Why There’s No Room For Suburbs In Open-World Games
Lazlow Jones, voice of GTA III’s Chatterbox FM and a longtime director, writer, and producer at Rockstar Games, agreed. But Rockstar itself made a gradual progression from the chaotic cities of GTA to the open natural worlds of Red Dead. Then the company brought the two together in GTA V. “When I was at Rockstar, we started off focusing on open world games set in urban areas because it gave us great density,” Lazlow began. “But over the years we expanded to rural environments while keeping them interesting and engaging.” […] Carly Kocurek, who teaches in the Game Design and Experiential Media program at Illinois Tech, says suburbs operate in the realm of “perceived beigeness” making it hard to imagine them as settings for the kinds of stories and worlds we see most often in open world games. To the extent that suburbia does show up strongly, these spaces often serve as a starting or transition point for a character, akin to maybe the first 10 minutes of a film, or the movie’s midpoint.
There are other design reasons why suburbs don’t feature prominently in video games and why sparse areas away from intriguing points of interest are often the first to get cut. “You’re really trying to compress a massive space in real life, into a virtual space which is actually really small. It’s like taking something and cutting it down by 10x,” explained Will Harris, who led the open world design team at Light Speed LA. Harris says that in world building, one of the first steps is thinking about defining features. What makes Chicago, for instance, feel different than Washington D.C.? Huge landmarks immediately orient us in a specific space and differentiate it from others. And woe unto you if you do try to architect suburbs in large numbers. Developers could try to build out distinct houses, began Erik Villarreal, an environmental artist at Visual Concepts/2K. “But this requires a developer to create homes that stand out from each other, which can be time consuming and tie up a lot of resources,” he said. Harris adds that there are only so many mechanics in sandbox gameplay and design. He calls the suburbs “interstitial spaces.” But the larger these spaces become, the more unwieldy, and the more quickly the player realizes that these spaces are superficial. We’ve all had the frustrating experience in gaming where we reach a certain part of a map, but then discover there’s nothing actually to do there. “So the Staten Island kit gets vaporized. We trim the fat.” Harris says.
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New Intel Linux Graphics Driver Patches Released, Up To 10-15% Better Performance
But as this is about changing the threshold for how aggressively the Intel graphics hardware switches power states, the proposed patches leave it up to user-space to adjust the thresholds as they wish. Google engineers are interested in hooking this into Feral’s GameMode so that the values could be automatically tuned when launching games and then returning to their former state when done gaming, in order to maximize battery life / power efficiency. The only downside with these current patches are that they work only for non-GuC based platforms… So the latest Alder/Raptor Lake notebooks as well as Intel DG2/Alchemist discrete graphics currently aren’t able to make use of this tuning option.
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Tokyo Has 20x As Much Wi-Fi As It Needs
Under the scheme, netizens search for available networks and, as they connect, a contract would be executed allowing a link to be made. That contract would use Ethereum Proof of Authority to verify identities and initiate the back-end billing arrangements before allowing signed-up users and devices to join private networks. The operator of the Wi-Fi access point gets paid, the punter gets a connection, and everything’s on a blockchain so the results can be read for eternity. […] If this all scales, NTT estimates Tokyo won’t need to add any more Wi-Fi access points or private 5G cells, even as demand for connectivity increases. The company also suggests it can enable networks to scale without requiring commensurate increases in energy consumption, and that spectrum will also be freed for other uses.
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Intel Reports Largest Quarterly Loss In Company History
It’s the fifth consecutive quarter of falling sales for the semiconductor giant and the second consecutive quarter of losses. It’s also Intel’s largest quarterly loss of all time, beating out the fourth quarter of 2017, when it lost $687 million. Intel hopes that by 2026 that it can manufacture chips as advanced as those made by TSMC in Taiwan, and it can compete for custom work like Apple’s A-series chips in iPhones. Intel said on Thursday it was still on track to hit that goal.
Intel’s Client Computing group, which includes the chips that power the majority of desktop and laptop Windows PCs, reported $5.8 billion in revenue, down 38% on an annual basis. Intel’s server chip division, under its Data Center and AI segment suffered an even worse decline, falling 39% to $3.7 billion. Its smallest full line of business, Network and Edge, posted $1.5 billion in sales, down 30% from the same time last year. One bright spot was Mobileye, which went public last year but is still controlled by Intel. Mobileye makes systems and software for self-driving cars, and reported 16% sales growth to $458 million.
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Brit Fusion Magnets Set For US Gamma Ray Bombardment Test
Tokamak Energy said Sandia was one of the few places in the world capable of housing the system while exposing the company’s superconducting magnets to gamma radiation comparable with the expected emissions of a fusion power plant. Research and analysis on sets of individual magnets will run for six months at the New Mexico facility, which is so powerful it can do a 60-year lifetime test in just two weeks, Tokamak Energy said. The company recently signed an agreement with UK Atomic Energy Authority (UKAEA) to jointly develop technology, and share resources and equipment for the development of a Spherical Tokamak for Energy Production (STEP).
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Cruise Robotaxis Now Run All Day In San Francisco
Cruise is a robotaxi startup founded in the San Francisco Bay area in 2013. In the last decade, the company (along with plenty of support from GM) has made tremendous progress in its home state of California, where it continues to try and expand. Services that began in San Francisco have since grown to Phoenix, Arizona, and, most recently, Austin, Texas. In February, the Cruise president, CEO, and cofounder, Kyle Vogt, shared that the company had surpassed one million miles driven without anyone behind the wheel. In many ways, the city by the bay has become a proving ground for Cruise’s electric robotaxis, and its hilly, congested terrain will act as a testing site for yet another major milestone — around-the-clock robotaxi operations.
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Nate Silver To Leave FiveThirtyEight
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Motorola Unveils Co-Branded Lenovo ‘ThinkPhone’
In addition to the ThinkPad-like look and feel, there’s a red key on the side of the phone in a nod to Lenovo’s classic keyboard nub. You can customize it to a degree: a double-press can be assigned one of the phone’s ThinkPad integration features, while a single-press can act as an app shortcut. Some apps will even let you launch certain features — mapping it to the “Pay” screen of the Starbucks app could save you a lot of embarrassing fumbling at the register, for example. The ThinkPhone is available first to enterprise customers, with general availability on April 28th via Motorola.com.
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Google Play Has Created a No-Win Situation For the Creators of Icon Packs
If you’ve browsed on the Play Store, you’ll immediately know this guidance isn’t universally followed: many artists like JustNewDesigns will have multiple designs in their portfolio and each of those designs will come in multiple colorways or shapeways — whether they’re changing out an accent in a line design or are implementing some sort of adaptive element.
Not only are there so many apps, but they also look so much alike — artists, many of whom might not consider coding their strong suit, tend to use open-source templates to create the actual app. You’ll likely see them credited to Sarsa Murmu, who runs a GitHub project called CandyBar, or Jahir Fiquitiva, the maintainer of the Blueprint repository. These resources take care of the “packaging” for the assets. They include integration compatibility with various popular launchers, a license scheme to prevent those who sideloaded the app for free from having the icons applied, and all sorts of other functionality. In addition to the icon assets, the apps may also house wallpapers and links to other apps. […] What is Google’s role and what should it be? Wang writes: Artists would have much to gain from a new or revised API. Adding and adapting new icon designs to existing products would be much easier. New designs may be able to take advantage of changes to the Adaptive Icons API as Google lays them out. There would be unease as to how the business model could shift — should publishers charge by the app, through in-app purchases, or both? But as it stands, the biggest benefit with such a change is that it would presumably get Play’s “RoboCops” off their back. Of course, we can’t be sure of that with how Google’s enforcement apparatus operates, but the notion of unfairness lends credibility to those supporting the status quo unless the company is willing to come to the bargaining table.
At the end of the day, Google is certainly within its right to build regulations around apps to respond to emergent scammers and distressing content. Automation is meant to render manageable the sheer volume of content the Play platform sees published on a daily basis. But so long as icon artists sit under threat from a rulebook that can be arbitrarily thrown at them at any time, if nothing changes, we may be on a road leading to the degradation of a core Android tenet that even the most casual tech consumer associates with the platform — user customizability.
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Bulgaria Approves Draft Law That Turns Pirate Site Operators Into Criminals
The stated aim of the bill is to solve identified weaknesses by upgrading substantive law to counter computer-related crimes against intellectual property. The text references those who “build or maintain” an information system or provide a service to the information society for the purpose of committing crimes. The notes offer further clarification. “The bill aims to prosecute those who create conditions for online piracy — for example, by building and maintaining torrent tracker sites, web platforms, chat groups in online communication applications for the online exchange of pirated content, and any other activities that may fall within the definition of ‘information society service’ within the meaning of the Electronic Commerce Act (pdf) and which are carried out with the specified criminal purpose.”
The Bulgarian government notes that the amendments are part of its response to criticism in the USTR’s Special 301 Report. [When countries are placed on the USTR’s ‘Watch List’ for failing to combat piracy, most can expect years of pressure punctuated by annual Special 301 Reports declaring more needs to be done. Bulgaria was on the Watch List in 2015 when the USTR reported “incremental progress” in the country’s ability to tackle intellectual property infringement, albeit nowhere near enough to counter unsatisfactory prosecution rates. In 2018 the United States softened its position toward Bulgaria, removing it from the Watch List on the basis that the government would probably deliver.] The fact that Bulgaria has been absent from the ‘Watch List’ for the last five years is down to “specific commitments” made by the authorities, with progress being monitored closely by the United States in respect of Bulgaria’s future status. The draft approved by the Council of Ministers last week envisions sentences of up to six years imprisonment and a fine of up to $5,600. According to the draft, there is no intent to prosecute individual users who simply consume pirated content.
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