Most Government Websites Serve Tracking Cookies Without Consent, Report Finds

A new study published by the IMDEA Networks Institute shows just how common it is for government websites to install third-party cookies in visitors’ web browsers. HotHardware reports: The study makes a distinction between third-party (TP) cookies and third-party tracking (TPT) cookies, because not all third-party cookies are “set by domains that are known to be tracking users for data collection purposes.” The chart [here] shows the percentage of government websites for each country that install at least one third-party cookie, as well as the percentage of said cookies that are associated with domains that are known to be tracking users. Russia tops out the list with over 90% of its government websites installing third-party cookies in visitors’ web browsers. Meanwhile, nearly 60% of US government websites install at least one third-party cookie. Germany sits at the bottom of the list with a little under 30% of government websites serving up third-party cookies.

Most of the third-party cookies installed by government websites are known tracking cookies, except in the case of Germany, where under 10% of third-party cookies are associated with domains that are known to track users. The researchers also found that, depending on the country, 20% to 60% of the third party cookies installed by government websites remain in visitors’ browsers without expiring for a year or more. That’s a long time for a tracker installed without your knowledge or consent to remain active. Beyond specifically tracking cookies, the researchers measured the number of trackers of any kind present on government websites. The Russian gov.ru has the most trackers out of any government website analyzed by the researchers, numbering 31 trackers in total. However, Brazil and Canada aren’t far behind, with 25 trackers present on both investexportbrasil.gov.br and nac-cna.ca. The US government website with the most trackers is hhs.gov, which has 13.

The researchers point out that both third-party tracking cookies are automatically installed in visitors’ web browsers without their consent. However, the researchers guess that web developers and administrators likely include third-party content without intending to add trackers to their websites. A great many websites now rely on third-party resources and include social content that come with trackers built-in.

Read more of this story at Slashdot.

VW Announces $20 Billion Effort To Build Its Own EV Batteries

Volkswagen said it would invest $20.38 billion to build electric vehicle batteries, a move the company says will create 20,000 jobs and generate $20.38 billion in annual sales. The Verge reports: The automaker will create a new company called Power Co to oversee the vast effort as VW races to secure enough capacity, materials, and supplies to power its EV ambitions. Power Co will manage VW’s entire battery supply chain, from research and development of new technologies to the mining of the raw materials to end-of-life recycling. The news was announced at a groundbreaking ceremony for the company’s first battery plant in Salzgitter, a city in Germany’s Lower Saxony.

Last year, VW unveiled plans to build six battery cell production plants in Europe by 2030, including the facility in Salzgitter and one in Skelleftea, Sweden. A third plant will be established in Valencia, Spain, and the fourth factory will be based in Eastern Europe. The company is also exploring plans to build future gigafactories in North America. The plants will eventually have a production capacity of 240 gigawatt-hours a year. Starting in 2023, VW plans to roll out a new unified prismatic cell design of its batteries that will be installed across the automaker’s brands. The goal is to have this unified cell design powering up to 80 percent of VW’s electric vehicles by 2030. VW also has contracts with two other major battery producers, Samsung and CATL. And the company is backing a startup based in San Jose, California, QuantumScape, which is working on more energy-efficient solid-state batteries.

Read more of this story at Slashdot.

Will EVs Mean the End of AM Radio In Cars?

Some carmakers are leaving AM radios out of their new cars. They say it’s because of audio quality, but it isn’t that simple. James Gilboy writes via The Drive. From the report: BMW and Volvo told me it was due to audio quality problems rooted in electromagnetic interference, of which EVs’ drivetrains produce a significant amount. Cars’ engines and other complex electronics have always made EM interference, but low-wattage static is relatively easy to shield against. It’s not as simple with EVs that may pull hundreds of watts from their batteries, generating far more interference, reducing audio quality to a level both BMW and Volvo told me they consider insufficient. But it’s hard to take them at their word when EVs are built with AM radios and in no small numbers. Detroit’s Three — Ford, General Motors, and Stellantis — have produced or currently make EVs that include AM radio, even on flagship models. That goes for the Ford F-150 Lightning and Mustang Mach-E, GM EVs from the Cadillac Lyriq to the Chevy Bolt EUV and GMC Hummer EV, and even Stellantis’s almost-forgotten Fiat 500e. Clearly, some carmakers don’t think EM interference is a problem, and some EV owners agree. One user of an EV forum user said that AM radio “works fine” in their 500e and older Chevy Bolt.

We contacted all three of Detroit’s giants for why they continue to include AM radios when some European makes have phased them out, but the answer establishes itself across those very same lines. AM radio has fallen out of favor in Europe, with Radio Info reporting in 2015 that stations were shutting down en masse from France to the Netherlands and Russia. The frequency has largely been superseded by the DAB format, which is a more advanced form of radio broadcasting with better audio quality and choice of stations. AM radio stations and their listeners are all but gone in Europe, so European carmakers may not need to include technology that many of its customers can’t use.

In the U.S., on the other hand, radio remains a must for car buyers, with 89 percent of responders in a 2021 survey stating radio should be standard in new cars. That makes radio even more important to U.S. car buyers than USB ports, which only 84 percent said were necessary. AM audiences were in rapid decline as of a 2017 report by Inside Radio, but not to enough a degree for American carmakers to leave AM radios out of their products. It’s not hard to figure out why AM’s holding on here, either: AM signals travel further than FM broadcasts do and are cheaper to transmit, allowing them to cater to audiences in sparsely populated areas. Audio quality can’t compare, but that’s secondary to having anything to listen to at all in some parts of the continental United States.

Read more of this story at Slashdot.

Apple Plans To Launch An ‘Extreme Sports’ Apple Watch With a Larger Screen, Metal Casing: Report

Apple is reportedly planning to launch an “extreme sports” version of the Apple Watch this year, according to Bloomberg’s Mark Gurman. TechCrunch reports: The extreme sports Apple Watch is expected to have the company’s largest smartwatch display to date, along with a bigger battery and rugged metal casing. The display will measure in at almost two inches diagonally, Gurman says. The extreme sports model will have about 7% more screen area than the largest current Apple Watch. The display will also have a resolution of about 410 pixels by 502 pixels. Gurman speculates that the larger screen could be used to display more fitness metrics or information on watch faces.

In addition, Gurman says the extreme sports watch will use a stronger metal than aluminum and have a more shatter-resistant screen. The watch is also expected to have a larger battery in order to accommodate longer workout times. Gurman also says the watch is expected to have improved tracking metrics, such as the ability to detect elevation when hiking. As with the Apple Watch 8, the extreme sports model is expected to have the ability to detect fevers by taking the wearer’s body temperature. The extreme sports model is reportedly going to be announced later this year, alongside two other models, the Apple Watch Series 8 and an updated version of the low-end Apple Watch SE.

Gurman says the Apple Watch Series 8 will retain its 1.9-inch diagonal screen size, while the Apple Watch SE will stick with its current 1.78-inch screen size. The extreme sports version of the Apple Watch is expected to cost more than the standard stainless steel Apple Watch, which is currently priced at $699. All of the new Apple Watches will use an S8 processor with similar performance to the S7 chip in the Apple Watch Series 7, Gurman says. Apple typically announces its new watch models in September alongside its new iPhone launches.

Read more of this story at Slashdot.

IDC: ‘All Eyes Will Be On Apple’ As Meta’s VR Strategy ‘Isn’t Sustainable’

An anonymous reader quotes a report from Ars Technica: A recent media release from market research firm IDC predicts that Meta (the parent company of Facebook) may not be able to compete in the mixed-reality business in the long run if its strategy remains unchanged. The media release offers a bird’s-eye view of the virtual reality hardware marketplace. In the release, IDC research manager Jitesh Ubrani said that, while “Meta continues to pour dollars into developing the metaverse, [the company’s] strategy of promoting low-cost hardware at the expense of profitability isn’t sustainable in the long run.”

A similar concern was raised by tech industry analyst Ming-Chi Kuo late last month. Kuo predicted that Meta would make moves to scale down investment in virtual reality, creating an opening for Apple and other competitors. He also wrote that Meta’s practice of selling VR headsets at a loss is unsustainable. Currently, Meta owns 90 percent of the VR headset market, according to the IDC release. In distant second is ByteDance’s Pico, at just 4.5 percent. Overall, VR headset shipments jumped 241.6 percent year over year in the first quarter of 2022. But the industry faced significant supply issues in Q1 2021, contributing to “a favorable comparison” for this year’s Q1.

Like Kuo a couple of weeks ago, IDC research director Ramon Llamas said that “all eyes will be on Apple as it launches its first headset next year.” Apple’s headset is expected to be much more expensive than Meta’s offerings, driving up the average unit price for the product category across the board, and Llamas believes Apple’s offering “will appeal primarily to a small audience of early adopters and Apple fans.” In other words, don’t expect the first Apple headset to ship vastly more units than Meta’s Oculus Quest 2 right out of the gate. It’s just a first step in a long-term plan to own the mixed-reality market.

Read more of this story at Slashdot.

‘The Phone is Terrible For Cloud Gaming’

An anonymous reader shares a column: The promise of cloud gaming is that you can do it from anywhere using any device with internet access and a good enough browser (each cloud gaming service seems to have its own requirements on the browser front). You should be able to play super demanding games whether you’re on a work trip with nothing but a work laptop or at home and the main TV is being hogged — or even if you just don’t feel like sitting on the couch. But the biggest promise of cloud gaming is that, no matter where you are, if you’ve got a phone then you’ve got all your games.

In practice, this is a bad idea. After spending the last few weeks rapturously using my Steam Deck near daily to play games in the cloud, I am never going to willingly attempt cloud gaming on my phone again. Valve’s enormous do-anything handheld PC has made me realize that, actually, sometimes dedicated gaming hardware is good! The Swiss Army knife approach to mobile gaming promised by cloud gaming on your phone is about as useful as the saw on a real Swiss Army knife. I appreciate the effort, but I don’t actually want to use it.

I’ve tried to make cloud gaming work on my phone a lot. I’ve attempted Red Dead Redemption 2 and Star Wars Jedi: Fallen Order and Halo and Gears of War and plenty of other games. Each time, I’m hit with wonder because, holy shit, these are demanding AAA games that usually require tons of expensive (and noisy) hardware playing on my phone. That feels like the delivery on a promise tech companies made me decades ago. But the wonder wears off when you cloud game on your phone for an extended period of time. Cloud gaming drains the phone’s battery quickly, which means you can and will be feeling the battery anxiety.

Read more of this story at Slashdot.