Atari Revives Unreleased Arcade Game That Was Too Damn Hard For 1982 Players

Atari is reviving Akka Arrh, a 1982 arcade game canceled because test audiences found it too difficult. Engadget reports: For the wave shooter’s remake, the publisher is teaming up with developer Jeff Minter, whose psychedelic, synthwave style seems an ideal fit for what Atari describes as “a fever dream in the best way possible.” The remake will be released on PC, PS5 and PS4, Xbox Series X/S, Nintendo Switch and Atari VCS in early 2023. The original Akka Arrh cabinet used a trackball to target enemies, as the player controls the Sentinel fixed in the center of the screen to fend off waves of incoming attackers. Surrounding the Sentinel is an octagonal field, which you need to keep clear; if enemies slip in, you can zoom in to fend them off before panning back out to fend off the rest of the wave. Given the simplicity of most games in the early 1980s, it’s unsurprising this relative complexity led to poor test-group screenings.

Since Atari pulled the plug on the arcade version before its release, only three Akka Arrh cabinets are known to exist. But the Minter collaboration isn’t the game’s first public availability. After an arcade ROM leaked online in 2019, Atari released the original this fall as part of its Atari 50: The Anniversary Celebration collection. […] Atari says the remake has two modes, 50 levels and saves, so you don’t have to start from the beginning when enemies inevitably overrun your Sentinel. Additionally, the company says it offers accessibility settings to tone down the trippy visuals for people sensitive to intense light, color and animations.

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New Winamp Update Adds Features, Fixes, and (Sigh) Support For ‘Music NFTs’

The release candidate for Winamp version 5.9.1 builds on the groundwork laid by August’s 5.9 update to fix some bugs and add new features to the reanimated music player. “Most of these are straightforward updates or improvements to existing features, but because it’s 2022, one of the only new features is support for music NFTs,” reports Ars Technica. From the report: “Winamp’s latest version lets music fans link their Metamask wallet via Brave, Chrome, or Firefox to Winamp. It then connects their favorite music NFTs to their tried-and-true player,” the company said in a press release provided to Ars. “Winamp supports audio and video files distributed under both the ERC-721 and ERC-1155 standards, and is launching this new feature for Ethereum and Polygon/Matic protocols.” To directly display websites needed to download these NFT playlists, according to the release notes, would require an updated rendering engine for Winamp’s in-app browser, which is currently based on Internet Explorer 10.

There’s still plenty here for legacy Winamp fans to like, and it’s nice to see that all the modernization work done in the 5.9 update is paying off in the form of faster updates. Among many other fixes, the new release includes a “memory footprint reduction,” a bandwidth increase for streamed music, an update to OpenSSL 3.0.5, and a few other updates for the underlying codecs and other software that Winamp uses to do its thing. As for the NFT support, Winamp developer Eddy Richman (who goes by the handle “DJ Egg” on the Winamp forums) wrote that people who don’t want it can remove it, either during the install process or after Winamp is installed.

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Microsoft Offers Sony a 10-Year Deal On New CoD Games, Plans To Raise Game Prices Next Year

In an op-ed in the Wall Street Journal today, Microsoft president Brad Smith said the company has offered Sony a 10-year contract to make future Call of Duty games available on PlayStation if its proposed Activision Blizzard acquisition gets approved. Microsoft initially offered to keep the popular game series on PlayStation for three years after the current agreement expires, but that deal was deemed inadequate by Sony’s gaming chief Jim Ryan.

“The main supposed potential anticompetitive risk Sony raises is that Microsoft would stop making ‘Call of Duty’ available on the PlayStation. But that would be economically irrational,” Microsoft President Brad Smith said in the WSJ opinion piece.

Microsoft also plans to increase the prices of its upcoming first-party Xbox games next year. The Verge’s Tom Warren writes: From 2023 onward, new full-priced games from Xbox Game Studios like Redfall, Starfield, and Forza Motorsport will be priced at $69.99 instead of the usual $59.99. It’s a price increase that matches the pricing that competitors like Sony, Ubisoft, and Take-Two all offer their own games at.

Microsoft issued the following statement about the price increases: “We’ve held on price increases until after the holidays so families can enjoy the gift of gaming. Starting in 2023 our new, built for next-gen, full-priced games, including Forza Motorsport, Redfall, and Starfield, will launch at $69.99 USD on all platforms. This price reflects the content, scale, and technical complexity of these titles. As with all games developed by our teams at Xbox, they will also be available with Game Pass the same day they launch.”

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Over 50 Programmers Generate 50,000-Word Novels For 9th Annual ‘Nanogenmo’ Event

Long-time Slashdot reader destinyland writes: Since 1999 fiction writers have tried starting and finishing the composition of 50,000-word novels in November for “National Novel Writing Month”. But for the last nine years, programmers have instead tried generating 50,000 word novels — and this year’s edition received more than 50 entries.

“The only rule is that you share at least one novel and also your source code at the end,” explains the event’s official page on GitHub.

From the repository’s README file:

The “novel” is defined however you want. It could be 50,000 repetitions of the word “meow” (and yes it’s been done!). It could literally grab a random novel from Project Gutenberg. It doesn’t matter, as long as it’s 50k+ words.

Please try to respect copyright. We’re not going to police it, as ultimately it’s on your head if you want to just copy/paste a Stephen King novel or whatever, but the most useful/interesting implementations are going to be ones that don’t engender lawsuits.

This year’s computer-generated novels include ” sunday in the sunday in the,” mapping the colors from each dot in the Pointillist painting Sunday Afternoon on the Island of La Grande Jatte onto words from the lyrics of a musical about that painting. (“Rush blind. Link adds shallot again….”)

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Writers of ‘Rogue One: A Star Wars Story’ Had Imagined an Even Darker Sequel

The writers of Rogue One: A Star Wars Story “had an idea for a sequel that would have been even darker and more morally ambiguous,” writes Screen Rant:

Rogue One told the story of how the Rebel Alliance gained access to the Death Star plans, and further explored the sacrifices that needed to be made to defeat the Empire. Famously, the movie led straight into the events of Star Wars: A New Hope, and most of its main characters died, so there was never any true hope for a direct Rogue One sequel. However, the writers of Rogue One did once discuss an idea for a thematic sequel that would have delved into the moral ambiguity of the Rebellion.

Co-writers Gary Whitta and Chris Weitz conceptualized a Rogue One sequel show that would have involved a “Mossad-style Rebel team” tracking down fleeing Imperial war criminals after the fall of the Empire. This would have been an interesting continuation of Rogue One’s narrative; a Star Wars show in which the darker side of the Rebel victory could be explored. In that scenario, the Rebels would have had to fight on the offensive, not defensively, reversing the war’s dynamic entirely. The show could have explored how far the Rebels were willing to go to hold onto their hard-won freedom, and whether it mirrored anything the Empire did to hang onto its dictatorship.
At the time Lucasfilm was experimenting with “one-and-done stories within blockbuster movies,” the article point sout. But Solo: A Star Wars Story “was unable to replicate the same winning formula” as Rogue One. “After that, the ideas for Star Wars’ anthology movies fizzled out, essentially replaced with Star Wars TV once Disney+ launched in 2019.”
And in an earlier article, Screen Rant points out that The Mandalorian “has already filled in the story gaps that the Rogue One writers were looking to explore. That series dug deep into the criminal underbelly of the post-Empire galaxy and how the remaining imperial loyalists chose to spend their time.”

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