How Apple’s ‘Reality Pro’ Headset Will Work
The report explains: “The headset will have several external cameras that can analyze a user’s hands, as well as sensors within the gadget’s housing to read eyes. That allows the wearer to control the device by looking at an on-screen item — whether it’s a button, app icon or list entry — to select it. Users will then pinch their thumb and index finger together to activate the task — without the need to hold anything. The approach differs from other headsets, which typically rely on a hand controller.”
More details on the hardware of the headset include that there will be a Digital Crown similar to the Apple Watch for switching between AR and VR. The VR mode will fully immerse the wearer, but when AR mode is enabled the “content fades back and becomes surrounded by the user’s real environment.” This is reportedly one of the features Apple hopes will be a “highlight of the product.” To address overheating concerns, the Reality Pro headset will use an external battery that “rests in a user’s pocket and connects over a cable.” There will also be a cooling fan to further reduce the likelihood of the headset overheating. “The headset can last about two hours per battery pack,” Bloomberg reports. The battery pack is “roughly the size of two iPhone 14 Pro Maxes stacked on top of each other, or about six inches tall and more than half an inch thick.” Another tidbit from the report is that the headset will be able to serve as an external display for Mac. “Users will be able to see their Mac’s display in virtual reality but still control the computer with their trackpad or mouse and physical keyboard,” reports Bloomberg. Apple is also “developing technology that will let users type in midair with their hands.”
Additionally, FaceTime on the headset will “realistically render a user’s face and full body in virtual reality.”
A team of more than 1,000 people have been reportedly working on the first version of the device for the past seven years. It’s slated to cost “roughly $3,000” when it debuts sometime this spring.
Read more of this story at Slashdot.