite something more than a USB-only controller and avoid a lot of plastic and circuit board trash.

“Now if you’d just enable Bluetooth on the controller, we could help the environment by not letting them become electronic waste,” writes Roadrunner571 on one of many controller-related threads on the r/Stadia subreddit. “They created trash and they at least owe it to me to do their best within reason to prevent millions of otherwise perfectly good controllers from filling landfills,” another wrote. Many have called for Google, if they’re not going to push a firmware update themselves to unlock the functionality, to open up access to the devices themselves, so the community can do it for them. That’s often a tricky scenario for large companies relying on a series of sub-contracted manufacturers to produce hardware. Some have suggested that the full refunds give Google more leeway to ignore the limited function of their devices post-shutdown. It’s worth noting that you can still plug a Stadia controller into the USB port on a Smart TV, computer, or gaming console and use it as a controller through a standard HID (Human Interface Device) connection. But, currently, it’s not possible to connect the controllers wirelessly, unless you go through a lot of effort.

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Intel’s Self-Driving Technology Mobileye Unit Files for IPO

Intel has filed for an initial public offering of its self-driving technology business, Mobileye Global, braving the worst market for new US listings since the financial crisis more than a decade ago. Bloomberg reports: The company didn’t disclose terms of the planned share sale in its filing Friday with the US Securities and Exchange Commission. Mobileye will continue to be controlled by Intel after the IPO, according to the filing. Intel expects the IPO to value Mobileye at as much as $30 billion, less than originally hoped, Bloomberg News reported this month. If the listing goes ahead this year, it would be one of the biggest US offerings of 2022. Currently, only two companies have raised $1 billion or more on New York exchanges since Jan. 1, compared with 45 in 2021. This year, the US share of IPOs has shrunk to less then a seventh of the global total from half in 2021.

Intel Chief Executive Officer Pat Gelsinger is trying to capitalize on Jerusalem-based Mobileye, acquired in 2017 for $15 billion, with a partial spinoff of its shares. Mobileye makes chips for cameras and drive-assistance features, and is seen as a prized asset as the car industry races toward fully automated vehicles. Now with about 3,100 employees, Mobileye has collected data from 8.6 billion miles on the road from eight testing sites globally, according to its filing. The company says its technology leads in the race to shift the automotive industry away from human drivers. It’s shipped 117 million units of its EyeQ product.

Mobileye has been a particularly bright spot for Intel and has consistently grown faster than its parent. As of July, it had $774 million of cash and cash equivalents. In the 12 months ended Dec. 25, it had a net loss of $75 million on revenue of $1.39 billion. The company said it plans to use proceeds from the IPO to pay down debt and for working capital and general corporate purposes.

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Two-Year Internet Outage In Ethiopia Continues

Zecharias Zelalem writes via Reuters: Few have been spared the effects of a nearly two-year internet and phone shutdown in Ethiopia’s northern Tigray region, which has been cut off since fighting erupted between Tigrayan rebels and government forces in November 2020. The conflict resumed last month after a months-long humanitarian truce, dashing hopes for communications to be restored. Even the head of the World Health Organization (WHO) Tedros Adhanom Ghebreyesus, who hails from Tigray, said he had been unable to reach his relatives back home, or send them money. “I don’t know even who is dead or who is alive,” Tedros told a recent news conference in London.

As fighting continues in Tigray and elsewhere in Ethiopia, the government of Prime Minister Abiy Ahmed says shutdowns are needed to curb violence, but critics accuse authorities of using the internet as a weapon of war. “Access to communications and other basic services, and most importantly humanitarian assistance, is explicitly used as a bargaining chip by the Ethiopian government,” said Goitom Gebreluel, a political analyst specialising in Horn of Africa affairs. “It is used as leverage against both Tigray and the international community.” In Ethiopia, sporadic internet and phone blackouts have been used as “a weapon to control and censor information,” the group said, making it difficult for journalists and activists to document alleged rights crimes, and for aid to be delivered.

In Tigray’s regional capital, Mekelle, emergency workarounds such as satellite phones have become a vital tool for aid agency operations. The International Committee of the Red Cross (ICRC) also maintains a satellite phone service for local residents — giving them a way to get a message to loved ones. So far this year, the ICRC has facilitated some 116,000 phone calls and oral messages “between family members separated by conflict and violence,” said spokesperson Alyona Synenko. With almost half of the region’s six million people in severe need of food, the shutdown as well as road blockades have hampered humanitarian aid deliveries, according to the U.N. World Food Program. The lack of mobile phone networks has also “crippled both the emergency and regular health monitoring systems,” a WHO spokesperson said in emailed remarks. The only way to communicate is “via paper reports that need to be delivered by hand. All meetings have to be held in person.”

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SF To Feds: Cruise Driverless Cars Keep Blocking Our Roads

After years of lobbying the state to increase regulations on autonomous vehicles, San Francisco officials are taking their case to the feds. San Francisco Examiner reports: The directors of The City’s two main transportation agencies outlined their concerns about Cruise’s driverless cars in a letter to the National Highway Traffic Safety Administration regarding Cruise’s application to deploy a custom-built autonomous vehicle. In it, San Francisco Metropolitan Transportation Authority Director Jeffrey Tumlin and San Francisco County Transportation Authority Director Tilly Chang provide a comprehensive overview of disruptive and unsafe incidents that they say Cruise cars precipitated. The letter, sent on Sept. 21, comes as Cruise’s driverless cars continue to stop in the middle of San Francisco’s streets for extended periods of time, often in groups, blocking traffic until they can be remotely restarted or manually retrieved by Cruise staff. Over the past week, there were at least four such incidents, including one that delayed a couple of KRON4 reporters.

The City’s letter to NHTSA provides specific data on these incidents. Between May 29 and Sept. 5 of this year, 28 incidents of stopped Cruise cars blocking traffic were reported to 911. The City identified an additional 20 such incidents reported on social media over that time period, which does not include the events of the past week. The City estimates that these figures represent “a fraction of actual travel lane road failures,” since most of these events take place late at night, when Cruise offers its driverless ride-hailing service, and when few other people are on the streets. In light of these concerns, The City requests several new regulations on autonomous vehicles from NHTSA.

San Francisco’s letter is in response to a petition by General Motors, Cruise’s parent company, to manufacture and commercially deploy a custom-built autonomous vehicle called the Cruise Origin. It would be roughly the size of an SUV, but with no obvious front and back and no driver’s seat or steering wheel. In their letter on behalf of the entire city government, Tumlin and Chang stress that they “neither support nor oppose the Petition, but document safety hazards and street capacity issues raised by the operation of the Cruise AV on San Francisco streets.” They go on to call for several specific regulations they would like to see imposed on Cruise and Ford’s Argo AI, another company seeking to build and deploy a fully autonomous vehicle. Those recommendations include stringent data reporting requirements and incident reports, limiting the geographic area and the number of vehicles that can be deployed in San Francisco, and enabling first responders to manually turn off the vehicles. “Safety is the guiding principle of everything we do,” Cruise said in a statement regarding these incidents. “That means if our cars encounter a situation where they aren’t able to safely proceed they turn on their hazard lights and we either get them operating again or pick them up as quickly as possible. This could be because of a mechanical issue like a flat tire, a road condition, or a technical problem. We’re working to minimize how often this happens, and apologize to any other impacted drivers.”

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