James Cameron Loves Apple’s Vision Pro. But Will It Be Addictive?

James Cameron tells Vanity Fair’s Nick Bilton that his experience with Apple’s Vision Pro “was religious. I was skeptical at first. I don’t bow down before the great god of Apple, but I was really, really blown away… I think it’s not evolutionary; it’s revolutionary. And I’m speaking as someone who has worked in VR for 18 years.”

He explained that the reason it looks so real is because the Apple Vision Pro is writing a 4K image into my eyes. “That’s the equivalent of the resolution of a 75-inch TV into each of your eyeballs — 23 million pixels.” To put that into perspective, the average 4K television has around 8 million pixels. Apple engineers didn’t slice off a rectangle from the corner of a 4K display and put it in the Apple Vision Pro. They somehow compressed twice as many pixels into a space as small as your eyeball. This, to people like Cameron who have been working in this space for two decades, “solves every problem.”

But even with all this wonder, with 23 million pixels that are so clear and crisp that you can’t tell reality from a digital composite of it…. the more I’ve used the Apple Vision Pro over the past two weeks, the more one glaring problem revealed itself to me. It’s not the weight (which is a problem but will come down over time), or the size (which will shrink with each iteration), or the worry that it will drive us to consume more content alone (almost half of Americans already watch TV alone). Or how tech giants like Meta, Netflix, Spotify, and Google are currently withholding their apps from the device. (Content creators may come around once the consumers are there, and some, like Disney, are already embracing the device, making 150 movies available in 3D, including from mega-franchises like Star Wars and Marvel.) And it’s not even the price, because if Apple wanted to, the company could subsidize the cost of the Apple Vision Pro and it would have about as much financial impact as Cook losing a nickel between his couch cushions.

I’m talking about something that I don’t see a solution for… I can see a day when we all can’t imagine living without an augmented reality. When we’re enveloped more and more by technology, to the point that we crave these glasses like a drug, like we crave our iPhones today but with more desire for the dopamine hit this resolution of AR can deliver. I know deep down that the Apple Vision Pro is too immersive, and yet all I want to do is see the world through it. “I’m sure the technology is terrific. I still think and hope it fails,” one Silicon Valley investor said to me. “Apple feels more and more like a tech fentanyl dealer that poses as a rehab provider.” Harsh words, but he feels what we all feel, a slave to our smartphone, and he’s seen this play before and he knows what the first act is like, and the second act, and he knows how it ends.

Political blogger Taegan Goddard says the Vision Pro “offers a glimpse of how we might use computers in the future. If you’re skeptical — and many people are — you need to try it before drawing any conclusions. It’s hard to explain unless you’ve worn it. But I can assure you, it’s mind-blowing.”

Apple CEO Tim Cook tells Bilton “You can actually lay on your sofa and put the displays on your ceiling if you wish. I watched the third season of Ted Lasso on my ceiling and it was unbelievable!”

Dan Ives, a senior analyst at the investment firm Wedbush Securities, tells Bilton, “We think a few years from now it’ll resemble sunglasses and be less than $1,500.”

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Japan’s Moon Lander Snaps Final Photo, Goes Dormant Before 354-Hour Lunar Night

“Japan’s first moon mission has likely come to an end after a surprising late-game comeback,” reports Mashable, “with the spacecraft taking one last photo of its surroundings before the deep-freeze of night… showing ominous shadows cast upon a slope of the Shioli crater, its landing site on the near side of the moon.”

Since Monday, the spacecraft has analyzed rocks around the crater with a multi-band spectral camera. JAXA picked the landing spot because of what it could tell scientists about the moon’s formation… The special camera completed its planned observation, able to study more targets than originally expected, according to an English translation of a news release from the space agency… “Based on the large amount of data we have obtained, we are proceeding with (analyses) to identify rocks and estimate the chemical composition of minerals, which will help solve the mystery of the origin of the moon,” JAXA said in a statement translated by Google…

The spacecraft has now entered a dormant state, prompted by nightfall on the moon. Because one rotation of the moon is about 27 Earth days, the so-called “lunar night,” when the moon is no longer receiving sunlight, lasts about two weeks. Not much can survive the -270 degrees Fahrenheit brought on by darkness — not even robots. In this freezing temperature, soldered joints on hardware and mechanical parts break, and batteries die. But rest assured, the JAXA team will try to communicate with its scrappy moon lander when the sun rises again.

In mid-week Japan’s space agency posted that “Although SLIM was not designed for the harsh lunar nights, we plan to try to operate again from mid-February, when the Sun will shine again on SLIM’s solar cells.”

Later they posted that they’d sent a command to turn on SLIM’s communicator again “just in case, but with no response, we confirmed SLIM had entered a dormant state. This is the last scene of the Moon taken by SLIM before dusk.”

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Microsoft Says Palworld Is the Biggest Ever Third-Party Game Pass Launch

Palworld, a viral “Pokemon with guns” game, has become Microsoft’s biggest third-party launch on Game Pass. According to developer Pocketpair, the game sold 12 million copies on Steam and seven million on Xbox since its January 19 launch. A million of the copies were sold in its first eight hours. Engadget reports: In addition to being the biggest third-party Game Pass launch ever, Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate). The game’s highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most-played game on Xbox platforms during that period.

Palworld uses Pokemon-esque characters and themes — enough to catch the attention of Nintendo’s lawyers. It has battles with monsters similar to those in the creature-collecting series, including the ability to capture them inside a sphere after winning. But Palworld also includes biting social commentary and incorporates themes you’d never see in Pokemon — like labor exploitation. “Don’t worry, there are no labor laws for Pals,” a game FAQ reads. One of the title’s trailers showed a player circling hard-at-work Pals with an assault rifle. “Creating a productive base like this is the secret to living a comfortable life in Palworld,” the narration reads.

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Avatar VFX Workers Vote To Unionize

Visual effects artists working on James Cameron’s Avatar movies have voted to unionize in a National Labor Relations Board (NLRB) election. From the Hollywood Reporter: Of an eligible 88 workers at Walt Disney Studios subsidiary TCF US Productions 27, Inc. who assist with productions for Cameron’s Lightstorm Entertainment, 57 voted to join the union and 19 voted against, while two ballots were void. These workers include creatures costume leads and environment artists as well as others in the stage, environments, render, post viz, sequence, turn over and kabuki departments. Management and labor now have a few days to file any objections, and if none are raised, the election results will be certified.

This bargaining unit doesn’t include employees of VFX facility vendors, notably Weta FX, which is the lead VFX house on the Avatar films and employs the vast majority of the more than 1,000 artists who work on a typical Avatar movie. But unionizing the group represents a major inroad for the VFX industry labor movement, believes one VFX industry source who spoke with THR. “While insignificant as a number, this is the core team that answers to Jim Cameron,” says the source. “They are not necessarily impressive in size, but in influence.”

The workers first went public with their organizing bid in December, when they filed for a union election with the NLRB. At the time, participating workers said in public statements that they were aiming to gain comparable benefits and pay to their unionized peers and have greater input into in working conditions. “Every one of my coworkers has dedicated so much time, creativity and passion to make these films a reality. So when you see them struggling to cover their health premiums, or being overworked because they took on multiple roles, or are just scraping by on their wages … you cannot keep silent,” said kabuki lead Jennifer Anaya.

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A Shape-Shifting Plastic With a Flexible Future

New submitter Smonster shares a report from the New York Times: With restrictions on space and weight, what would you bring if you were going to Mars? An ideal option might be a single material that can shift shapes into any object you imagine. In the morning, you could mold that material into utensils for eating. When breakfast is done, you could transform your fork and knife into a spade to tend to your Martian garden. And then when it’s happy hour on the red planet, that spade could become a cup for your Martian beer. What sounds like science fiction is, perhaps, one step closer to reality.

Researchers at the University of Chicago Pritzker School of Molecular Engineering have created a new type of plastic with properties that can be set with heat and then locked in with rapid cooling, a process known as tempering. Unlike classic plastics, the material retains this stiffness when returned to room temperature. The findings, published in the journal Science on Thursday, could someday change how astronauts pack for space.

“Rather than taking all the different plastics with you, you take this one plastic with you and then just give it the properties you need as you require,” said Stuart Rowan, a chemist at the University of Chicago and an author of the new study. But space isn’t the only place the material could be useful. Dr. Rowan’s team also sees its potential in other environments where resources are scare — like at sea or on the battlefield. It could also be used to make soft robots and to improve plastics recycling.

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Apple Vision Pro Review Roundup

Apple has lifted the embargo on the first wave of non-curated reviews of its Vision Pro headset, and the results are somewhat surprising. The initial “high” experienced upon first impressions, where reviewers laud the headset’s “incredibly impressive displays” and “near perfect” tracking capabilities, has waned. In real-world conditions outside of Apple’s heavily-regulated demos, the Vision Pro appears to suffer from limited productivity usecases, DRM’d apps, and half-baked features that suggest this device is still very much in the dev-kit stage. Above all, however, is the isolation experienced when using the Vision Pro. It offers very few options for wearers to socialize and share memories with one another in any meaningful way. Tim Cook may be right when he said headsets are inherently isolating.

“You’re in there, having experiences all by yourself that no one else can take part it,” concludes Nilay Patel in his review for The Verge. “I don’t want to get work done in the Vision Pro. I get my work done with other people, and I’d rather be out here with them.”

These are some of our favorite reviews of the Apple Vision Pro:

– The Verge: Apple Vision Pro review: magic, until it’s not

– The Wall Street Journal: Apple Vision Pro Review: The Best Headset Yet Is Just a Glimpse of the Future

– Washington Post: Apple’s Vision Pro is nearly here. But what can you do with it?

– Tom’s Guide: Apple Vision Pro review: A revolution in progress

– CNET: Apple Vision Pro Review: A Mind-Blowing Look at an Unfinished Future

– CNBC: Apple Vision Pro review: This is the future of computing and entertainment

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Microsoft AI Engineer Says Company Thwarted Attempt To Expose DALL-E 3 Safety Problems

Todd Bishop reports via GeekWire: A Microsoft AI engineering leader says he discovered vulnerabilities in OpenAI’s DALL-E 3 image generator in early December allowing users to bypass safety guardrails to create violent and explicit images, and that the company impeded his previous attempt to bring public attention to the issue. The emergence of explicit deepfake images of Taylor Swift last week “is an example of the type of abuse I was concerned about and the reason why I urged OpenAI to remove DALL-E 3 from public use and reported my concerns to Microsoft,” writes Shane Jones, a Microsoft principal software engineering lead, in a letter Tuesday to Washington state’s attorney general and Congressional representatives.

404 Media reported last week that the fake explicit images of Swift originated in a “specific Telegram group dedicated to abusive images of women,” noting that at least one of the AI tools commonly used by the group is Microsoft Designer, which is based in part on technology from OpenAI’s DALL-E 3. “The vulnerabilities in DALL-E 3, and products like Microsoft Designer that use DALL-E 3, makes it easier for people to abuse AI in generating harmful images,” Jones writes in the letter to U.S. Sens. Patty Murray and Maria Cantwell, Rep. Adam Smith, and Attorney General Bob Ferguson, which was obtained by GeekWire. He adds, “Microsoft was aware of these vulnerabilities and the potential for abuse.”

Jones writes that he discovered the vulnerability independently in early December. He reported the vulnerability to Microsoft, according to the letter, and was instructed to report the issue to OpenAI, the Redmond company’s close partner, whose technology powers products including Microsoft Designer. He writes that he did report it to OpenAI. “As I continued to research the risks associated with this specific vulnerability, I became aware of the capacity DALL-E 3 has to generate violent and disturbing harmful images,” he writes. “Based on my understanding of how the model was trained, and the security vulnerabilities I discovered, I reached the conclusion that DALL-E 3 posed a public safety risk and should be removed from public use until OpenAI could address the risks associated with this model.”

On Dec. 14, he writes, he posted publicly on LinkedIn urging OpenAI’s non-profit board to withdraw DALL-E 3 from the market. He informed his Microsoft leadership team of the post, according to the letter, and was quickly contacted by his manager, saying that Microsoft’s legal department was demanding that he delete the post immediately, and would follow up with an explanation or justification. He agreed to delete the post on that basis but never heard from Microsoft legal, he writes. “Over the following month, I repeatedly requested an explanation for why I was told to delete my letter,” he writes. “I also offered to share information that could assist with fixing the specific vulnerability I had discovered and provide ideas for making AI image generation technology safer. Microsoft’s legal department has still not responded or communicated directly with me.” “Artificial intelligence is advancing at an unprecedented pace. I understand it will take time for legislation to be enacted to ensure AI public safety,” he adds. “At the same time, we need to hold companies accountable for the safety of their products and their responsibility to disclose known risks to the public. Concerned employees, like myself, should not be intimidated into staying silent.” The full text of Jones’ letter can be read here (PDF).

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